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Jirella Mira Salkar

Baroness Jirella Mira Salkar

Milisonna’s consort for more than a decade. Salkar is a powerful sorceress who took control of her barony when Milisonna murdered her husband. Jirella is of medium height with a curvaceous build, blue eyes and waist length, curly golden hair. She prefers to wear elegant silk or woolen robes cut to accentuate her figure and typically dons a magnificent sable cloak. Jirella’s castle now serves as the headquarters of the Zalarite Order and the Order has assisted her by helping expand Jirella’s lands at the expense of her neighbors. The couple are currently raising three children together, one a daughter from Jirella’s previous marriage and two born by the couple using the spell of change.

Physical Description

Special abilities

Jirella is a powerful sorceress with strong offensive capabilities.

Apparel & Accessories

She prefers to wear elegant silk or woolen robes cut to accentuate her figure and typically dons a magnificent sable cloak. She prefers soft, fleece lines boots.

Specialized Equipment

Jirella uses a variety of protective magic items to render herself almost invulnerable to attack.

Mental characteristics

Gender Identity

Female

Personality Characteristics

Motivation

Jirella is deeply in love with Milasonna, but is also very ambitious. She increasingly sees herself as becoming a powerful queen with her spouses help. She despised her former husband for both his controlling nature and his lack of ambition.
Ethnicity
Children
Gender
Female
Eyes
Blue
Hair
Golden Blond, Curly
Skin Tone/Pigmentation
Pale White
Height
5',5"
Known Languages
Coregerian, NOrthron, Mountaineer
Ruled Locations

Baroness Jirella Mira Salkar

Wizard (school of Enchantment) 11 Class & Level
Noble Background
Corgerian Race
Lawful Evil Alignment

Strength 11
+0
Dexterity 16
+3
constitution 14
+2
intelligence 17
+3
wisdom 15
+2
charisma 18
+4
Total Hit Dice 11
Hit Die
1d6+2
+4 proficiency bonus
+0 Strength
+3 Dexterity
+2 Constitution
+3 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+7 Arcana
+0 Athletics
+3 Deception
+7 History
+6 Insight
+3 Intimidation
+3 Investigation
+2 Medicine
+2 Nature
+2 Perception
+4 Performance
+8 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills

 

Armor Class
66
Hit Points
+3
Initiative
30
Speed
Dagger +3To Hit +10Damage 1-4+7
Attacks
Arcana, Insight, History, Persuasion,
Proficiences
| Saving Throw DC 8+4+3=15 | Spell Attack Modifier 4+3=7 |
Cantrips (5): Mage Hand, Mending, Shocking Grasp, Minor Illusion, Blade ward, First Level (4), Charm Person, Sleep, Mage Armor, Detect Magic, Second Level (3), Suggestion, Hold Person, Crown of Madness, Third Level (3), Dispel Magic, Fear, Fireball, Fourth Level (3), Confusion, Fire Shield, Polymorph,Fifth Level (2), Mislead, Dominate Person,Sixth Level (1) Mass Suggestion
Spellcasting
Dagger +3,
Equipment
Enchantment Savant, Hypnotic Gaze, Instinctive Charm, Split Enchantment
Features & Traits

Heroes Enabled

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