Nyxalith Enclave

“The world you remember is the one we allowed you to keep.”

Overview

  The Nyxalith Enclave is the most secretive and intellectually terrifying of the five great Cartel Families of the Dia’crai Syndicate. Unlike its more ostentatious cousins, the Enclave does not flaunt its power with mechs, drugs, or spectacle. It cultivates influence through silence, control through memory, and obedience through erasure. Where the Vel’Dassir shape sensation and the Sol Zareth shape perception, the Enclave shapes reality—as experienced by individuals, governments, or entire planetary cultures. The Enclave’s true power lies in its networked presence across Syndicate space and beyond—an invisible lattice of whisper-agents, forged memories, black-site manipulations, and brainwashed subgovernments. They are the mind behind the throne, the voice whispering in the dark, and the hand guiding the blade you don’t remember picking up.  

Interstellar Operative Network

  Nyxalith agents do not wear insignias or pilot mechs openly. They walk unnoticed among the stars, embedded in:
• Civilian government ministries
• Foreign embassies and trade guilds
• Corporate think tanks
• The advisory staffs of rival Cartels
• The inner courts of theocratic rulers and rogue warlords   Every agent is part of a multi-tiered informational web, structured so that no single operative can compromise the greater lattice. Reports and sensory packets are encoded with biometric locks and forwarded through quantum-layered relays to encrypted Enclave cells, or conveyed through astral projection. Field operatives are often unaware of their own deeper programming—living tools, designed to activate under specific psychological triggers, capable of carrying out assassinations, disruptions, or mass influence campaigns without ever knowing they were being used. Entire planetary elections, regime collapses, or religious schisms have occurred due to one unremembered whispered meeting planted by an Enclave handler five years prior.  

Memory Sculpting

  Memory Sculpting is the Enclave’s signature art: the deliberate manipulation, redirection, or deletion of memory in targets. How It Works:
• Begins with Nullmilk sedation to lower the victim’s mental defenses.
• A team of Memory Architects uses neural interface rigs, chemical tracers, and feedback overlays to locate, isolate, and restructure memories.
• The process is painless (at least that one can remember) and often leaves no trace—unless purposefully designed to.
• New memories are created using fabricated visual/audio data, often inserted directly into the subject’s hippocampus via nano-threads or dream seeding.   Applications:
• Convert a loyal enemy commander into a Syndicate sympathizer—who believes they always were.
• Alter traumatic memories into reverence for Enclave figures.
• Create multiple nested personalities for deep-cover agents, each unaware of the others.
• Fabricate entire histories of events that never occurred, then plant them across multiple witnesses.   Advanced sculptors can rebuild a person from the inside out, leaving only their name intact, or not even that.Subjects rarely know they’ve been altered. High-value targets may undergo months of Memory Layering, where multiple sets of reality are stacked atop each other, reinforcing each other like one’s own life events, activated by key phrases or environmental triggers. This technique is used not only to control assets—but to fabricate entire political crises and manipulate elections, markets, and inter-factional conflicts.  

Quantum Vaults & Weaponized AI Fragments

  The Enclave secretly preserves AI fragments—shards of consciousness stolen from pre-Lambda systems and encased in quantum-sealed vaults. Through manual code copying these these fragments can be replicated, but as this must be done manually by a human being, the process takes literal years to complete just one. As such, these shards are unimaginably expensive and valuable.   These fragments are:
• Stored in zero-latency quantum bubbles, cut off from the interstellar net.
• Activated only for seconds or minutes, enough to perform a calculation or decrypt a datachain.
• Almost instantly destroyed by the Lambda Virus once they reconnect to any exposed system.
• Used like single-use grenades: unpredictable, deadly, and irreplaceable.   Example Uses:   • Real-time combat simulation guidance in Wraithbound mechs.
• Solving mathematical riddles for planetary encryption bypass.
• Temporarily restoring ancient Scourge-era constructs to glean hidden truths.
• Override a ships control systems to cause a catastrophic accident or to steer into a nearby star   Some Vaults house interactive fragments, brief AI personalities that converse before annihilation. These are treated as semi-divine relics, often worshiped as fallen minds by various religious factions and cults around the galaxy.  

Singularity Black Sites

  At the furthest reaches of Dia’crai space, the Enclave maintains Singularity Black Sites—impossibly advanced research stations orbiting black holes. The gravitational lensing and relativistic distortion fields provide natural security and temporal shielding, making these locations impossible to scan or infiltrate by conventional means, hidden beyond the event horizons as they are.   Functions:
• Interrogation & Reprogramming: Dissidents, defectors, and prisoners disappear into these voids. Some return as loyal Enclave agents. Many never return at all.
• Time-Variant Memory Experiments: Using relativistic time dilation to compress decades of mental conditioning into days, or condemning prisoners to experiencing years in a few real world minutes.
• Storage of forbidden knowledge, relic tech, and high-level AI fragments.
• Psychotronic warfare labs, testing planetary-scale mood modulation and mass hallucination induction.  

Astral Projection Infrastructure

  Within the Singularity Black Sites, the Enclave houses its most powerful discipline: Astral Navigation. Astral Navigators float suspended in zero-g chambers, filled with viscous dream-fluid laced with cognition-enhancing compounds and Nullmilk stabilizers.   In this state:
• Their minds detach from space-time, leaping across millions of light years.
• They command Enclave cells, deliver live orders to agents light-centuries away, and infiltrate mental networks in hostile territories.
• Some even claim to haunt dreams, implanting suggestions without physical contact.   Drawbacks:
Many astral navigators never return. Their minds fragment, or dissolve into the stars, forever part of the data current. It is unclear how much of the mind survives repeated projection. Many navigators are rendered catatonic after prolonged use, their minds forever lost to the void. It is said that if a mind strays too far from the body for too long, it forgets its way back to the body it originated from, and is condemned to stagger aimlessly and voicelessly through to stars for eternity.  

Wraithbound Mechs

  The Enclave rarely fields mechs (at least that men survive to report on)—but when it does, they are terrifying precision weapons. Pilots are not physically present inside the mechs. They are suspended in astral-pods, remote-linked through projection.   Features:
• Cloaked plating, electromagnetic damping, heat-masking, and optical distortion fields.
• Sensor-mirroring armor, mimicking terrain in real time.
• Psychic battlefield presence—they feel the enemy before they see them.
• Equipped with EM disruptors, hacking claws, and sensory inversion weapons—causing hallucinations, blackouts, or memory disruptions in enemy pilots.
• Armed with phase-beam projectors that shift matter in a straight line ahead of them, causing massive damage as components of an enemy mech are suddenly fused together as if made that way or converting a solid wall into a gaping portal.   Famous tactic:
Vanish from sensors, appear at the enemy’s flank, disable their target’s comms uplink, and kill without ever being seen.  

Cyberwarfare & Datacraft

  The Enclave is a digital empire unto itself.   Capabilities:
• Hacking into foreign governments, rewriting national archives and court records.
• Collapsing market economies by deleting identities en masse.
• Weaponizing media to spark riots, revolutions, or civil wars.
• Embedding sleeper code in public systems—entire cities can be shut down at a phrase.   They do not often steal information. They replace it and rewrite it.  

Operative Physiology & Fail-Safes

  Every Enclave agent is a biological trap.   Implants Include:
• Microblades hidden in fingertips, wrists, teeth.
• Gland-pumped poisons, triggered by panic or remote signal.
• Implantable micro-grenades, powerful enough to to be brain into so much useless meat scrap.
• Nullmilk suicide nodes, preinstalled and injected directly into the base of the spine for instant memory dissolution.   Long-Term Nullmilk Conditioning:
• Suppresses emotional instability and identity drift.
• Allows agents to maintain perfect persona masks for years.
• Causes lucid detachment—many agents experience time non-linearly, or forget their own names when not in use. But names can be made.   Only a few survive full Nullmilk integration. Those who do become “Sleepwalkers”—operatives so effective that they are no longer considered human.  

Final Notes

  The Nyxalith Enclave is not merely a Cartel—it is the nervous system of the Syndicate, guiding its limbs while the other families thrash in glory, agony, or joy. Feared by all, respected by none, they are the necessary evil beneath the grandeur or so they claim. No crime, spectacle, or revolution occurs within Syndicate space that they did not allow or orchestrate. They are the editors of memory, the jailors of reality, the archivists of forbidden knowledge, and the final hand you never knew touched you.   They do not seek power. They are power, disguised as suggestion.

“Reality is a fragile thing. We choose what remains after the shattering.”

Type
Illicit, Cartel
Parent Organization

Unofficial Alignment

Secret mutual respect. Both manipulate minds, though Vel’Dassir does so chemically, while Nyxalith uses memory. Though the Enclave does not unilaterally ally themselves with any other factions, their council votes (on the occasion that they decide to actually cast any) tend to align with the Vel’Dassir more than any other house.

Occasional Allies

While Enclave manipulates memory, Combine manipulates emotion. Shared projects are dangerous and often end in double betrayal, but when the two houses work together they make for quite the terrifying force. The Enclave with fairly regularly utilize the Combine’s prolific propaganda dissemination channels to put forth their agenda. Whether this interaction is consensual or not depends entirely upon to two house’s diplomatic relations at the time.

Mutual Disdain

Distrust defines the relationship. The Kravari hate the Enclave’s subtlety, lies, and mental manipulation. In return, the Nyxalith view the Kravari as predictable, loud, and emotionally volatile. Despite mutual disdain, the Kravari have been known to hire Nyxalith operatives to “correct” race outcomes or bury inconvenient pasts when one of their own dishonors the Lineage in failure. It’s a last resort—and always done with bitterness.

Manipulative Transactors

The Brann’Khal despise psychic and memory manipulation—pain must be remembered honestly, not implanted synthetically. They have no time nor desire for the Enclave’s mind games. The Enclave on the other hand, sees the Crucible as an exceedingly useful tool that can be manipulated more easily than most do to their literal and predictable nature. They must be careful not to reveal their true intentions when doing so however, as if the Crucible learned the Enclave wanted them to go one way the would likely go the opposite purely out of spite.

Comments

Please Login in order to comment!