Mage Slayers
Mage Slayer Characters
- Alignment: Usually lawful, often neutral
- Suggested Races: Human, Automaton
- Suggested Classes: Gunslinger, Marshal
- Suggested Archetypes: Gun Dancer, Pistolero, Selfless Protector
- Suggested Ladders: Runner, Juggernaut
You might enjoy playing a character who belongs to the Mage Slayers if one or more of the following statements are true:
- You want to play a character who thrives on order, structure, and wields influence through precise control of military and investigative operations.
- You want to explore a role where navigating power dynamics and enforcing strict regulations is just as vital as combat prowess.
- You want to be part of a faction dedicated to eradicating dangerous threats to society, with unwavering discipline and efficiency.
- You’re drawn to the challenge of enforcing stability in a world where corruption and chaos constantly loom, even at the cost of empathy or personal freedom.
Background: Mage Slayer
If your character was born and raised within Salvation, you can choose this background instead of those listed in the Ultra Modern Redux rule book.
From a young age, you were selected for potential service as a Mage Slayer. You were brought into a strict, highly disciplined organization tasked with overseeing the relentless hunt for infected mages and corrupted beings. Your education emphasized logic, discipline, and loyalty, forging you into a dedicated instrument of the faction’s will. Whether you fully embrace the Mage Slayer doctrine or secretly resent its rigid hierarchy is your choice, but you have emerged as a respected enforcer of order and policy, trusted to make decisions in situations where hesitation could mean catastrophe.
- Skill proficiency: Intimidation
- You gain +2 constitution.
- Languages: One language of your choice
- Renown 1 and Rank 1 with the Mage Slayers
Feature: Authority
Due to your official status within the Mage Slayers, you command respect and deference in both social and military settings. Other Mage Slayers, allied officials, and common citizens recognize your position, ensuring that your commands carry significant weight. You can request resources or audiences with local leaders and high-ranking officials without resistance. Your presence is seen as critical to maintaining safety, and few dare to obstruct your mission when dealing with a potential Sonohoka outbreak.
Suggested Characteristics
Members of the Mage Slayers are molded by lives of relentless discipline and vigilance. Their personalities reflect their commitment to duty, their understanding of hierarchical power, and their ability to navigate the delicate balance between justice and ruthlessness.
While many within their ranks remain pragmatic and calculating, some harbor deep-seated doubts about the faction’s strict policies and the cost of their mission. This inner conflict may manifest as quiet resentment or a struggle to reconcile personal values with the unyielding nature of their role. Despite this, they form powerful bonds with their comrades, united by shared hardship and a singular purpose: the protection of Salvation from the spread of corruption.
Contacts
Members of the Mage Slayers are deeply entrenched in the pursuit of eliminating the threats posed by the Sonohoka virus. Their mission places them in direct conflict with those who have been changed by the virus, and their authority carries weight across various sectors of Salvation. As the enforcers of a rigid, unforgiving law, they regularly interact with a diverse range of individuals—from civilians seeking protection, to military officers, and even local informants who can provide valuable intelligence on infected targets. Their expertise in identifying and neutralizing infected threats makes them vital to the security of the settlement. Whether they’re tracking down leads, participating in enforcement actions, or coordinating with other factions, Mage Slayers are integral to the defense of Salvation.
Their grim but essential role often leads to both respect and fear. They are seen as unyielding protectors by many, but also as symbols of the harsh, uncompromising nature of the Mage Slayer's duty. Over time, these experiences forge connections across the city, providing members with access to contacts in the military, scientific community, and even underworld figures who may know of the infected or the activities surrounding the virus. Due to their widespread and often contentious presence, Mage Slayers are known to accumulate both valuable alliances and enemies, with the former being a testament to their unrelenting commitment to safeguarding the populace from the dangers of the virus.
Gain four contacts from the contact table below. Two are allies and two are rivals.
Structure
Where Do I Fit In?
You hold an essential role within the Mage Slayers, a disciplined and ever-vigilant faction dedicated to eradicating the infected and preserving the integrity of society. Your position may vary from a fledgling member assigned to basic reconnaissance or containment duties, to a seasoned operative tasked with tracking down and eliminating high-value targets. Alternatively, you may occupy a leadership role, directing teams in the field, organizing operations, and coordinating resources to combat the spread of the Sonohoka virus.
The Mage Slayers offer clear pathways for advancement, where your dedication, combat prowess, and ability to adapt to the dangers of the infected world directly impact the safety of the settlement. Whether you are perfecting your skills as a hunter of the infected, working to uncover their origins and weaknesses, or climbing the ranks to make pivotal decisions for the future of the Mage Slayer operations, this faction provides you with both a purpose and the opportunity to grow in power, respect, and influence. Your work is not only vital to the survival of your people but will shape the course of future battles against the horrors that threaten society.
Rank and Renown
Rank 1: Initiate
- Prerequisite: Renown 1 with the Mage Slayers
Initiates undergo rigorous training in identifying the early stages of the Sonohoka infection and are taught to wield basic anti-magic tools. They accompany senior members on missions to learn field tactics and survival skills.
Benefits:
- Granted the Mage Slayer insignia, marking their affiliation with the faction.
- You receive the facial tattoos that mark you as a Mage Slayer.
- You have advantage on saving throws against spells
- You are given a Medical Scanner for your use.
Rank 2: Hunter
- Prerequisite: Rank 1, Renown 3 with the Mage Slayers
Hunters are field operatives trusted to engage infected individuals independently. They lead small hunting teams and are equipped with advanced anti-magic weapons and detection devices.
Benefits:
- Gain an additional contact from the faction's network.
- You are given a Paralyzing Ray Gun for your personal use.
Rank 3: Purger
- Prerequisite: Rank 2, Renown 5 with the Mage Slayers
Purgers are specialists in neutralizing high-threat targets, including powerful mages and mutated creatures. They are adept at both combat and containment, ensuring no trace of the virus spreads further.
Benefits:
- Gain an additional contact from the faction's network.
- When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.
Rank 4: Executioner
- Prerequisite: Rank 3, Renown 10 with the Mage Slayers
Executioners are feared operatives who handle the most dangerous assignments. They serve as enforcers within the Mage Slayers, ensuring internal loyalty while purging external threats with brutal efficiency.
Benefits:
- Gain one additional contact from the faction's network.
- When a creature within your line of sight casts a spell, you can use your reaction to make a ranged weapon attack against that creature.
- You have resistance against the damage of spells.
Rank 5: Inquisitor
- Prerequisite: Rank 4, Renown 15 with the Mage Slayers
Inquisitors lead independent investigations into potential outbreaks, deciding when and where the Mage Slayers should strike. They wield authority over entire battalions and possess access to classified information on the virus and its origins.
Benefits:
- Gain an additional contact from the faction's network.
- You are implanted with a Negation Drive
Rank 6: Commander
- Prerequisite: Rank 5, Renown 25 with the Mage Slayers
Commanders oversee the entire operation of Mage Slayer cells. They coordinate major purges, establish quarantine zones, and report directly to the Grand Inquisitor. Commanders are also responsible for negotiating alliances with other factions.
Benefits:
- Gain one additional contact from the faction's network.
- You can trade in your Paralyzing Ray Gun for the upgraded rifle.
- You gain the Antimagic Field implant.
Rank 7: Grand Inquisitor
- Prerequisite: Rank 6, Renown 50 with the Mage Slayers
As a Grand Inquisitor, you stand at the pinnacle of the Mage Slayers, guiding the faction’s future and shaping Salvation’s policy regarding the Sonohoka virus. Your word is law, and your influence extends across the entire settlement.
Benefits:
- You may call upon any other faction within Salvation to assist with major operations.
- Gain one additional contact from the faction's network.
- You are implanted with a Reflection Implant .

Purge the Corrupted, Protect the Pure
The Mage Slayers are a formidable and disciplined faction dedicated to eradicating the threat posed by the Sonohoka virus, a devastating affliction that transforms humans into uncontrollable beings of corruption. Comprised of highly trained operatives, the Mage Slayers maintain order in Salvation through unyielding vigilance, strict hierarchy, and relentless enforcement of their mission. Their core belief is that magic is too dangerous to remain in mortal hands, and those infected are deemed irredeemable threats that must be neutralized to safeguard humanity’s survival.
This faction embodies a blend of cold pragmatism and military precision, with its members molded by rigorous training that prioritizes logic, loyalty, and discipline above all else. Whether patrolling the borders of Salvation, conducting high-risk purges in hostile territories, or uncovering traces of infection within the city, the Mage Slayers are tireless in their quest to protect society. Though their methods often inspire fear and resentment among the populace, they are respected as unyielding guardians against the chaos that the Sonohoka virus threatens to unleash.
They raise their rifle, its sleek barrel glowing faintly as crackling energy coils at the tip. Every movement is precise, every gesture deliberate, as if they are analyzing you for the faintest trace of corruption. The air around them crackles with a palpable intensity, a testament to their mastery of anti-magic technology. “State your business,” their voice cuts through the silence, calm yet commanding, leaving no room for hesitation. In their presence, you can feel the weight of their purpose—a relentless guardian of order, unshaken by doubt or mercy.
Magic is a tool of chaos, and chaos breeds destruction. We are the harbingers of order, the shields against entropy.
Core Values
- Purge of Magic: The Mage Slayers believe that magic should remain out of the hands of mere mortals. Those who succumb to the virus are seen as lost causes, beyond redemption.
- Duty Above All: Members are expected to set aside personal feelings and uphold the mission, even if it means turning against former allies who have been infected.
- Absolute Vigilance: The Mage Slayers maintain constant vigilance, patrolling Salvation’s borders and delving into dangerous territories to root out the infected.
The pulse of technology is the true rhythm of progress. Let the arcane crumble beneath the weight of our precision.
Justice is not served with mercy but with precision. Every rogue mage we silence is a step closer to salvation.
Mage Slayer Biases
These are biases that members of this factions generally have.
Positive Biases
- Favor those who demonstrate discipline, precision, and strategic thinking. This bias triggers for any character with an Intelligence score of 12 or higher.
- Favor those within the Mage Slayer faction. This bias triggers for any character with ranks in mage Slayer.
Negative Biases
- Dislike those who embrace or wield the Dark. This bias triggers for any character known to use arcane abilities or demonstrate allegiance to magical factions.
- Dislike those who exhibit chaos, impulsiveness, or a lack of order. This bias triggers for any character with a reputation for recklessness or defiance of structured authority.
Their power is ancient, but ours is inevitable. Let their spells scatter against the might of our will.
We are not warriors—we are engineers of equilibrium, dismantling the unstable to preserve the future.
Allies
These factions often work together to investigate and find those who are infected with the Sonohoka virus.
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