BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Lucky Lyle Sunnyside

Lucky Lyle Sunnyside

Social

Contacts & Relations

Cob Sunnyside - Father

Bobbin Sunnyside - Older Brother

Jo Sunnyside - Older Sister

Religious Views

Halfling Pantheon, specifcally Brandobaris and Tymora

Hobbies & Pets

Poppy - Horse

Alignment
Chaotic Good
Age
17
Date of Birth
14th Eleasis
Birthplace
Espar
Children
Gender
Male
Eyes
Green
Hair
Ginger
Skin Tone/Pigmentation
Tanned
Height
3; 3"
Weight
35lbs

Chapter 18 What's the Point of the Pin? 09/02/25

The squirrels were placated and a truce resolved before they were freed, minus their tiny spears which Lucky appropriated. Approaching the door out of the room, Lucky checked in case it was trapped before placing his Pin of Peace into the leaf shaped lock.   Heading through the now opened door the party found themselves in a room dominated by a grand piano and 3 doors. Lucky worked out how the piano worked while Colmir solved 3 riddles, each of which opened a different door.   Colmir played the notes and the first door opened revealing a chest over brimming with gold and jewels. It was discovered that this was a trap which, once triggered, made the treasure fall into a pit far below. Using his Immovable Rod to keep the trapdoor open Bob, along with much cajoling from the rather greedy Lucky, was lowered down the hole only to discover that the treasure was fake.   Playing the piano opened the second door set free 4 wraiths who rushed out to attack. Lucky ran forward to confront them before Solas used his restored powers from Helm to banish 3 of the undead creatures. Shadow forced the last one back into the room with an Eldritch Blast before the door was slammed shut on it.   The final door opened onto a corridor and the party proceeded on. The corridor lead into a large room filled with pipes. 4 channels fed into a steel bowl in the middle of the room. Bob decided to pull on a lever which start caused the pipes to start flowing water into the channels and then on into the steel bowl. As the water began to flow 4 large yellow blobs were also released on to the ceiling of the chamber. Battle ensued with the blobs splitting into smaller creatures each time they were hit. Bob was hurt in the battle but finally they were defeated and a passageway was revealed when the water filled the bowl.   Down the passage a room was found with a weapons rack holding a magical spear, the Point of Peace. A heated discussion followed as the Point of Peace required Lucky's Peace Pin to fully function. Lucky didn't want to give this up, arguing that he was quite likely to be killed if he didn't have it to ring him back to life. Eventually, he succumbed to promises that both Colmir and Solas could heal him if the worst should happen and the pin and point were joined.   Returning to the squirrels den the spear was placed in its place and a gate formed, through which stepped a huge dragon, Boeshoren. The dragon, another obnoxious character, introduced himself and explained that with the point of peace that the party could summon him if they were in dire need. He said that the huge Wyvern, the Harbinger of Fury, also called Ursa was actually his wife and he had banished her in the past. He will come back to defeat her in her lair when the time is right.   With this said the dragon returned through the gate. The party decided to rest up and heal Bob Before returning to their own plane of existence and seeking out Fury. With time working strangely in the Feywild they returned to find the village of Tyrluk in the midst of one huge street fight. A pair of Wyverns were attacking the town whilst everyone beat each other up.   From afar another Wyvern flew towards Tyrluk. This one grew larger and larger as it approached, finally revealing it's gargantuan size. It flew overhead towards Bowshot Run. The party rushed to follow only to see the beast breathe fire down on the mushroom glade they'd used to enter Boeshoren's home. The party prepared for a fight as the Wyvern turned in the sky above them.

Chapter 17 Into the Squirrels Den 26/01/25

Silverclaw lead the party, along with Ironfang, down the Bowshot Run towards the Stormhorn Mountains. After a short distance travelling uphill they came to a glade in the trees with a circle of mushrooms within it.   Silverclaw demanded the Peace Pin owned by Lucky. Unwilling to hand it over without anything back from the werewolf there was some debate, and Silverclaw walking away to summon the rest of the Lunar Concord, before the halfling begrudgingly handed over the powerful magic item.   Silverclaw uses the Pin to create a gate. The mushrooms grow huge and turn from a dull brown to red with white spots as the huge werewolf steps into the circle and vanishes, Lucky follows quickly, not wanting to lose sight of his magic item. The others all follow, and find themselves in a large, stone walled hall with a ceiling made from the roots of the trees above. Many squirrels skitter thru the roots and one drops down to stand before the giant Loup Garou. He introduces himself as Argento and demands that the party leaves Beoshan's tomb thrusting forward his tiny silver spear to make his point.   As Silverclaw argues with Argento a huge number of squirrels come down to back him up. The werewolf refuses and the squirrels jump to attack him, trying, and succeeding, to grapple him.   Realising that this fight could be ended if Silverclaw is defeated, Colmir wildshapes into a giant constrictor snake and wraps his body around him before squeezing him and adding a bite. Lucky uses a Suggestion spell for Silverclaw to be peaceful, but the nature of the werewolf causes it to fail.   More squirrels join the attack trying to grapple with Lucky and Shadow. Solus flys into the air to avoid them. Lucky tries not to engage in combat, but is finally forced to use a sleep spell to knock out the majority of the squirrels but a pair of them have climbed into huge suits of armour which then animate into huge ‘Mechs’ and rushed forward to attack.   Shadow uses his Misty Escape ability to vanish from the grasp of 4 squirrels still awake. Lucky nimbly climbs up the Squirrel Mech and attempts to open it up to pull the driver out. This fails as Colmir continues to squeeze on Silverclaw who is still caught up in his grasp. Solus flys over and joins Shadow, who is investigating the sarcophagus at the far end of the chamber.   Having failed to find a way to into the Mech armour, Lucky hit it with the Necestel Ruse power of his sword, Thornsbane, the giant construct was stunned into immobility even as it tried to shake him off. He proceeded to try and jump onto the Giant snake/ Colmir's back and slide down him altho this didn't go quite as smoothly as the halfling would have liked and he tumbled to the ground.   Having found nothing of interest and hearing some shouts for assistance Solus and Shadow helped in attacking both Silverclaw and the Constructs but only when the werewolf was finally killed did the squirrels begin to listen to Colmir and Lucky's calls for peace. Lucky gathers all the remaining squirrels around him, telling them he will tell them a story and promptly knocks them all out again with another Sleep spell before taking all their weapons and asking Shadow to put them in the bag of holding.   Solus meanwhile investigates a mysterious gemstone fireplace and realises that it is the power source for the Squirrel Mechs. Removing a certain crystal nullifies the power of the constructs.   Looking at the sarcophagus again. Lucky asks Ironfang to carefully remove the lid. The overzealous werewolf throws off the stone lid with his massive strength and unceremoniously lifts out the bones of the corpse which the sarcophagus held. Solus feels the wrath of his god, Helm, as he fails to stop this desecration and he loses access to his spells.   As the party decides to take a short rest they see that the doorway out of the room holds a keyhole in the shape of an oak leaf. The same shape and size as Lucky's reclaimed Peace Pin.

Chapter 16 Into the Wolves Den 12/01/24

Solas used his Radiance of the Dawn divine ability to hurt the 3 thugs after the largest of them grabbed him. Lucky roused Colmir and Shadow. Colmir wildshaped into a Polar Bear and attempted, but failed, to jump through the window. Shadow got the attention of one of the thugs by firing an Eldritch blast at him. The thug suddenly transformed into a werewolf and leaped onto a nearby roof before trying to jump up to the window. Lucky dropped out of the window, hurting himself in the process but failed to make contact with the werewolf. Solas was flung back into the bar and onto his back as Vigo ran away from the fight and the other thugs also took on wolf form.     The battle ensued with Shadow thunderstepping from the ground and taking a prone Colmir, who was back in Dwarven form, out of the vicinity but leaving an injured Lucky fighting 2 werewolves. He struck one of them a mighty blow as the largest werewolf started shouting to peace, back in human form due to a Druid Moonbeam. Colmir now became a giant constrictor snake and tried to bite and entangle one of the werewolves as Eldritch Blasts flew and Lucky cast Dissonant Whispers to bring one of the Wolves to the ground.     Solas spoke with the leader of the werewolves, a huge, bare chested ginger man. And they agreed to stop fighting. Lucky was happy because he had killed a werewolf and named one of his shortsword Wolfslayer, after the victory.     The ginger man introduced himself as Ironfang and said that his master wanted to talk to the Guardians. Lucky cast a Suggestion demanding that Ironfang say that they surrender and take the Guardians to their leader. He promptly complies with this, not because he was influenced by the suggestion, but because he'd already said that was his plan.     The party were lead to Bowshot Run where they came to a camp of werewolves and were introduced to Silverclaw , the leader of the Tyrluk werewolves. He offered the party food in the form of huge haunches of bear meat and explained that they had something that he needed and that he was willing to trade for it.     He told them that he needed Boesboren’s Pin so that he could use it against Fury. He needed the pin to match with the ‘point’ to make a weapon against the Harbinger. The party discussed the matter and asked to sleep on it as they didn't know what the pin was. Lucky has a Peace's Pin, but is loath to be parted from it. He put up a second Tiny Hut of the night and the party caught up on their broken sleep.     Next morning, the party rose and were stopped by Ironfang on the way to going to see Silverclaw. The lieutenant explained that there were 2 factions in the werewolf camp and that he lead one of them. He offered to give them the Peace's Pin back if the Guardians sided with him and helped overthrow Silverclaw. The current leader it appears wants to use the magical item to return to the Feywild with the clan and live out his life there. Ironfang prefers to remain in Tyrluk and is willing to challenge Silverclaw to do that. The party agrees and goes it see the leader of the werewolves.     Lucky is chosen to negotiate with Silverclaw, who agrees to give them a map of how to find Fury, another map of how to find Melkerech's Flying Fortress and Silverclaw's namesake silver claw, which he uses to chastise his followers. There is some discussion about the peace's pin and the point of the pin which somewhat infuriates Colmir to the point of become appoplexic and cursing out most of the group.     With the deal made, along with the counter deal from Ironfang, the party prepares to meet and destroy the Harbinger of Fury.

Chapter 15 To Waymoot and Tyrluk 29/12/24

  Lucky saw the rather dishevelled party coming out of the woods and revealed himself to them by lifting up his eye patch and winking to Solas. He left Lizbet's caravan and headed for the Silver Wink Inn, where the barman, Marlo, greets them. Bob was at the bar ordering buckets of ale for him and Colmir. Here Lucky showed himself to the rest of the Guardians and asked why they weren't in disguise since the War Wizards were still after them. Bob proceeded to put the bucket he was drinking from over his head with 2 eye holes punched in it. Lucky drew a moustache and beard on it to further improve the disguise.   Lucky used his Ring of Seeming to disguise himself as Denys Slysileu, Halfling Merchant and Musical Entrepreneur. He paid several bards, including the band the Entire Vibe, to learn his song, The Legend of the Stormhorn Guardians, and also to spread the rumour that the party had been seen heading down the Starwater in canoes on their way to Marsember.   The party were approached by a flamboyant looking Drow who introduced themselves as Liriel Nightstar. Solas recognised a pin they were wearing as the symbol of the Harpers, a secret faction dedicated to good. Liriel told the party to meet up with them after dark at the Nightstars Guiding and Outfitting.   Solas hired a room at the Inn and the party entered with the plan to decide on a plan and disguise himself and Shadow. Lucky uses his disguise skills to make up Shadow to look like a well endowed human woman. When he complains about this his patron, Oberron informs him that it is for the best. Lizbet arrives saying that she always knows where Lucky is through a Locate Person spell and warns them that the War Wizards have arrived in town and are looking for the Guardians.   With their disguises in place Lucky goes to the Baronal Hall and bribes the guards to let him in. Here he goes to the wine cellar and shares a drink with Darg, the large Dwarven town crier. He pays Darg 64 gp to announce that the Guardians have been seen canoeing down the Starwater towards Marsember.   Now all disguised as Martin Scorsese, (Solas) Melissa (Shadow), Bucket head (Bob), a mosquito (Colmir) and Denys Slysileu, Halfling Merchant and Musical Entrepreneur the party heads off into the night to find Liriel.   Entering Nightstars Guiding and Outfitting they are greeted by the Drow, who is smoking a pipe. They discuss the quest and Liriel states that the Harpers are aware of the issue and want to help. Unfortunately, she can't get a pardon for the group, but she is aware that it is not actually Vainrence of the War Wizards who is possessed by Entropy down in Suzail, but his secretary. She also mentions that Valance Valonthar, writer of the History of Cormyr, is a War Wizard, but is sympathetic to the Guardians as she knows of the plot to release the Queen of Thorns.   Liriel offers to arrange for a waggon to smuggle the party out of Waymoot and says that they might have some supplies to help the party. For a fee.   The party discusses what magic items may be useful to the group, Solas purchases a Rope of Climbing and Bob orders an Immovable Rod. Lucky gets his eyes on a pair of Gloves of Thievry and buys these. Shadow finds a Broom of Flying that he really wants and Colmir adds a Pearl of Power to his inventory. The party discusses getting 5 Sending Stones for the whole group. Lucky argues that these come in pairs and that they could get 6, with one being so that he can communicate with Lizbet. Liriel says that a custom job to make the Sending Stones into earrings will be expensive and take some time. The party agrees to pay 4000gp for the items.   Once the deal is done the party is introduced to Villius, a Gnome harper who will drive the Waggon up to Tyrluk for the party. On the way out Lucky tries out his new magic gloves and picks Liriel's pocket, stealing some gold and other items. He immediately gives them the items back. They are surprised that the theft was able to happen.   After a long drive northwards to Tyrluk, the Waggon pulls up behind a smithy. The party gets out and are introduced to Charn, a rather taciturn Dwarven smith. After some blatant questioning it is realised that Charn is a member or the Harpers although he offers little help to the party other than to send them to the tavern to find some digs.   In the tavern, The Old Man's Face, the Guardians find another rather miserable and angry character behind the bar named Vigo. He offers them a single room for the night. Lucky offers to entertain the tavern but Marlo isn't interested. A table full of drunken Purple Dragons however ask him to sing a famous Soldiers shanty which he happily agrees to do. He also sings the Legend of the Stormhorn Guardians and gets the Purpies to learn the words. As the night progresses, the party begin to get somewhat tetchy with each other. Insults start to fly and when Bob insults Lizbet he and Lucky end up face to face ready to fight. Lucky casts Suggestion on a raging Bob, which fortunately fails, he draws Thornsbane ready to attempt to stun Bob before Solas can get in between them and calm things down.   The group quickly realises that the anger, not just amongst the party but in general 5th throughout the village must be the effect of Fury being nearby. Deciding to go to bed Lucky creates his Tiny Hut so that the party can sleep soundly.   During the night Solas is awoken by a group of men trying to enter the room and noticing that it is protected by the Hut spell. Solas wakes Lucky and warns him that he's going to have a look at what is going on. Heading down the stairs to the taproom Solas sees 4 men talking in the darkness in the alley behind the tavern. Clearing his throat loudly to the room Solas is suddenly attacked by the men.

Intermission 4 The Ballad of Lucky and Lizbet 28/12/24

Intermission 4 28/12/24   As the deal is sealed with Aunty Mora - her wrinkled smile twisted in satisfaction - you feel a strange chill crawl over your skin. The faintest whisper echoes in your mind, words you can’t quite understand but that leave you uneasy.   Holfast Riverthorn, under the sway of your Suggestion, dutifully steps forward to take on the work promised in your place. The old lady bends her crooked fingers beckon him closer, and without hesitation, he begins his ‘day’s labour.’ At first, it seems mundane enough—fixing tools, gathering herbs, tending to the garden. You breathe a sigh of relief, knowing you’ve traded well.   As the deal takes hold, a strange sensation courses through your body, like icy needles threading through your veins. Your hands twitch involuntarily, and your fingers begin to move with a precision that feels alien yet instinctive. You watch, bewildered, as your mind fills with knowledge you didn’t possess a moment ago - complex tumblers, hidden catches, the subtle resistance of a lock’s mechanism beneath your fingertips.   It’s as though years of practice have been crammed into an instant. Your fingers itch to hold a set of tools, and even though you’ve never touched them before, you know the weight of the picks, the feel of the tension wrench, the faint click of a lock surrendering to your skill.   There’s a strange disconnect, a feeling of both mastery and disorientation. The knowledge doesn’t come with memories or experience - it’s just there, fully formed, like a puzzle you’ve already solved. Yet somewhere in the back of your mind, you can’t shake the feeling that the cost of this gift is still unfolding, like a lock with too many tumblers.   Leaving Holfast to his days work until he can finish when he sees sunset, you go in search of Lizbet, and after a bit of asking around, she is found in the marketplace, tending to a caravan - infusing lamps with light ready for the evenings travel for Alara Brightwater, the stall owner of Brightwater Textiles, a subsidiary of House Skatterhawk. She is there explaining to Alara that she'll keep the lamps infused while it heads east, but they'll likely not work beyond their next stop.   Lucky waits until Lizbet is alone, "Are you Lizbet Holfast?" he asks in his best dwarven accent Changing back to his own voice, "Lizbet my love, it's me, Lucky. I'm in disguise. We escaped from the War Wizards. I'm on the run at the moment. But I came back for you. We're going to Waymoot and then we're heading up to fight the Harbingers. The War Wizards have really scuppered our plans here in Minroe, but we have to keep fighting the Harbingers. Lizbet, I love you with all of my heart. I can't bear to be parted from you. Won't you come with me and share my adventures, my beloved? I've got 2 horses for us and I'll get us some supplies to get to meet up with the rest of the Guardians in Waymoot. Oh, Lizbet, please say you'll come away with me. It will be so amazing, us two on the road together, singing songs and having fun."   “Lucky? Is that... what in the Nine Hells are you doing here?”   She sighs, brushing her hair out of her face and whispering so that Alara nearby cannot hear; “If you want me this badly in your life, you’ve got to prove it’s not just a temporary thing. You ran the first time, and you're running again, with fair cause this time to be true."   “Lucky, I swear, you’re like a whirlwind—blowing in out of nowhere, causing chaos, and expecting everyone to just follow you. Do you ever stop to think how other people feel?” She sets her tools down and crosses her arms, her expression shifting from frustration to something more vulnerable.   “I died, Lucky. I died. And not once have you stopped to ask me how that felt. Do you even care about what that’s done to me? Or are you too busy charming your way into the next adventure?" She gestures to the half-finished project in front of her. “You’ve always had this way of making life more complicated, but I can’t say it’s boring. And… maybe part of me missed that.” Her tone softens, though her stance remains firm.   “But don’t think for a second I’m dropping everything for you. I have a job, Lucky - a real job. My father might have got me the introduction, but I've got to work to make it with Skatterhawk, I’ve got a caravan to prepare for them, and I can’t just abandon it because you decided to waltz in. You may not see eye to eye with dad, but he cares for me, wants the best for me, and maybe that's not always the same things I want in life." She pauses to take a breath. “The caravan’s heading toward Waymoot anyway. I’ll join you, but only because it fits into my plans too. Don’t mistake this for me running off into the sunset with you, Lucky - I’ve got work to do, and I can explain to Dad that I need to check on the infusions" she taps on the glass domes attached to the large wagon filled with wool and cloth." She turns and moves over to Alara; "Alara - I tell you what, I'll head to Waymoot and maybe manage something more permanent there, you can send my pay to my Dad, and while you're there, let him know I'll be back in a few days."   Lucky takes Lizbet by the hands and pulls her gently away from Alara. He gazes lovingly into her eyes like the lovesick teenager that he is, "My love, I know that dying must have been terrible. I didn't ask because I was scared of the answer. I brought you back to life because I love you so much. So deeply. I had to do a deal to do it and I'm afraid of what that deal might entail. I only care about you. If you ask me we'll run away together. We can go anywhere you want. Suzail or further away. The Sword Coast or Calimshan, Lurien even. I don't care as long as we are together. But, what we're doing is really important. We have to fight the Harbingers to stop their evil Queen escaping from her prison. If she does that it will be bad for all of the lands. I'll join your caravan as a guard and we can plan our next steps from there."   “It wasn’t just pain, Lucky. It was cold, dark, and endless. And then there was… something, I felt such agony, such sorrow. A shadow. A voice I couldn’t make out. And suddenly, I was here again. Back in this world, but not entirely the same. It’s like I left a part of myself behind, that somehow the sorrow held a part of me and tore it off as it wrenched me back to the world." Lizbet takes a deep breath, her gaze softening as she steps closer to Lucky. There’s still a spark of irritation in her voice, but her affection shines through. “You’re lucky I’ve got a soft spot for charming idiots.” She smirks faintly, shaking her head. “I can’t just run away, Lucky. I’ve got a caravan to finish prepping, and Skatterhawk would have my hide if I abandoned it. But…” She looks up at him, her voice quieter now. “If you’re serious about this, then you’ll stick around. You’ll join the caravan like you said, and we’ll figure it out together. But no more running off. If we’re doing this, we’re doing it properly.”   While you sell the horse, she finishes the preparations on the wagon, and it makes its way to Waymoot, a good 50-60 miles, and a long 10-12 hour journey.   The horse is a fully trained War Horse - the farrier in Minroe gives Lucky 200GP for it.   At least one of the guards seems to note your interest in Lizbet, and at one point of the road, tells you, "Hrast! Old fella - she's a bit young for yer - her dad got contacts, we all rivvem but that ones off limits"   "Don't worry, mate. We aren't brightbirds. I'm a friend of the family. I know old Holfast from way back. Saved his life back in '75. Just looking out for the girl is all. Haularake! I'll have words with the farruking scorchkettle who spreads that kind of clack about the young lady.”   "You know, word is, she was rung up by her fancylad as a coinlass and did a runner, and now Holfast got a number on him, goes by Lucky, got picked up by the warwiz anyhew, apparently a conspirator against the crown or summin'! Poor lass was probably getting used by the bastard, looking for an in with Skatterhawk mebbes"   Lucky bites his tongue adds the guards name to his list and turns away muttering, "Yeah, probably. Hurmph."

Intermission 3 What Lucky did in Minroe 16/12/24

With a pocket full of gold courtesy of Dorian Skatterhawk, Lucky pops down to see Felicia at House Glaneld and asks to buy a set of Thieves tools from her. The pirate queen hands him a set, when he opens it he sees a word written on the inside “Fee”. Lucky gives her a wink and wanders off towards the Crossroads Inn.   Lucky quickly heads off to Aunty Mora's cafe and makes a deal. She will instantly teach him how to use his newly acquired Thieves tools if he works for her until he sees the sun set thru the window. Being rather suspicious of the old woman he believes to be a hag Lucky negotiates the use of a proxy to work in his place.   The Crossroads has become a hub of creaking wood and murmured secrets, where whispers travel faster than drink orders. Lucky moves like a shadow, slipping unnoticed through the lazy afternoon crowds, past weathered tables and lingering travellers. At the rear of the tavern, the private rooms stand: crooked wooden huts patched with mismatched boards, yet surprisingly spacious within—a crude sort of comfort. Lucky leans casually against the frame of one, all patience and poise, waiting for his mark. Time passes. Holfast Riverthorn emerges, his usual scowl etched into a face weathered by years of shrewd dealings and poor decisions. The halfling pauses to adjust his coat, distracted by his own muttering, only to find himself flanked by Lucky. The halfling bard’s smile is disarming, his voice soft, coaxing—dangerously soothing. Leaning close, he whispers, words weaving through Holfast’s mind like smoke: “ _Holfast, my friend, why not take a day for yourself? Get back to basics, eh? There’s dignity in honest toil. A little cleaning, helping Aunty Mora, such a sweet, kind old lady... surely you’d feel better. You deserve it. And besides... sunset’s only eight hours away._ ”   Holfast stops mid-step, confusion flickering in his narrowed eyes. He turns his head as though weighing Lucky's words, his thoughts thick and slow—syrup in winter. Then clarity dawns, strange and serene. “ _A day of honest work... for Aunty Mora? Why, yes. Yes, that’s exactly what I need. Such a lovely old lady... cleaning, helping, till I see the sunset... I’ll get to it right away._ ” With an absent nod to Lucky, Holfast shuffles off, shoulders squared with newfound purpose: a man suddenly determined to scrub pots and massage calloused feet for the nicest old lady he’s ever met. Lucky watches him go, his smile faint and self-satisfied as the sun climbs steadily toward its peak. One less thorn in his side, at least until sunset..... Despair by your side hums in satisfaction.   With that done Lucky goes off to find Lizbet and persuade her to join him on his trip to Waymoot.

Chapter 14 Tymora's Blessings 15/12/24

  The party were faced with Alaphon Luthen and his band of War Wizards who demanded the immediate surrender and arrest of the party. Lucky hid behind his horse whilst Solas and Shadow tried to find out what they were being accused of. Luthen explained that there was evidence of the Guardians being involved in the attack on Stormhaven keep in Espar. They would be taken to the War Wizards main base in Suzail and interrogated. Lucky squirmed a bit at this information but then used his Ring of Seeming to appear as a well dressed Gnome introducing himself as Harlan P Jesuit the third, an attorney at law. Colmir wildshaped into a mosquito and escaped detection.   He was mostly ignored by the War Wizards who approached to search the party and take their weapons. Creskar, the Commander of the Purple Dragons stepped forward to speak up on behalf of the Guardians, saying that they had bravely defended the town but this was dismissed by Luthen who ordered the search to go ahead. Bizarrely the wizard searching Harlan P Jesuit didn't notice the illusion over Lucky or the fact that he was brimming with weapons of various sizes.   The party were manacled and thrown into the back of a large Waggon which, it quickly became clear, had nullified all of their magic. In the back of the Waggon was a woman who called herself Ty. She introduced herself but was vague about what she was doing in the back of the war wizards mobile jail cell.   After a while the party all told each other of some visions and direct conversations they'd had with their varying patrons and deities. From the gathered information it looks like Vainrence, 2nd in command of all the War Wizards, has been possessed by Entropy, one of the Harbingers and is working against the party. They decide that they should either head for Tyrluk in the north of Cormyr or Arabel in the east to face off against either the harbinger of Fury or Pestilence. But first they need to escape.   Lucky, suspecting that Ty is more that she says she is, asks if she can help out. She produces a pair of dice and offers him a game of chance. Confirming his suspicions that Ty is in fact an avatar of Tymora, the goddess of luck, whom he admires greatly, he proceeds to roll a pair of sixes. Tymora also rolls 2 sixes. The rolls continue 8 vs 8, 6 vs 6 and finally another 8 vs 8! She blesses Lucky for matching her rolls and tells the party that the door to the Waggon isn't actually locked. Solas tries the door and finds this to be true however one of the war wizards on duty notices the open door and moves over to investigate. Bob jumps out of the door, surprising the wizard with a headbutt before dragging him back into the Waggon to pacify him. Lucky runs out and casts a Sleep spell on the other wizard on guard and he falls into a magical slumber.   The screams of the wizard being battered by Bob alert one of the sleeping wizard who wakes to see one missing wizard and another asleep on duty. While she is moving to wake up the miscreant the party sneaks out and hides behind the Waggon to plan their next move. Colmir appears in wolf form and Bob chokes the wizard he is grappling into unconsciousness.   Lucky tells the party to head east towards Waymoot while he will sneak around the camp and steal back the parties confiscated weapons. The majority rush off at a blistering pace, thanks to Bob's tribal totem of the Elk making them magically move faster than usual. Lucky goes around the camp and gets to the horse which is laden with all of the weapons of the party.   Lucky stealthily climbs up onto the horse and casts the Haste spell from a scroll causing it to gallop off at blinding speed. He easily dodges trees and branches as he vanishes into the night. The War Wizards give chase but both Lucky and the others speed means that they quickly lose their pursuit.   The party rests in a cave before heading on towards Waymoot but are hindered by a pair of Ettins. 2 headed Giants, chasing an Owlbear. Bob tries to use his powers to talk to the owlbear but it tracks him as the Ettins close in. Colmir turns into a polar bear which is subsequently grabbed by an Ettin, who decides he likes the bear more than the owlbear and wants to take it home. Bob is mauled by the owlbear but luckily finds a rusty old longsword on the ground at his feet and goes to town on his foe.   Colmir manages to wrestle his way free of the over amorous Ettin but is pursued by it. Solas and Shadow attempt to aid him by attacking the giant. The 2nd Ettin begins to interfere with Bob's fight but the barbarian manages to slay the beast shouting that the pair can have the owlbear now that it is dead. This enraged the Ettins even further and Bob is knocked to the ground with a blow from a huge club.   Solas quickly heals him and one Ettin is slain, the other fleeing only to be taken down with a pair of Eldritch blasts from Shadow which blow off both it's heads.   Meanwhile, Lucky has travelled thru the night and made it back to Minroe. Using his ring he disguises himself as a Dwarven miner, Gingernuts P Unwise and goes to visit Dornar, the leatherworker, in the market. He explains he's been sent by Lucky to collect his new weapon harness that the stall owner was making for him. The harness is handed over and Gingetnuts also purchases a pair of fur lined Boots for a few silvers, planning on giving them to Colmir or Bob later on.   Next he heads up to the Skatterhawk camp where he meets with Dorian, the leader of the clan. Letting the merchant know who he really is he is invited to a feast of sausages and mash. Lucky explains a little of the recent happenings and discovers that the Dwarf is very much on his side.   Lucky hits the merchant up for some gold, explaining that his vote will be going to the Skatterhawk as to who gets the Contract for the town. With some extra sausages in a bag for the road Lucky tells Dorian that he's off to Suzail to continue the fight. Dorian offers the protection of a caravan which is heading there but Lucky refuses as he can move quicker alone.   He heads back towards the manor house in the centre of town and collects his horse, Poppy after casting a sleep spell on the stable Master then, leading 2 horses moves off toward the Crossroads Inn to seek out the love of his life and teach some bards a new song that he has been writing.

Chapter 13 Breaking the Seals 17/11/24

  Lucky finalised the ritual of severing, to dismantle the link between Harbinger artifact and Queen of Thorns. Deep underground in the ritual chamber of Melkerech, above the Seal of Destruction, the ritual was cast, and with some surprise resulted in the body of a small young girl; Aurelina, Child of Sun and Storm initially has no memory, but it returns quickly, a portal shortly opens and she is summoned home by her father Oberon. Shadow learned that the Harbingers were twisted by the Queen of Thorns from the children of Oberon and Titania, and infused with her corruption into aspects of her form.   Aurelina, a willful spoiled child, was twisted into Destruction.   Job Done, a brief visit with Corvus, and the party went to the mines. On the way it was noted that Gunther Guldraugh the Dwarven Blacksmith had been kidnapped, getting the attention of a Purple Dragon named Callaster Prum to investigate went awry, as after arguing with the blacksmith Myrene there, proceeded to cite regulations at the party. Taking the regulations off him, Colmir launched it at the Smithy fire, missing spectacularly and hitting the blacksmith instead. Thinking the guard had 'thrown the book at her', and not metaphorically either, she proceeded to lay him out cold. Searching for another Purple Dragon, lLucky found Alina Marcholl, a more competent and experienced dragon, and despite a bit of confusion as to what was needed, headed off to investigate.   With matters, somewhat in hand, the party continued to the Minroe Mines, where they met overseer Gorbec Ludstone, whom complained about someone had broken into his strongbox and stolen the miners wages (and definitely had nothing to do with the party looting his desk over a week ago). With permission to enter the mines arranged, they party descended to the lower levels, the deep mines, where Dofaroc was buried in the initial explosion that detonated the mountain above, Solas led them past a trail leading to the northern corridor, with loose rocks moved, an older passageway was found leading into a cave.   Within this cave, villagers were found and bound together, guarded by Thornspawn; apparently not all were destroyed when Destruction died. Some subtle differences were noted, in that these did not dissolve, but splattered as, distinctly more powerful than the last time the party met these creatures, obliterated 4 of them within 6 seconds. The remaining two, turned two of the villagers into the larger Briarbound variant of thornspawn - large hulking creatures of sharp bone and sinew.   Embracing his feywild connections for the first time - Shadow stared one down, and it bent the knee to the surprise of the party unable to attack. The second was obliterated by axe and produce flame launched at its head, splitting it apart by Colmir and Dofaroc.   Utilising his control over the creature, Shadow sent it to the naughty corner whilst the villagers were saved. Whereupon upon releasing control, was soundly thrashed by the party.   Solas attempted to attack the Seal of Madness and was met with a vision where he went eye to eye, seen by a powerful entity that sent shivers down his spine. Solas recounted his vision, and Shadow detailed a vision of his own as he slept; In this vision, Shadow took part in the Feywild War, and stood alongside Titania as they attempted to "hold the line" against the Queen of Thorns. The entity seen was the same that Solas saw, confirming the Queen of Thorns is already somewhat conscious - conscious enough to react to attacks.   The ritual was completed upon the seal of madness, and produced Madren, Child of Twilight and Whispers, a son to Oberon and Titania, as Aurelina was; confirming that the children of the Seelie court were stolen and twisted.   Returned again to Oberon, Shadow was given a pat on the shoulder.   The party victorious returned to town to complete various errands - however, as Shadow visited the Manor house, he was met by Baroness Krell and a young Kara-turan lady in a wheelchair who claimed to know Bob and Colmir.   The young woman, Alyssa Wyvernspur warned as a student of the war wizards, she received a sending, that the entire war wizard network receives, that the adventuring charter of Humboldt's Heroes (to be renamed the Stormhorn Guardians asap!) has been made enemies of the state by the War Wizard elite. Knowing that Bob and Colmir were good people, Alyssa was skeptical of the orders and instead risked coming to Minroe to warn them - a contingent of Battlemages led by a Alarphon. Alarphon's being a senior war wizard usually utilised as internal police and feared throughout the land.   Shadow went to find the others, finding Dofaroc buying shells from the market convinced it was magic. First engaging with Erdai Greenwind, a Purple Dragon a portly guard, to find Solas at the Church. Meanwhile Solas is granted access to a holy weapon, and warned of the impending threat by Helm. Lucky is directed to the church as well to find a builder and meets up with Solas, as an exhausted Erdai collapses on the ground nearby from running.   Colmir is picked up from the bar and as the party coalesces once more in the market place, it seems too much time was wasted - the war wizard contingent led by an Alarphon, flanked by three battlemages and a recruit have already arrived.   Recollecting his knowledge of the War Wizards, Lucky recalls that Alarphons are known to be dangerous high level casters, and battle mages themselves, veterans of battle could cause a serious threat to the party - although not known for violence, their abilities to dominate and control their targets is not to be underestimated, and with sword and magic, dangerous both at range and up close; A fight could prove the parties undoing - knowing when to run is an important skill; However; War Wizards like it when you run.....this is what they train for

Chapter 12 Looting the Hoard 03/11/24

  With the 2 red gems in hand Lucky and the others returned to the Dragon statue and placed them in the eye sockets. With another mechanical crunch the room swivelled again this time showing a red path leading to a golden door. On each side of the door was a floating coloured haze with a lock inside.   Bob decided it would be a good idea to check the door out, only to find himself blasted back the full length of the corridor and just missing Lucky and Solas in the process.   Eventually realising that the locks may be connected to the gems the party let Lucky try a blue and a red gem in the eyes of the dragon. As he put them in place the purple haze vanished. He tried red and yellow to no avail but when he placed blue and yellow in the sockets the green haze vanished and a mechanism in the door was heard to click.   Bob again volunteered to check out the door. This time it opened easily to reveal a small room.   In the room were several shelves and a small mountain of gold coins. Some of the shelves contained small tickets, obviously memories from the past. The other shelves, Solas discovered with a Detect Magic spell, were items of some power. Shoving the gold and the magic items into Shadow's bag of holding the party moved the room again with the gems to view a long corridor. Heading down the corridor they discovered a spiral staircase leading upward halfway along the corridor. Solas detected a slight breeze coming from the end of the passage and Bob offered to check it out, his Dwarven stone cunning coming in handy. Unfortunately, he decided to jump up and down at the end of the corridor and the passage collapsed under his weight sending him plummeting down a slide and then out into a chasm and a river below it, knocking himself unconscious in the process.   Lucky dived into the unknown after the Dwarven barbarian and used his scroll of Misty Step at the last moment to transport himself into the narrow shore close to the submerged body of Bob. Shadow used the same trick and Solas used his celestial wings to fly down and locate Bob, moments from death.   Lucky swam out and grabbed the soggy dwarf and was helped when Solas cast Healing Word on him bringing him back to consciousness and able to make it to the shore.   Now, howver, there was the matter of a 200 foot climb up the side of the chasm.   All made it to the top and they found themselves once again at the bridge they had crossed the day before.   Now that the Dungeon had been cleared it was easy enough to walk back through. The party spoke again with the 3 manifestations of Melkerech and decided to leave them in their Crystal cages, even tho Lucky felt bad about it as Bob had given his word.   As they left the Dungeon, via the spiral staircase, they found themselves in a narrow valley. From the top of the valley came a voice and an offer of some tea. The party pulled themselves up to find a small house in the middle of a field close by Minroe. Outside of the house is an old lady with a tray full of cups of tea who introduces herself as Aunty Mora.   For a change Lucky is the suspicious one, stating that since they arrived in Minroe almost everyone has turned out to be an utter shit to the party.   The others talk with Aunty Mora and get some information from her. Lucky asks if she knows the arcane phrase needed to break the seal in Destruction’s Lair and the suspected Hag demands to speak with his sword in order to hear the words.   Lucky gives her Thornbrand, the other sword that was found in Melkerech's treasure room. Aunty Mora isn't happy with this and sees it as a duplicity so Lucky begrudgingly hands over his scimitar. Mora appears to speak to the sword momentarily before handing it back and telling Lucky the incantation needed to break the seal.

Chapter 9 Into the Vault 22/09/24

  Lucky and Lizbet returned from Espar and met up with the rest of the party at the Rusty Pick. Creska turned up and asked the 2 dwarves if they could help him with a mission. Once they'd left the others caught each other up on what they had been doing before retiring to the Manor House to rest. During the night Solas, Shadow and Lucky were attacked by assassins in their sleep and were all subdued, awakening in a jail cell that they realised was in Talesin's underground warehouse. Talesin sat there with the 5 Vault room paintings and told them to work out the order that they needed to be placed in the door to open it or they would die. The party agreed and asked for food, which was brought to them by Lelaia, a tiefling sorceress, who Lucky remembered seeing die when the thorn creatures of Destruction had attacked. Solas noticed that she had a magical shimmer to her skin as tho something red was using an illusion to appear to be the dead tiefling.   The Party rested up for a short while before trying a few ways to escape the cell. Shadow contacted his patron, Oberon and cut his wrist, despite the protestations of the others. The blood flowed and formed into a ruby key which fitted the lock and allowed the party to escape.   A naked Lucky scouted out into Talesin's office and found Solas' backpack and Thornsbane, his sentient sword. Getting geared up they took the lay of the land and saw that there were only 2 guards on duty in the warehouse, a human barbarian and an elven Archer.   Using his newly acquired Ring of Seeming he cast the spell on himself to make him appear as Borthus, Dwarven assassin lieutenant of Talesin, to enter the warehouse and speak with the guards. Doing his best Dwarven accent Lucky quickly dominated the pair with his performance and sent the elf off to fetch him armour for himself and this companions before   Gathering the others they put on the armour and searched more thoroughly through Talesin's office. They discovered all of their equipment hidden behind a secret door in the escape corridor that Lucky had been in before that lead to the Vault room.   Fully kitted out again the group were going to escape the warehouse when they heard Talesin and his minions leaving the Vault Room. Realising that they would be seen they used the escape corridor to reach the Vault room. Solas summoned up Eme, the incredibly annoying Modron, who told them the order in which the paintings should be place to open the vault doors. With the doors now open the party saw a room full of heaped piles of gold, chests and barrels with a dragon shaped fountain in the centre.

Intermission 2 - Lucky's Trip to Espar

  Once everything had settled down in Minroe, Lucky acquired a pony and he and Lisbet headed out of town, rushing back to Espar to see the devastation and check on his family.   Heading for his old home Lucky used a Disguise Self spell to appear as a Gnome Merchant and, seeing that his family house had been destroyed Lucky searched desparately thru the wreckage. Eventually he heard a voice crying out and discovered a neighbour, Elmin, the old Stable Master, trapped in the basement of their home. When he got them out he was informed that Cob had taken Jo and Bobbin west to Waymoot to escape the devastation. He hears that most Esparians fled South to Minroe or West to Waymoot although the local lord and the War Wizards retreated to Stormhaven Manor, a highly defended Manor House overlooking the town. Lucky notices a magical shimmer and realises the House is well defended.   Lucky left a message with Elmin telling him that if Cob Sunnyside returns, tell him the Gnome met his son on the Road. He's working for the Baroness Krell now down in Suzail. He has a good job and he's safe. He'll send money to help rebuilding when he can.   Urged on by the whispers of Despair Lucky headed to Ondar's Scroll shop. Here he was persuaded to dig through the wreckage of the shop where he found a battered Scroll case containing the information needed to cast a spell which he could not decipher. As he rummaged thru the rubble he also managed to retrieve a healing potion, a broken amulet, which he reckoned could be fixed and a couple of other spell scrolls, Identify and Comprehend Languages, which he thought might come in handy.   Despair now urged Lucky to wrap up the unknown spell in a waxed scroll case and head up to a local oddity known as the Plunge Pool. The Fey creature then demanded that he toss the scroll case into the whirlpool at the centre of the pool.   Realising that this spell can harm the defences of the magical barrier around Stormhaven Manor, Lucky is reluctant to obey his new patron, but he figures that even with the barrier disrupted the War Wizards are quite capable of defending themselves from the Drow who are believed to live in the Underdark far below the pool. With a shrug, he casually tosses the scroll case into the waters and watches as it swirls down out of sight.   Returning to Espar, Lucky assesses the damage to the town, and the opportunity for more looting, but discovers that the majority of important buildings have survived the attack by the Thorn creatures. He finds Lizbet and the pair head back for Minroe. The 2 day journey is pleasant for the couple, Lucky teaching his love a few Bardic tricks and her using her own powers to mend and clean all of his clothes and gear which has been damaged during the battles he has faced in recent times.

Chapter 8 The Forming of the Company 28/07/24

  With Lisbet dead, Lucky had a vision of the Harbinger of Despair who offered to bring her back to life if he served the Queen of Thorns. Lucky agreed and Lisbet breathed again. Lucky was given a scimitar which he named Thornsbane. He told the rest of the crew that he didn't know who this mysterious patron was tho they were suspicious of what he'd done.   The others told of visions that they had before the fight. Colmir saw a large white tree which was torn apart by corruption. He astrally travelled to the city of Suzail, the capital of Cormyr, where he saw the secretary of the War Wizards.   Shadow's vision told him to seek the crown of Cormyr to battle the Queen. Bob saw his own childhood and discovered he'd been adopted by his family.   Solas had a vision of his god, Helm, who told him that everyone would die if the Harbingers managed to free the queen. He was told that the Modron, named Emee, would help them and that they had to travel to the domains of the Harbingers and destroy them before the Queen is released.   Talesin handed over the Book of Cormyrean History, as per his agreement and left the party with all of the paintings to get thru the door in the Vault Room. Baroness Krell ordered the party to join her and the Merchant costas at Humbolt's house for the auction of the lands of Minroe.   In a surprise twist rather than taking the gold of one of the merchants Melissandra Krell offered to make the party the protectors of Minroe, given how they performed in defeating the Harbinger of Destruction and ordered them to defend from future attacks on the village. Commander Creska of the Purple Dragons was given another platoon of soldiers to help with the defense.   After visiting Marek at the Temple of Helm it was discovered he was hoarding 743gp, much more than was required to fix the roof of the church. This money was appropriated from him to be put to use on the defence of Minroe. The party decided to make the Rusty Pick their Headquarters and went there, but not before having a run in with Felicia Glaneld and her henchmen who were upset that the party didn't kill Tallisen as she had requested. Lucky pointed out that he was not the easy target that she had made out and after a stand off the party continued on their way where they met Brinnya, another barmaid at the Rusty Pick.

Chapter 7 The Battle of the 7 Suns 30/06/24

  As the creatures poured into the warehouse wizards and fighters of the 7 Suns fought to repel them. A pair of carts were pushed in front of the exit and as Lisbet joined the defence every time a thorn creature broke through a wizard cast Mending on the gap.   Lucky saw the rest of the party appear from a quest that Talesin had set them on the other side of the warehouse. He sent a Message cantrip to Solas warning him that Talesin was a bad person and not to trust him. Solas told the party that he was going to speak with Talesin and Colmir went with him through the warehouse to speak from below the balcony where Talesin stood. Shadow used his spells to send the 4 paintings they had won in different challenges back into the room they had just left, hidden from Talesin.   Solas negotiated with Talesin. Lucky again used Message from beneath the cart to tell Solas of the artifact which the half orc, Sturl, had removed from Holfast's wagon. Solas negotiated one of the paintings for the artifact which was thrown down to him. Lucky again Messaged Solas telling him he had overheard Holfast saying the Masters Quill would open the artifact. Talesin and his guards came down to the group and Lucky, disguised as a female dwarf, was exposed and grabbed by the huge half orc. He was forced to hand over the second painting whilst dangling by one leg from the monsters massive fist. Talesin called Solas' bluff and refused to negotiate over the rest of the paintings. Lucky passed off the Quill of Preparation to Solas without anyone seeing the move.   Talesin headed back up the stairs as suddenly the attack on the carts stopped. The wizards breathed a sign of relief as suddenly a razor sharp tail spike was thrust through Lizbets chest. The carts exploded inwards as the huge Harbinger of Destruction appeared in the entrance.   Lucky screamed and charged in, shortswords drawn, when a number of different sizes of creatures rushed from behind the Harbinger to attack the 7 Suns. Lucky started fighting alongside his enemies. Whilst the party magic users made for the back of the warehouse and the safety of the vault room the Harbinger charged in, fire trailing from behind it knocking friend and foe aside. Lucky was badly hurt in the attack but continued to fight.   Bob drank a potion of Cloud Giant Strength and ran in to the attack while Colmir cast a Moonbeam down on the Harbinger. Solas tried to open the large box with the Quill of Preparation as Shadow brought his spells into the fight.   Lucky cast a Dissont Whispers spell at the Harbinger while Bob, with his huge strength, grappled with it holding it in the Moonbeam. Lucky tried to run over the crates in the warehouse but fell, still able to thrust his swords into the creature. Solas eventually opened the box, which turned out to be a Modron, a strange being from another dimension. When asked how to defeat the Harbinger the modron told him to "heal it."   Following these words Solas and Colmir cast healing spells at the Harbinger, causing its wounds to worsen and old scars to reopen. The beast send Lucky flying with the crate he stood on into the ceiling of the room 30 feet up knocking him unconscious. Bob continued to wrestle with the monster while the moonbeam and the spells of Solas, Colmir and Shadow fell upon it. Solas cast a sacred flame at the Harbinger which finally brought it to it's death.   Lucky was revived with another healing spell and the party, along with Talesin and his crew, with both Leilana and Arlin dead, finished off the last of the invading creatures, including Colmir wildshaping into a bear and super strong Bob throwing him at a thorn creature to finish it off.

Intermission 1 Lucky's Solo Shenanigans 16/06/24

    While the others went off to confront Talesin, Lucky, embarrassed by the earlier shenanigans, wandered about the warehouse. He looked in various crates and found some weapons, which he had his pick of, grabbing another shortsword, a fine looking rapier and a hand crossbow as well as some iron bars that he planned to use to have his breastplate made. Leaving the warehouse he found a vault with a painting and 4 places for other paintings to be placed.   Heading down a tunnel he found himself behind the back of a secret door. From here he heard a conversation between Talesin of the 7 Suns and a halfling named Holfast Riverthorn of House Skatterhawk. They spoke of an artifact for which they had a deal to trade. Talesin threatened Holfast and Lucky realised that his daughter Lisbet was with him. Lucky realised he had to defend her and started banging on the door, faking a number of voices to pretend that there were numerous . When he realised Talesin had sent his bodyguards to capture him he rushed back into the Vault room and took down the painting. As he was attaching it to his pack he was surrounded by 3 bodyguards, Leleina, a tiefling, Arlin, an elf and Borthus, a dwarf.   Lucky pretended to have a message for Holfast and that he was going to fix the broken painting. Arlin was fooled by his lies and told him to get out of the underground complex. Lucky headed off without the painting but hid in the warehouse.   Suddenly, a carriage crashed through the entrance with a creature, a thorn creature on the back of it. This was followed by numerous smaller thorn creatures and the alarm was raised. In the commotion Lucky managed to steal the painting for a second time and hide under a cart.

Episode 4 The Birth of a Lich 21/04/24

  As the power of the spinning pedestal was diminished by Lucky's uniform thrown over it ancient undead arose and lurched towards Shadow and Lucky. Shadow Misty Stepped out of danger but Lucky was surrounded. With his blades flashing left and right, he was clawed and bitten by zombies and ghouls.   Solas used his Divine power to blast radiant light throughout the chamber and Colmir became a bear to jump into the fight. Sliding down to the sinkhole Bob suddenly dropped into the action.   Lucky fell in the battle before the last of the ghouls was finished off and had to be healed. The party found a box with 8 bricks with numbers on then. They had to find the correct combination to unlock the only door to get out.   After a couple of hours the party finally worked out the order that the numbers had to be used in and opened the door onto a corridor. As they moved up they saw an eye on the end of a tentacle looking around the corner at them. Lucky waved and said hello before Bob and Shadow rushed forward to attack. The Spectator fired an eye ray at Shadow before being chased off by Bob's sword and Shadows eldritch blasts. Following the corridor the party came to another huge double door. This lead into a room with a large arcane symbol on the floor in front of a lecture with an ancient book on it. Around the walls were 60 prison cells, each with the remains of a skeleton in them. Against the back wall were a pair of silver minotaur skeleton statues.   Solas and Lucky examined the book which turned out to contain a spell to transform a wizard into a Lich. The party recognised the room from the tapestry that they had taken from the upside down room they had encountered in the mines.   Shadow had a vision from his patron, Oberon King of the Seelie Court, warning him of the Queen of Thorns and the Harbingers of Destruction.   Colmir took the book, reasoning that it had to be destroyed. Lucky had tied the feet of the 2 minotaur statues believing that they might animate and attack the party when the book was touched. They then ran from the room although they were not attacked. Returning to the Pedastal room the party heard the sound of fighting from up above.   Solas spread his glowing divine wings and flew quickly up the shaft and Colmir wildshaped into a giant spider to skitter up the wall Bob, Shadow then Lucky climbed the rope to see one of the large creatures they had fought in the mines and several of the smaller ones attacking the church workers and Keeper Marek, who killed the large monster with a burning hands spell. The smaller creatures were quickly dispatched before the party noticed an even larger creature crouched on top of the church roof.   The creature taunted the party, mentioning the Queen of Thorns and that it was the Harbinger of Destruction before taking a huge leap and disappearing down the sinkhole.

Episode 1 Berties Wandering Watchers 11/03/24

Solas had a vision as he headed towards the mining village of Minroe, set up near the Storm Horn mountains, scene of a recent unexplained exploding mountain.   Lucky, a happy-go-lucky halfling juggler and bard, met the rest of the group when he entered the Town Hall, having been sent there by the Purple Dragon Captain Kreskur Harrow. He was offered a drink by the local Lords wife, who sent a halfling servant to get them, and was introduced to the others, Shadow, the half elven Warlock, Colmir, a Hill Dwarf Druid, Bob the Mountain Dwarven Barbarian and a very exotic looking Aasimar cleric of Helm named Solas.   Suddenly, the doors to the Lords office burst open and he flew thru, falling to the ground followed by a pair of grey clothed, dagger wielding assassins. The party leapt up to defend the Lord along with Kreskur, who grappled one of them. The pair were killed and Lord Bertrand Humbolt was healed by Colmir before he took the party into his office and offered them the job of forming an Adventuring Guild to help defend Minroe. He suggested several names for the party altho no one was convinced by any of them.   The party agreed and said that they would investigate the mines near the exploded mountain to search for some miners who had vanished. They also offered to try and find out who it was who sent the assassins after Lord Bertie. Solas managed to get a look at the bodies, despite Kreskur insisting that this was a matter for the Purple Dragons. Lucky showed his dislike of the 'Purpies' by using the phrase several times in front of the Captain. Solas discovered the clothing of the assassins was of high quality found only in the larger cities of Cormyr.   The party headed for Bob the Barbarians house where he picked up some gear and then took them for a drink at the Rusty Pick, a miners bar close to his home. Ahrme, the human bartender knew Bob. Lucky broke the ice by juggling his knives for the clients and ended the show by throwing them over his shoulder into a table held up by Colmir the Druid. Colmir collected coins in a borrowed hat which paid for some drinks. Here they learned of some of the woes of the local miners now that the mountain has exploded.   Leaving the bar the party went to the home of Borin Oakfist, a lumberjack come tailor, who identified the brand name of the clothing the assassins wore as that of Stykos, a company owned by the 7 Suns trading costa. He sold a pair of leather trousers to Bob which promptly split up the arse. This didn't seem to bother the Barbarian. Colmir bought himself a leather hat. Lucky asked the tailor to make him a reversible cloak of bright and dark sides and was told he could pick it up in the morning. Bob decided to do lunges all the way thru town in order to 'break in' his new pants.   Most of the group now headed for the Crossroads Tavern, an establishment owned by the Seven Sun's Trading Costa. Solas went off on his own to the Temple of Helm, his patron deity as a Cleric.   At the bustling tavern Lucky tried to join in with another bard playing a lute. The other bard took offence at Luckys obvious superior playing and stormed off leaving him to finish off the set amidst applause while Colmir collected coins from the crowd in his new hat. Colmir paid for some drinks with the coins and the party asked the barmaid, a half orc named Ooza, for information on the dead assassins.   Later the party observed the 7 Suns compound. A large ring of waggons with numerous tents inside. Shadow the Warlock and Bob went around to the far side of the waggons and Lucky juggled 3 torches to distract the guards. The pair sneaked under the waggons and looked into the compound to see if they could see anyone similarly dressed to the assassins. Seeing nothing, they returned to the tavern meeting up with the others before deciding to call it a night. Lucky returned to see Ooza where he arranged to perform at the Tavern in exchange for bed and board. He was shown to a Waggon within the 7 Suns compound where he was allowed to sleep. The others returned to Bob's hovel where the Dwarf kicked his own gate off its hinges before retiring to sleep off the nights shinanegans.

Episode 2 What Lies within the Mines. 24/03/24

Solas spoke with the the elf Marek, Keeper of the Shrine of Helm. They passed pleasantries and Solas asked him about any strangers in the village and suspected that the Keeper was not entirely truthful with him. The Keeper showed Solas a sinkhole from which had been heard strange noises.   Lucky was awoken and told to leave camp. On his way out he noticed a number of wagons going into the large tent in the center of the compound. Moving closer, he was mistaken for a Seven Suns worker and given uniform to go to work. Whilst waiting for the uniform he was able to see that the tent hid a tunnel which lead down into the bowels of the earth.   Lucky strolled into town and met with the rest of the party who decided to head to the mines to fulfil their mission for Lord Humbolt. Reaching the Minehead they searched through the building and found a locked box, which was opened by Shadow, that held a number of jewels and some gold. Deciding that the best way down into the mine itself was to use a rail cart, the party, Lucky manning the brake, rolled down the slope into the darkness. With youthful exuberance, and a distinct lack of wisdom on the part of the Halfling the cart was soon hurtling through the dark, lit up only by the glow phosphorescent fungi on the walls of the shaft.   Noises were heard and when Lucky eventually slowed down they saw a lizardlike face. Later, a mine cart on the second track began to approach and the party were attacked by a truck full of Kobolds. Lucky was cut by a Spear before the enemies were fought off with eldritch blasts from Shadow and magic from Solas and Colmir.   A second cart approached and the fighting continued. Magic and the Bear form of Colmir defeated the kobolds this time. By now Lucky and Colmir were in the second cart. Lucky failed to stop the cart and a fight ensued with more kobolds, lead by a large hobgoblin. After they were fought and defeated, Lucky had gone down in the fighting and been brought back by magical healing. The cart crashed as Colmir/ bear tried to jump back to the first cart with a very trusting Lucky held in his mouth.   Lucky had to be helped again with healing as they ran for it and Shadow and Solas desperately handled the brake of their cart to bring it to a stop. Another truck full of Kobolds hit the wrecked cart and the tunnel was blocked from and further attacks.   Heading down the tunnel deeper into the mines it was noticed that the temperature was increasing. They realised they were now very deep underground. The party soon came to a large cavern with many tunnels leading in different directions. As they examined the cavern, apparently the end of the line for the carts, Solas became uneasy about the way directly ahead. He heard a chittering from the tunnel which began to grow progressively louder. A similar sound was heard from a second tunnel and, as the party hunkered down to fight, a group of small, strange, eyeless, alien looking creatures burst from the tunnel entrance turning to attack Lucky in his supposedly hidden position behind some rocks. From the second tunnel came a much larger but equally strange looking, fast moving creature appeared and ran towards Solace who fired at it with his crossbow. Colmir transformed into a giant spider as one of the creatures bit into Lucky and hung on with its powerful jaws. More of them attacked Colmir and Shadow while the large creature headed for Solas. Lucky's cantrips prevented the monster from injuring his friends while the others finished off the smaller creatures before they all turned on the monster. Colmir's shillelagh gave it a mighty blow before the badly injured Lucky finished it off with a foolhardy leap and stabbed it through the back, finally dropping it to the ground, dead. Begin writing your story here...

Comments

Please Login in order to comment!