Velvet-9
Also known as “Whisperskin,” “The Empress’s Veil,” or “V9” among black-market circles.
Chemical Formula:
[V9-NTL|Xyphenar]_3[Neuroptane-7]_2[Orphizone-AZ|Lattimerate]_1
Full compound name:
Tri-Xyphenarated Neuroptane Complex with Orphizone-Lattimerate Fusion Binder
Velvet-9 is the extremly popular neurochemical hallucinogen of the Vel’Dassir Cartel, engineered not for speed or strength—but for perception, feeling, and transcendence. It is a psycho-affective regulator that binds to over 85% of the brain’s sensory and emotional pathways simultaneously. It was originally created for behavioral modification, sensory therapy, and “emotional re-sculpting,” but it quickly became the drug of choice for lovers, artists, spies, and self-explorers.
1. Sublingual drop (Vial Use): 1–2 drops under the tongue. Effects begin in 10–15 seconds.
2. Skin patch (Memory-thread): Slow-release dose over 45-90 minutes. Used for extended hallucinations or ceremonial use.
3. Ocular Application: Rare and risky method where a drop is placed in the eye—causes instant, overwhelming onset. Standard Dose: • 1.5–2.0 mg active compound.
• A full memory-thread contains ~2.5 mg for slow absorption.
• Warm, liquid-like sensation through the spine and inner skin.
• Skin begins to “breathe,” with a subtle pulsing sensation.
• Emotional centers in the brain are hyper-activated; even basic touch evokes profound sensation and emotion.
• A soft audio hallucination begins—voices, music, whispers, often in the user’s own language.
Stage II: The Veil (3–12 min)
• Full body enters hyper-affective state: sounds have flavor, emotions have color, memories leak into reality.
• Visual field overlays with a shifting mesh of glowing lace patterns.
• All sensation becomes elevated and interconnected. Pain can feel like pleasure. Time fragments.
• Users describe a feeling of being “wrapped in intelligent silk that understands you.”
Stage III: The Cradle (10–60 min)
• Profound sense of empathy—users may feel merged with others nearby.
• Heightened suggestibility: even slight words or gestures from others can trigger emotional spirals.
• This is the stage most exploited by Vel’Dassir therapists, cults, and seduction specialists.
• Often used during art performances, intimate ceremonies, or memory-play therapies.
Come-down (45–90 min):
• Gentle withdrawal unless overdosed. Often leaves the user giggling, weeping, or in silent awe.
• Many users claim it “cures” emotional trauma—though effects are temporary without continued use.
• Danger Zone: Over 3.2 mg within 4 hours can cause permanent affective memory bleed, emotional dissonance, and cognitive echo.
Overdose Symptoms:
• Heart rate instability (due to emotional overload).
• “Unlooping” – users relive core memories or traumas on repeat.
• Reality delamination – hallucinations replace sensory input permanently.
• Brain enters dreamlike fugue-state; coma or death can follow.
• Affective Ghosting: Inability to separate past emotions from present ones (e.g., sudden grief during joy).
• Dependence on Velvet States: Mundane life feels “grey” or hollow.
• Emotional Echo Syndrome: User hears their own past laughter, sobs, or screams at random.
• Visual Lace Retention: Permanent subtle hallucinations of drifting silk or smoke patterns.
• Relationship Dissolution: Long-term users often find it impossible to maintain real emotional boundaries. Velvet-9 is considered ‘non-addictive’ by the Syndicate’s chemical standards—but socially and psychologically, it is profoundly habit-forming.
• 70 credits/vial (standard ceremonial grade)
• 50 credits/thread (therapeutic grade)
• 120 credits/vial (High-Emotion grade, usually restricted)
Black Market (Other Nations):
• Low-end (art circles, criminal markets): 300–450 credits/vial
• Mid-tier (military/intelligence buyers): 600–800 credits/vial
• High-tier (exotic collectors, forbidden zones): 1,000+ credits/vial Velvet-9 is illegal in nearly all Brotherhood, Caliphate, and Overseer-controlled worlds. Use of Velvet-9 is classified as Class-I Emotional Warfare Agent in the Church of the Iron Coffin’s canon.
Usage & Administration:
Standard Form: A shimmering, lilac-tinted fluid with the texture of warm silk. Stored in ceramic vials or memory-thread applicators (flexible skin-adhesive strips that release the drug over time). Methods of Use:1. Sublingual drop (Vial Use): 1–2 drops under the tongue. Effects begin in 10–15 seconds.
2. Skin patch (Memory-thread): Slow-release dose over 45-90 minutes. Used for extended hallucinations or ceremonial use.
3. Ocular Application: Rare and risky method where a drop is placed in the eye—causes instant, overwhelming onset. Standard Dose: • 1.5–2.0 mg active compound.
• A full memory-thread contains ~2.5 mg for slow absorption.
Psychological & Sensory Effects:
Stage I: The Bloom (0–2 min)• Warm, liquid-like sensation through the spine and inner skin.
• Skin begins to “breathe,” with a subtle pulsing sensation.
• Emotional centers in the brain are hyper-activated; even basic touch evokes profound sensation and emotion.
• A soft audio hallucination begins—voices, music, whispers, often in the user’s own language.
Stage II: The Veil (3–12 min)
• Full body enters hyper-affective state: sounds have flavor, emotions have color, memories leak into reality.
• Visual field overlays with a shifting mesh of glowing lace patterns.
• All sensation becomes elevated and interconnected. Pain can feel like pleasure. Time fragments.
• Users describe a feeling of being “wrapped in intelligent silk that understands you.”
Stage III: The Cradle (10–60 min)
• Profound sense of empathy—users may feel merged with others nearby.
• Heightened suggestibility: even slight words or gestures from others can trigger emotional spirals.
• This is the stage most exploited by Vel’Dassir therapists, cults, and seduction specialists.
• Often used during art performances, intimate ceremonies, or memory-play therapies.
Come-down (45–90 min):
• Gentle withdrawal unless overdosed. Often leaves the user giggling, weeping, or in silent awe.
• Many users claim it “cures” emotional trauma—though effects are temporary without continued use.
Overdose & Toxicity:
• Lethal Dose (LD50): 4.5 mg in a 24-hour period (roughly twice the standard dose).• Danger Zone: Over 3.2 mg within 4 hours can cause permanent affective memory bleed, emotional dissonance, and cognitive echo.
Overdose Symptoms:
• Heart rate instability (due to emotional overload).
• “Unlooping” – users relive core memories or traumas on repeat.
• Reality delamination – hallucinations replace sensory input permanently.
• Brain enters dreamlike fugue-state; coma or death can follow.
Long-Term Side Effects:
After 20+ uses or regular dosage over a month:• Affective Ghosting: Inability to separate past emotions from present ones (e.g., sudden grief during joy).
• Dependence on Velvet States: Mundane life feels “grey” or hollow.
• Emotional Echo Syndrome: User hears their own past laughter, sobs, or screams at random.
• Visual Lace Retention: Permanent subtle hallucinations of drifting silk or smoke patterns.
• Relationship Dissolution: Long-term users often find it impossible to maintain real emotional boundaries. Velvet-9 is considered ‘non-addictive’ by the Syndicate’s chemical standards—but socially and psychologically, it is profoundly habit-forming.
Market Price:
Domestic (Dia’crai Syndicate – official Vel’Dassir outlets):• 70 credits/vial (standard ceremonial grade)
• 50 credits/thread (therapeutic grade)
• 120 credits/vial (High-Emotion grade, usually restricted)
Black Market (Other Nations):
• Low-end (art circles, criminal markets): 300–450 credits/vial
• Mid-tier (military/intelligence buyers): 600–800 credits/vial
• High-tier (exotic collectors, forbidden zones): 1,000+ credits/vial Velvet-9 is illegal in nearly all Brotherhood, Caliphate, and Overseer-controlled worlds. Use of Velvet-9 is classified as Class-I Emotional Warfare Agent in the Church of the Iron Coffin’s canon.
Type
Biomaterial
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