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Guide to Daovis

Whether you are new to the world of Daovis or just want a refresher on some of the key aspects of the world this article will try to guide you. Many of the articles have unhelpful names as they use terms citizens in Daovis use. So this artikel will categorize some of the important articles to start with.  

Core Assumptions

Daovis has some wildly different assumptions about the world than the forgotten realms.
Gods are unproven and the afterlife is uncertain. Daovis has more similarities to earth when considering religion. There are many religions that claim to be the truth but all are unproven and some are outright contradictory. The First Law is an artikel that can tell you which creatures are unproven and so far reside in the realm of myth and legend.
This means that if you play a cleric your faith will not have concrete prove. No god will come down directly to talk to you. If they are real they communicate in the small miracles of the world: a sudden change in the wind, dreams or an elaborate ritual with some psychedelic substances. Similarly warlocks that make a deal with a devil will not have made it directly. A cult showed you the rituals of power, an ancient tome has a mysterious contract in it or an imp swears he has direct communication to his lord.     Death is a harder line than in many other systems. No one knows what happens after death although many different beliefs exist that claim to know this.
Coming back from the death is also harder. Every resurrection ritual has a chance of failure and even if you come back you lose something along the way. The Second Law shows there is a limit on resurrections which stops someone from coming back from the dead a third time.  

The Planes

The outer planes like the realms of gods, the nine hells and the abyss are unproven and can not be visited as far as is known.
There is an extended roster of elements to a total of 10 elements. The Elemental Planes consist of some familiar places like the plane of fire and planes that are setting unique like the Radiant Plane. Every element also has a genasi variant associated with them.
These Elemental Planes often have strange physical laws and strange cosmologies that make adventures in them very different than on Daovis. How will your party handle the strange etiquette of the Fey, the hyperbolic expanse of the plane of earth or leaving their body behind to explore the Mindscape.
The Elemental Rulers are powerful creatures that live in these planes ruling part of it. They are some of the closest things to gods and some are worshiped as such. They can all be warlock patrons or clerical gods if you would like more interaction with your patron.

Other noteworthy artikels

  The moons of Daovis are explained in the Lunar Ternion article they are linked with the elements and more supernatural stuf like werewolves.
The calendar that is used is the Dentah Calendar which is based on the elements and the cycle of the moons.
Finally Azor is the country where the Taria campaign takes place.
And Aprax is the main country were the Folly of the Phoenix campaign will take.

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