Talya Lescorron Character in Corgeria | World Anvil
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Talya Lescorron

Talya Valla Lescorron (a.k.a. Rose)

Talya is a Northron Corgerian recruited into into the Twelve Jewels by Queen Floret. At age 16 Talya was already making a name for herself as a tavern dancer in Karmis. Talya had originally trained by her mother who was a well known dancer, but was soon showing that her talent could well surpass that of her mother. Both mother and daughter were thrilled when Talya came the Queen's attention. When she arrived at court, Talya began to learn court dancing, the erotic arts and magic from Queen's Willamina, Floret and the other members of the Twelve Jewels.

Physical Description

General Physical Condition

Talya is extremely fit as a result of her profession. She a highly trained dancer and is both well-muscled and highly coordinated.

Body Features

Talya makes a great effort to maintain her fashionably pale skin.

Apparel & Accessories

When dancing Talya wears the usual highly embroidered silk halter, and long slit skirt favored by professional dancers. When not performing she tends wear simple silk dressed that accentuate her beautiful figure.

Specialized Equipment

Talya has been gifted with a rapier and dagger by Queen Floret.

Mental characteristics

Gender Identity

Female

Sexuality

Bisexual

Education

Talya had little formal education beyond her training in dancing. Since arriving at court she has undertaken learning how to read, basic magic, court dancing and has been practicing with a rapier.

Employment

Talya has been a member of the Twelve Jewels since being recruited at age 16.

Accomplishments & Achievements

Talya sees being recruited into the twelve jewels as her greatest achievement.  She feels honored that her talent was recognized by none other than Queen Floret.

Personality Characteristics

Motivation

Talya is trying to both excel as a dancer and marry into the the Royal family. She knows from the examples of Queens Willamina and Floret that members of the royal family will marry commoners.

Hygiene

Excellent

Social

Contacts & Relations

Talya is a member of the prestigious Imperial Court dance troupe, the Twelve Jewels. This gives her access to Queen's Floret and Willamina, it has also allowed her to pursue romantic relationships with members of the Imperial household.

Family Ties

Talya's mother is alive and lives in Karmis along with her teenage brother and sister.

Social Aptitude

Talya was very comfortable in the inns of Karmis and is becoming increasingly in the halls of court.  She has increasingly adopted the refined speech and mannerisms of an educated member of the nobility.  However, if back among commoners she can quickly return to the comfortable behaviors of her youth.

Speech

talya is a native speaker of the Northron Karmin dialect.  However her Corgerian has become increasingly proficient, although it has not yet reached the point of being fluent.

Wealth & Financial state

Talya has a room in the Majaran Palace, an extensive wardrobe, a quality rapier and dagger and a decent collection of jewelry. She receives an allowance that allows her to live as a gentlewoman and has saved some of her money.
Alignment
Neutral Good
Current Location
Ethnicity
Year of Birth
963 24 Years old
Birthplace
Karmis
Children
Current Residence
Landor
Gender
Female
Eyes
Blue
Hair
Red
Skin Tone/Pigmentation
Pale
Height
5', 6"
Aligned Organization
Other Affiliations
Known Languages
Northron, High Corgerian

Talya Lescorron

Bard (Houri) 3 Class & Level
Entertainer Background
Corgerian Race
Neutral Good Alignment

Strength 12
+1
Dexterity 17
+3
constitution 13
+1
intelligence 13
+1
wisdom 14
+2
charisma 16
+3
Total Hit Dice 3
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+3 Dexterity
+1 Constitution
+1 Intelligence
+2 Wisdom
+3 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+1 Arcana
+1 Athletics
+5 Deception
+1 History
+2 Insight
+3 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+2 Perception
+5 Performance
+3 Persuasion
+1 Religion
+5 Sleight of Hands
+5 Stealth
+2 Survival
skills

 
13
Armor Class
21
Hit Points
+3
Initiative
30
Speed
Rapier (+1 quality)To Hit +6Damage 1-8+3
Dagger (+1 quality)To Hit +6Damage 1-4+3
Attacks
Acrobatics, Performance, Stealth, Sleight of Hand, Deception
Proficiences
Spell Save DC | 8+2+3=13 | Spell Attack Modifier 2+3=5 | Cantrips (2) Light, Mending | First Level (4) Sleep, Charm Person, Detect Magic, Cure wounds | Second Level (2) Shatter, Knock |
Spellcasting
Rapier (High Quality +1), Dagger (High Quality +1), Lute
Equipment

Heroes Enabled

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