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Lizbet Riverthorn

Lizbet Riverthorn

Race: Halfling
Class: Artificer (4th Level)
Alignment: Neutral Good
Occupation: Inventor and Tinkerer, Former Antiquities Assistant to House Skatterhawk
Age: 21


Appearance

Lizbet Riverthorn is a young woman of medium build with chestnut-brown hair often tied back in a messy braid. Her hazel eyes gleam with intelligence and curiosity, and her hands are perpetually smudged with soot or oil from her work. She wears a patchwork of practical clothing reinforced with leather and metal—a testament to her trade as an artificer. A small pair of goggles always rests atop her head, and she carries a well-worn satchel filled with tools, sketches, and spare parts.


Background

Lizbet is the daughter of Holfast Riverthorn, a prominent antiquities dealer employed by House Skatterhawk . Growing up, she was immersed in the world of forgotten relics and ancient artifacts. While her father focused on appraising and trading these treasures, Lizbet was more interested in understanding how they worked. Her natural aptitude for invention led her to pursue the path of an artificer, blending arcane knowledge with engineering to create tools, weapons, and devices.

Her life took an unexpected turn when she met Lucky Lyle Sunnyside, a charismatic halfling bard and rogue, during his travels through Espar. Lizbet fell deeply in love with him, enchanted by his wit and charm. However, her heart was shattered when Lucky abruptly left town, leaving her with no explanation. Only later did she learn the truth: her father had discovered their budding relationship and threatened Lucky, forcing him to leave. This revelation, while painful, softened her anger toward Lucky, though it did little to repair the emotional wound.


Personality

Lizbet is intelligent, resourceful, and fiercely independent. Her experiences have made her wary of trusting others, but once her loyalty is earned, it is unwavering. She possesses a sharp tongue and a wry sense of humor, often using sarcasm as a defense mechanism. Despite her hardships, she remains driven by a desire to make the world better through her inventions, believing that knowledge and innovation can overcome any obstacle.


Notable Events

  • Frontline Heroism in Minroe:
    During the attack of the Harbinger of Destruction, Lizbet was stationed on the front line, mending barricades and creating improvised defenses to protect the townsfolk. Her courage and ingenuity saved many lives, but she was ultimately slain during the final onslaught.
  • Miraculous Resurrection:
    After the battle, Lizbet’s body was discovered amidst the wreckage. To the astonishment of those present, a Raise Dead spell was cast on her, though no one could identify the caster. The experience left her shaken, as she retains fragmented memories of her time in death - a grinning spectre radiating despair, claws around her neck, preventing her from going to Tymora. She has since vowed to make the most of her second chance at life.

Current Role

Following her resurrection, Lisbet has become more introspective and determined to honor the life she was given back. She is torn between returning to her work for House Skatterhawk and pursuing her own path as an inventor and adventurer. While her feelings for Lucky remain unresolved, she is no longer the same woman he left behind; she has grown stronger and more self-reliant.


Equipment

  • Repeating Crossbow: A sleek, custom-designed weapon that fires bolts in rapid succession, built with her own hands.
  • Artificer’s Tools: A well-stocked kit containing a variety of tools, spare parts, and enchanted components.
  • Enchanted Pendant: A gift from her late mother, this pendant provides a small boost to her resilience in battle (+1 to Constitution saving throws).

"You don’t get second chances often, so if I’m back, it’s for a reason. And I’m going to find out what it is—whether it’s fixing broken machines or broken hearts."

Alignment
Neutral Good
Species
Ethnicity
Year of Birth
1470 DR 19 Years old
Children
Eyes
Green
Hair
Red
Height
3'2
Belief/Deity
Tymora

Lisbet Riverthorn

Small Halfling, Artificer, Neutral Good

Armor Class 16 (Scale Mail, Infusion: Enhanced Defense)
Hit Points 30
Speed: 25 ft

STR

10
( +0 )

DEX

14
( +2 )

CON

14
( +2 )

INT

16
( +3 )

WIS

12
( +1 )

CHA

10
( +0 )

Saving Throws Intelligence +5, Constitution +4
Skills

Arcana +5, Investigation +5

Senses

Passive Perception 11

Languages Common, Halfling, Elvish
Challenge Rating 1/2
Proficiency Bonus +2

Description

Lisbet is a resourceful and determined artificer with a bright spark of ingenuity. Her small frame belies her resilience and her sharp intellect, often outpacing those around her. She carries an aura of quiet confidence, her hands always fiddling with tools and devices.

Ideals

Creativity and resourcefulness are key to solving life’s challenges.

Bonds

Her bond with her father, Holfast Riverthorn, remains strong despite past misunderstandings.

Flaws

Lisbet struggles with trusting others fully, especially after being hurt in love.

Suggested Environments

Small towns, underground workshops, bustling markets.

Spellcasting ability: Intelligence (spell save DC 13, +5 to hit with spell attacks)

Cast at will:

  • Fire Bolt, Mending, Guidance

Cast once per day:

  • Cure Wounds

Cast twice per day:

  • Lesser Restoration, Scorching Ray


Special Abilities

  • Infuse Item (4 Slots): Lisbet can infuse nonmagical items with magic, up to 4 at a time.
  • Enhanced Defense: +1 AC to armor.
  • Repeating Shot: Crossbow gains +1 to attack/damage and doesn't require ammo.
  • Returning Weapon: Thrown weapon returns to the wielder's hand.
  • Magical Tinkering: Imbue tiny objects with light, recorded messages, or odors.
  • Battle Ready (Artificer Battle Smith): Use Intelligence for attack/damage rolls with magic weapons. Proficient in martial weapons.

Actions

  • Repeating Crossbow (Infused Weapon): Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.
    Hit: roll:1d8+3 piercing damage.
  • Returning Dagger (Infused Weapon): Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target.
    Hit: roll:1d6+3 piercing damage.
  • Fire Bolt (Cantrip): Ranged Spell Attack: +5 to hit, range 120 ft., one target.
    Hit: roll:2d10 fire damage.

Bonus Actions

Command Steel Defender: Direct the Steel Defender to take an action.

Reactions

Deflect Attack (Steel Defender): Impose disadvantage on an enemy attack roll within 5 ft. of the Steel Defender.

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