Artemis
"She's a lover, not a fighter"
Clockwork, when asked if the Artemis could transform into a tank.
Power Generation
The Artemis uses a small scaled Covenant Dynamo generator, able to generated vast amounts of energy via unknown means. It required no fuel and due to it's enigmatic mechanisms maintenance is impossible.
Propulsion
Manuevering jets allow in atmosphere speeds faster than any commonly known vessels
While the ship appears to have no FTL systems, Clockwork theorizes that exoatmospheric systems (which have yet to be tested) could enable it to make a trip to Mars in hours.
Armor and defense
The Artemis is a military transport, equipped with a cloaked device which makes it invisible to both sight and coventional Arilian sensor technology. It is constructed out of Covenant alloys, which makes it near invulnerable to conventional damage. Covenant weapons, however, could likely cut through it like it was wet newspaper.
Additional & auxiliary systems
Many of the systems on the Artemis are disfunctional, and in the process of being retrofitted with conventional military hardware. This makes it somewhat unreliable.
The Artemis has systems for recycling water and oxygen, and produce basic proteins for sustenance. These systems are theoretically able to keep the crew alive, in even the most hostile environments, for up to six (very unpleasant) months.
Hangars & docked vessels
The Artemis's cargo bay has been converted into a large workshop, armory, and smithy. These facilities are used by Clockwork to manufacture various weapons. In CD #14, Paladin noted that most of this armory matched what Knightfall used.
The ship also has small quarters which can bunk the crew of four, with a separate master Captain cabin.
Cover Art:
by Herminionieves
by Herminionieves
Manufacturer
Owner
Owning Organization
Rarity
Priceless
Length
100m
Height
25m
Speed
2000 k/h in atmosphere, theoretical speed of 100m k/h in space
Complement / Crew
5
Cargo & Passenger Capacity
50 metric tons
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