3rd Sin - Gluttony
Cafe Chimera
Named for its ever-changing menu that blends house-crafted cocktails, premium wines, and exotic ingredients from far-flung lands, Café Chimera presents these choices on small-plates in the style of tapas.
The Third Sin is located conveniently between the gaming floors, with cocktail servers that handle service to both. The café guest area consists of high-top tables for standing and is not intended for long-term dining. Nor are there enough seats if the entire casino decided to all eat at once. The goal of the house will always be to encourage their guests back onto the gaming floors to fuel their carnal pleasures.
(Click to open menus)
Cuisine Menu
Cured smoked dire sausages, Furyondy pates, imported cheeses, hin marmalades, and mustards, with toasted baguettes.
Grilled twisted pale shadow asparagus and miniature wild vegetables, balsamic, garlic spread, and toasted baguettes.
A creamy blend of deep cave corn and Myconid mushrooms with cracked pepper and lava salt
Jumbo lump crab and grilled twisted pale shadow asparagus on a bed of iridescent elven vale greens
Pan seared Azure sea scallops, dusted with macadamia nuts on a bed of sautéed root vegetables
Seared Azure Tuna with toasted black and white sesame seeds drizzled with a reduced tart gnome glaze
with garlic herb roasted potatoes and black Pomarj au jus
braised in bitter mist marsh brandy and served with caramelized Vanor 'shrooms and baby onions
with wild berry stuffing
with parmesan Myconid mushroom risotto.
with fire glazed Feywild honey and brindle berry sauce
deep-fried dough in bitesize form, soaked in a sweet syrup (reference: Indian delights of Gulab jamuns)
Crafted Cocktails
The availability of this drink varies based on supply which is rumored to be derived from stirge pens. The flavors vary from drink to drink (donor to donor) and are a favorite of the more monstrous races. Blended with infused vodka, secret spices, and custom hot sauces.
Distilled and aged by the Duergar of the Underdark. Their fire-bourbon is perpetually warm and even steams when open to the air. Flavors of caramelization and smoke. Each bottle is sealed with a pale grey hardened Underdark ooze.
Grugach gin infused with a dozen wild herbs and botanicals, mulled citrus and berries with Feywild honey.
Light sensitive glow melons with Urnst agave tequila, citrus, and blood orange rind rimmed with lava salt.
Wine List
From the Crystalmist Mountains, light and sweet with hints of ice peach.
Touched by magic known as the breath of fire-frost, a mystic trade-secret with tastes of fresh lemons and passion fruit.
Rare and highly guarded, crafted by master elven crafters, crisp and dry white wine with sylvan hints of the summer court.
It’s rich and ripe, silky and supple, showing black raspberry, dark cherry, and rose, with gorgeous hints of pepper and earth.
Produced by the gnomes of the Gnarley Forest using wild grapes with techniques of the nature-craft unknown beyond their clan masters. More bramble and tannin, soft Merlot fruits, with flavors of raspberry and cocoa.
From select vineyards within the Tusmin hills, by arcane Baklunish masters, swirls, and clouds of twisted elements with bold, intense blackcurrant and plum flavors framed with toasty oak and hints of vanilla.
By the glass or bottle
Tankards
This honeyed drink is quite popular with the magi community in Chendl. It has a pungent, nutty aroma and is more sweet than bitter.
This porter is made from a very dark roasted barley. It is not burnt but actually has a very light feel for a porter of its caliber.
It tastes like a caramelized sherry; instead of the fruity taste associated with most sherry's, this has something of a smoked, almost scorched taste. But it is very subtle and delicious.
This dark drink is rather creamy and thick. It balances dark roasted grains with a subtle hoppiness.
Reference:
The Beers of Greyhawk
4th Sin - Lust
Entertainment
The sounds of sinful talent can be heard throughout the Seven Deadly Sins, empowered by enchanted acoustics. The roster claims an ever-evolving list of musicians, including singers, instrumentalists, bards, gleemen, and exotic talent. This is paired with dancers, contortionists, acrobats, and other physical performance acts. The 4th Sin of Lust also serves as a popular hangout for escorts, companions, and clientele. While the Seven Deadly Sins do not have sleeping rooms, this floor boasts a dozen private rooms for premium coin by the hour.
5th Sin - Wrath
The Cage

The Cage by Graylion
The cage is the main attraction for the Fifth Sin and the place to test your combat skill, blow off steam, or maybe make back some coin. Rumours claim The Cage is a magic item or artifact from beyond the mortal world. A wild theory holds that it is a piece of infrastructure from a cosmic machine stolen during the Dawn War.
The cage is the main attraction for the Fifth Sin and the place to test your combat skill, blow off steam, or maybe make back some coin. Rumours claim The Cage is a magic item or artifact from beyond the mortal world. A wild theory holds that it is a piece of infrastructure from a cosmic machine stolen during the Dawn War.
The Cage lowers and anchors into a crimson veined stone slab with an eerie glow and warmth, and the cage itself is constructed of unknown dark metal with no signs of wear or damage. The interior of the cage and its boundaries can be altered for certain effects like blocking supernatural interference or containing abilities within the cage. Thus allowing for all manner of unusual or dangerous matches. It is usually sized at 20 feet in diameter and 15 feet from floor to ceiling; however, it can enlarge to twice that size upon command.
6th Sin - Pride
High Stakes Games
The Sixth Sin is only open by invitation after establishing a long tenure at the Seven Deadly Sins. Ash will inform you that the Sixth Sin is now available to you, after which the guards greet you by name and welcome you to make the final descent. This level is for the truly wealthy and socially adept. There are fewer games of chance, and more games of personal skill, including many of the favorites, cranked up a notch, and several games that have mystic or psychic components.
Plane Craft
Another game of mental strategy is called Plane Craft, where up to four players link with a magic cube and construct worlds or planes in an entropic landscape battling each other until there is one victor. Losers may suffer trauma, exhaustion, mental breakdown, coma, or possibly death. The constant decay ensures that the game has an unavoidable endpoint.
Card Fall
Card Fall is an exceedingly rare game played with a modified Deck of Many Things created and tied to the house. The game is much like Wizards Roulette, randomly using loaded and unloaded wands against your opponent. The wins are high, while the losses are even higher.
7th Sin - Sloth
The Pit
Locked behind smaller brass doors bearing ominous glyphs, there is little known about the Seventh Sin except you do not want to visit. It is said to be a place of punishment for guests who violate the rules or owe the house debts. It is also said that punishment can range from slow, slothful torture to paying with your soul. However, no one ever admits to a visit or discusses returning from the Seventh Sin.
Security
Waves of visible security staff flow throughout the Sins, keeping a close eye on guests. Most of these guards come in rough and dangerous flavors, such as duergar dwarves, half-ogres, and no-neck humans. The other security personnel are the ones you never see, disguised ringers in and among the guests waiting to signal trouble.
Personalities
Owner & Proprietor
Zindrik
He is a tall human of Oeridian birth with tan skin, auburn-reddish long hair, piercing green eyes. Zindrick is the ruthless and enigmatic director of the Seven Deadly Sins, Zindrick ruling his house like a lord and tyrant upon a throne. He wears an ever-changing array of colorful clothing styles and trends, never the same one twice. He may only be reached through Ash or Arkul, and rarely accepts trifle audiences. Profoundly serious about personal space, he never shakes hands.
Majordomo
"Ash" Ashwyn
She is a lovely pale-skinned human, most likely of Suloise heritage. She has straight platinum blond hair and cold deep blue eyes. These eyes mirror her style of managing the activities of The Seven Deadly Sins on behalf of Zindrick. She is fiercely loyal to Zindrick and prides herself on being aware of any major events first.
Chief of Security
Arkul Lorseth
He is a Dragonborn of jet black scales and the Seven Deadly Sins’ Chief of Security. His responsibilities lay in the direct enforcement by guards, the safety of the house staff and guests. He reports to Ash directly and Zindrick ultimately. Arkul is at ease wearing dull black and grey full plate armor while hefting a great sword across his back.
So much great detail and that menu is perfection. I would definitely visit the cafe. :)
Thank you for reading my casino I am always flattered when someone is interested. With a previous career in hospitality and food that is a comfort fallback, so I am always excited when I can blend that with my hobby. Time for another pass to iron out some of the roughness. Happy new year.