General Equipment

Merchants
Every Adventurer starts with $1,000, all of it available for gear. You may choose to change this with Dead Broke ($0) [-25], Poor ($200) [-15], Struggling ($500) [-10], Comfortable ($2,000) [10], Wealthy ($5,000) [20], or Very Wealthy ($20,000) [30].
Prices given here are to buy the equipment and should be used for the Character Creation process. This includes the merchant's mark-up. If attempting to sell any equipment, it will be at 50% the selling price before any price modifiers or haggling take effect.
At the end of the item in italics will the the skill required to create the item in question.
Adventurers generally do a lot of traveling. Ever adventurer is recommended to have bought the Minimum Essentials for survival on the road. If you buy this package, this should give you everything you need to survive on the road taking minimum penalties


Minimum Essentials
$200, 35.2lbs (27.5lbs if you travel with an empty wineflask)
This gives you 7 days of rations (restock at $6/day) and 2 days of water in unsafe areas. You can carry up to 40lbs worth of gear that can be stashed or dropped before combat and 3lbs worth of coins and jewelry. A way to prepare meals you forage/hunt for on the road. A tent to safely sleep in at night. Some rope and a pole for general utility purposes. And 5 bandages (restock at $1/use) if anyone gets hurt.
  • Personal Basics
  • Daily Rations (x7)
  • Wineskin
  • Backpack, Small
  • Pouch or Purse, Small
  • Pole, 6'
  • Tent, 1-Person
  • Rope, 3/8" (20 yards)
  • Bandages (x5)


Anything denoted with an apostrophy* is regularly available and you can usually find someone selling.


Money




Adventuring Equipment

Adventurers are in a lot of dangerous situations and require access to lots of different equipment very quickly. These should help with that.



Clothing

You start with a couple changes of clothes for your Status. Your cost of living covers all normal wear, tear, and gradual replacements of these garments.
Sometimes you need to purchase new clothes for whatever reason. If you are purchasing a new wardrobe, use the full Status of the clothes you wish to buy. If you are just buying one outfit, treat anything Status 3+ as Status 3.



Travel Equipment

This equipment is useful for surviving out on the road or in the wilderness




Light Sources

This equipment is used to remove darkness penalties within a limited area.




Containers

These are objects that you can carry/find that are useful for holding liquids, equipment, and loot




Medical Gear

Characters will get hurt. These pieces of equipment are used to help fix those problems.




Explosives Gear

This equipment is meant to explode! It should be packed in a safe location, with plenty of protection.




Security Gear

Some people are going to want your stuff. You are going to want to procure other people's stuff as well. The equipment here is to help with both situations.




Miscellaneous Hardware

Random odds and ends that can be very useful for the random adventurer.




Magical Equipment

Magic, whether celestial or incantation, requires equipment for some aspects of their rituals. For specifics, see Celestial Magic and Incantation Magic.




Musical Instruments

While bards are the go to musicians, absolutely anyone can join in and create beautiful melodies for everyone. The listed below are usually groups of instruments. Feel free to be as specific as you want, anywhere from saying you bought a Woodwind to you bought a Clarinet with the third valve jammed.




Tools

All sorts of manual labor can be done with your bare hands. These items make it a bit easier.




Information

Information can be key to solving problems or avoiding road blocks you aren't prepared for.