Seven Deadly Sins Casino
The Seven Deadly Sins, also known as Zins or Zindrick’s, is said to rest at the heart of The Maze in Down Shadow ... if such a thing can be said. Zindrick’s is the pinnacle of rampant overindulgence and sin, where everything has a price. A single set of enormous brass doors marks the only known entrance inside the establishment, swinging inward with ease and silence. These impressive doors are said to be a sister set to its pair crafted for the City of Brass by the Flameheart Azer. Each door is inscribed with seven symbols of unknown origin, enchanted with such mastery that their full effects are almost impossible to discern. No other windows, portals, light holes, or openings of any kind lead into or out of the seamless onyx walls.At the center of the First Sin is where it all begins, with the Coin Counters. Dominating this space, as if poured into shape using flow-craft sorcery, is a solid brass octagonal island. Guests step up to exchange their coins for chips, chips for coins, or manage their ledgers. As guests step up to the counter, an enchantment of silence protects them, allowing them to keep their interaction private from those to their left and right, as well as outside of the Coin Counters area. The Coin Counter is serviced by eight clerks that are never the same from one night to the next, while two supervisors watch over interactions and transactions. The ever-changing schedule of Coin Counters, dealers, and attendants seems to discourage any misbehavior from rebellious staff and unscrupulous guests. The House Chips have the weight and texture of kilned clay, with each denomination a different color. The two faces are identical, each embossed with a black circular border and a gold denomination rune in the center. This allows experienced gamblers to select chips by touch alone. Inscribed around the value rune is a continuous seven-pointed star in black, followed by seven blood-red sevens. The edge has small divots to aid grip and manipulation.The chips’ unique properties come into play when someone tries to leave the building with them or attempts to use magic on them. Doing either causes the coins to dissolve into grey smoke. The staff is always on the lookout for anyone tampering with their chips, a quick way to get barred...forever. For some, this adds to the mystery of the Seven Deadly Sins even existing. Needless to say, the forgotten chip here or there creates extra profits for the house.
1st Sin - Greed
PromenadeThe promenade overlooks the spiral descent into the lower floors. Twin stairs crawl down around the left and right walls, away from the main entrance at each level. Rune-covered brass lanterns line the walls, glowing with the ephemeral light of prismatic flames. A dozen or more guards await on the promenade to check and assist guests coming and going. The guards make sure that the Rules of the House, which are engraved on the floors in front of the stairs, are acknowledged. It is accepted upon arrival that you have achieved the first sin with the rest of your journey, known as the Descent. A quick way to exit the building is causing any disturbance at the Coin Counter. This leads to four guards grabbing each arm and leg, hoisting a guest horizontally, and escorting them quickly from the premises.
Rules of the House
Coin, Chips or Blood No Cheating or Blood Weapons Never Drawn or Blood
The gold denominations are 1, 5, 10, 50, and 100.
2nd Sin - Envy