Mara
Medium Humanoid
- Armor Class 21
- Hit Points 28d8+168
- Speed 35ft
- Roll Initiative 1d20+5
STR 24 (+7) DEX 27 (+8) CON 22 (+6) INT 6 (-2) WIS 16 (+3) CHA 12 (+1) VIG 12 (+1)
- Senses Passive Perception 13 (18 for smell)
- Languages: Zombie Language
- Saving Throws Str +15, Con +12
- Damage Resistances cold, fire; bludgeoning, piercing and slashing from nonmagical weapons
- Condition Immunity Frightened
- Challenge 19 (22 ,000 XP)
Special Features
Badger
- Darkvision to 60 feet
- Advantage on Wisdom (Perception) checks that rely on smell.
- It’s speed increases by 5 feet.
Actions
Multiattack
Mara makes two Poison shot attacks and two throttle hit attacks.
Throttle Hit
Melee Weapon Attack: +13 to hit 1d20+13 , reach 5 ft., one target. Hit: 1d10+10 bludgeoning damage, and the target is pushed 5 feet. If Mara scores a critical hit, it rolls damage dice three times instead of twice, and the target is pushed 10 feet.
Poison Shot
Ranged Weapon Attack: +13 to hit 1d20+13 , range 300/1,200 ft., one target. Hit: 2d8+10 poison damage, and the target takes half damage at the beginning of its next turn.
Reactions
Resilient Biology
If Mara is hit with a non-critical attack, the attack misses.
Ultramax Modifications
- Armor Class 22
- Hit Points 12/12/12/12
Actions
Throttle Hit
Melee Weapon Attack: +13 to hit 1d20+13 , reach 5 ft., one target. Hit: 1d12+10 bludgeoning damage, and the target is pushed 5 feet. If Mara scores a critical hit, it rolls damage dice three times instead of twice, and the target is pushed 10 feet.
Poison Shot
Ranged Weapon Attack: +13 to hit 1d20+13 , range 300/1,200 ft., one target. Hit: 2d10+10 poison damage, and the target takes half damage at the beginning of its next turn.

Comments
Author's Notes
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