Dia’crai Syndicate

Overview

  The Dia’crai Syndicate is a flamboyant, hedonistic, and perilously fast-paced nation born from the ashes of The Scourge’s collapse. Originally a network of crime families, narcotic cartels, and rogue mercenary guilds vying for scraps of the fallen empire, the Dia’crai eventually coalesced into a unified sovereign power—less out of ideology, and more from shared indulgence, mutual benefit, and a need to survive in the post-AI galaxy. Today, the Dia’crai Syndicate stands as a flamboyant outlier among the galactic powers—smaller in scale than giants like the Varkhír Brotherhood or the Steel Thorn Khaganate, but impossible to ignore. Their ships blaze brighter, their mechs scream louder, and their citizens burn through life like it’s a limited fuel source. What outsiders see as chaos is, in truth, a precise rhythm of desire, motion, and ruthless internal order.  

Government & Structure

  While the Dia’crai are known for excess and egotism, their society is not anarchic. The Syndicate is governed by the Sovereign Cartel, a high council of dynastic bloodlines, chemical lords, racing champions, and mech-barons. Each Cartel family has a specific domain—be it narcotics, weapons, speedcraft design, or entertainment.   Enforced Laws are few, but sacred:
• Do not interfere with another Cartel’s domain.
• Betrayal must be performed with style or not at all.
• Cowardice is punished, not through exile—but through boredom.
  Public offices exist, but they are privilege-based, not meritocratic. To become a planetary governor, one must race for it, duel for it, or outperform rivals in public spectacles of influence, wealth, and charisma.  

Culture of Excess

  Every Dia’crai citizen is taught to chase sensation—whether through speed, pleasure, violence, or risk. Their cities are sprawling arcologies of neon fire and siren-song, filled with glittering spires, gravity-defying trackways, and open air plazas where duels, concerts, and narcotic rituals unfold side-by-side. Adrenaline is holy, and so is style. Dia’crai culture worships those who live loudly, die memorably, and never apologize.  

Technology & Military

  Dia’crai ships and mechs are engineered not just for function—but for the rush. Acceleration is everything. Their crafts trade armor and practicality for blistering speed, aggressive maneuvering, and visual intimidation. Their Mechs are angular, sleek, and unnecessarily fast, often adorned with kinetic flares, motion-reactive paint, and stimulant-integrated cockpits. Their Ships are Razor-hulled, reaction-thrust optimized for drag-racing through asteroid fields and battlefield chaos alike. Pilots are often wired into their machines with neurochemical feedback loops that deliver hits of synthetic euphoria during sharp turns, kills, or evasions. Death by G-force overdose is a known occupational hazard.  

Narcotics of the Dia’crai

  Drug use is institutionalized in Dia’crai life—medicinal, recreational, and ceremonial. Most citizens are chemically tuned for performance, emotional control, or sheer indulgence. A few of the most iconic substances include:  Cravex: A hyper-adrenaline injector that floods the body with synthetic epinephrine. Grants superhuman reflexes for ~60 seconds. High risk of cardiac arrest. Popular in street duels and mech cockpits.
Velvet-9: A slow-drip sedative that induces blissful dissociation and sensory hallucinations. Often used in healing chambers or post-combat therapy. Overuse leads to tactile dependency and emotional detachment.
Ignis Blood: A self-heating liquid stimulant that causes internal temperature spikes and violent euphoria. Often paired with speed trials and death races. Side effects include internal burns and hallucinated immortality.
Glimmerflux: A party drug that induces empathy, visual brilliance, and sensory synesthesia. Used during social gatherings and inter-cartel rituals. Known to cause ego-dissolution or permanent aura addiction.
Nullmilk: A synthetic anti-hallucinogen that deadens all sensory input. Used exclusively by those who wish to feel nothing, executioners, or interrogators. Prolonged use results in suicidal depression.  

The Major Cartel Families of the Dia’crai Syndicate

  The Syndicate is comprised of many Cartel famalies, each with their own very unique interests. While 5 of them hold the vast majority of the power, members of these houses make up only around 67 percent of the Dia’crai population.   1. The Vel’Dassir Cartel
Domain: Narcotics Manufacturing & Neural Chemurgy
Symbol: A coiled serpent made of burning glass on a field of purple
Motto: “Every mind is a stage—we write the script.”
The Vel’Dassir were the first to refine chemical war into cultural power. They invented Velvet-9 and Glimmerflux, and run the Syndicate’s largest spire-refineries. Specialists in neurochemical sculpting, they produce not just drugs—but moods, visions, and behavioral overlays. Their compounds are considered art, philosophy, and control all at once.
Cultural Traits:
• Members often undergo mood grafting, permanently altering their emotional range for both positive and negative experiences.
• Known for their slow, poetic speech and glassy, unfocused eyes.
• Many high-placed members never wake from chemical dream chambers, ruling by hallucinated proxy.
  2. The Kravari Lineage
Domain: High-Velocity Mech Design & Illegal Racing Circuits
Symbol: A skull marked with tire treads on a checkered yellow and black backdrop
Motto: “Speed is the blade that cuts the stars.”
Kravari mechs are faster than anything else in the galaxy—and often impossible to control without gene-tweaked reflexes. They’re famous for the Ghostrunner frames, which can hit untrackable velocities in atmosphere. They also run the Syndicate’s interplanetary death races, where mech and ship pilots die to prove their worth. Many of this cartel’s riders are some of the most skilled and famous in the galaxy.
Cultural Traits:
• Members wear full-body g-force rigs even outside of vehicles, as a sign of readiness.
• Often addicted to Cravex and prone to spontaneous duels or “launch-challenges” (high-orbit freefalls).
• Scars from cockpit malfunctions are marks of honor.
  3. The Sol Zareth Combine
Domain: Luxury Entertainment, Pleasure Arcologies & Propaganda
Symbol: Ornate comedy and tragedy masks on a background of quilted blue and white
Motto: “To captivate is to conquer.”
Sol Zareth controls the aesthetics of the Syndicate—the music, the fashion, the spectacle. Their arcology-palaces host orgiastic festivals, mech ballets, blood-ritual operas, and sensory overload pageants that make or break political careers. They are masters of emotional manipulation and keep the public intoxicated with distraction.
Cultural Traits:
• All members are surgically enhanced or bio-designed for visual perfection.
• Use Glimmerflux and Ignis Blood in ceremonial performances.
• Every family head is also a high-ranking cultural icon—actor, singer, or painter.
  4. The Brann’Khal Crucible
Domain: Weapons Manufacturing, Exotic Ordinance, and Neural Feedback Implants
Symbol: A black sun wrapped in a chain of teeth in front of a sea of crimson
Motto: “Pain is clarity.”
The Brann’Khal are weapon-artisans who forge living pain into battlecraft. Their mechs are studded with shock-pulse conduits that feed damage back to the pilot for enhanced reaction speed. They pioneered feedback-based targeting systems and deploy war gear that causes as much agony to the user as to the enemy, and they heartily accept every second of it.
Cultural Traits:
• Brann’Khal warriors go into battle bare-chested or exposed, embracing pain as near-divine input.
• Their leaders wear nerve-crowns, linking their emotions directly to their soldiers.
• Heavy users of Ignis Blood and pain-adaptive subdermals.
  5. The Nyxalith Enclave
Domain: Espionage, Memory Sculpting, and Illegal AI Fragment Brokering
Symbol: A pale face with its eyes and mouth sewn shut and lines of code streaming behind it
Motto: “No truth survives observation.”
The most secretive of the Cartels, the Nyxalith handle Syndicate black-ops, intelligence trade, and fragments of outlawed AI code hidden in quantum vaults where they can be temporarily preserved from the effects of the Lamda Virus and utilized for a few moments when needed before they are destroyed after being unlocked. They deal in altered memory loops, fabricated histories, and dream-forged confession rituals. Many whisper they are in league with Scourge remnants—or worse.
Cultural Traits:
• Speak in whispers, often with false memories layered into speech.
• Frequently use Nullmilk to train agents in sensory-deprivation resistance.
• Known for soft assassinations—killing targets by erasing them from memory, not life.

“On wings of fire, we ride”
“Life is short. Make it burn.”

Type
Illicit, Syndicate
Alternative Names
The Syndicate
Organization Vehicles
Mottos and Sayings:
• “Speed is truth.” • “Pain is a sign you’re still flying.” • “If it didn’t kill you, do it faster.” • “The only sin is silence.”

Comments

Please Login in order to comment!