Session 7
Trouble on the Roads
Date: Wednesday, 22nd of January, 2020
Attending Players: Ashara, Embra, Victalyassa
Time 3 Hours (Total: 21 Hours)
Game Time 3rd of Sowmeadow, 7:00 PM
To
4th of Sowmeadow, 1:00 PM
Game Locations: Skad
Enderfaso
Attending Players: Ashara, Embra, Victalyassa
Time 3 Hours (Total: 21 Hours)
Game Time 3rd of Sowmeadow, 7:00 PM
To
4th of Sowmeadow, 1:00 PM
Game Locations: Skad
Enderfaso
"Please, have another," the man motioned for his servant to pour another glass. He subtly turned down a refill of his own, motioning instead toward a different servant with a separate bottle.
"This is marvelous, I do say, it amazes me how well your wine turns out without any magical aid," the older feyling said, taking a drink.
Watching intently, the first man took his own sip. "Sometimes sweat and prayers yield the sweetest fruit."
"Indeed!" the feyling chuckled then shook his head with a sigh. "Where were we? Oh, right. Enderfaso's request. The agreement between them and Treesko. What does that have to do with Benira?"
"Everything and nothing," his eyes locked onto the small and drunk ambassador. The feyling's pupils began oscillating between large and small. It was time. "It is simply for the good of the entire continent that the diplomat never make it to Treesko. Even his death would be better than his words reaching the druidic council."
"His death?" the feyling shook his head a moment, then smiled toward his host. "Why?"
"His death would prevent war. His death would save thousands of lives. Isn't that your job? As an ambassador of Treesko, don't you wish to protect its people? Even if that means ordering the diplomats death?"
"Of...course," the ambassador nodded sluggishly. His face was flushed, but it was more than wine in his system.
"The diplomat needs to die."
"The diplomat needs to die."
"But only you have the power and authority."
"But only I have the power and authority."
The ambassador's host leaned back in his seat, looking off the terrace toward the Glitter Waves. A faint sparkle began in the air. He held his hand up, watching as a few sprinkles of sand landed on his palm. He smiled, basking in the approval of his god.
At some point I began putting incorrect in-game dates in the session reports. If I get a chance, I'll correct them and remove this note, but until I get around to this, from this point forward, the in-game dates have been corrected.
Finishing the Night
Before the night ends, the group debates what to do with the sick individuals upstairs in the tavern. Ashara, without saying a word, draws her blade and heads upstairs. Victalyassa follows, not liking the solution but not stopping it. As the dark aasimar goes from room to room, ending each life, they find a single room empty. Victal discovers, while looting the small chest inside, that the Inquisitor stayed there. She collected several bits of his belongings and began flipping through is personal diary as Ashara finished her self-appointed task. Embra attempts to sooth her nerves with a free drink from the bar. As she tries to relax from the days events, she is interrupted by a loud thumping heading down the stairs. She turns to see Ashara dragging the remains of her work down the steps. The Runeseeker enlists her half-elven friend in dragging the bodies outside, intent on burning them in case of plague. They take a moment, Ashara having Embra say a few words, then light the bodies on fire, burning them away. Victalyassa, after reading a large portion of the journal, heads downstairs, joining Vanier downstairs and speculating on what she read. It seemed, she explains, that the town had seemed to turn on one another and gotten sick after the new god was brought into the town. When Ashara and Embra come back in, Ashara heads upstairs while the rest debate leaving that night for a head start or staying the night in town. Embra wishes to leave, Vanier says they should stay, and Victal suggests letting Ashara decide. Embra agrees and joins her friend, asking her opinion. Feeling the pain of the day's battle, she wishes to stay, but voices it as just her preference instead of what they should do. She is inwardly relieved when the group decides to stay. As the conversation between Ashara and Embra naturally ends, the Vocal Orb in Ashara's bag begins emitting a tone. Having not heard it before, the two girls are alarmed, but then realize what it is, answering it and hearing Drosko on the other end, checking in. They shared what they had found with Drosko, who in return shared several bits with them:- They should return with what they have as soon as possible. They'll get their reward and get their next tasks.
- He has been looking into the Shrine, as promised, but hasn't found anything yet. Still, he feels he's close to learning something.
- Unfortunately, another group was overheard talking about the same task they are on. That means another adventuring group is on the job.
- A letter has come for Embra, she'll get it when they get back.
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