Cost of Living and Freetime
In between jobs, there are many ways to spend your time.
Alchemy and Magical Reagents
Enchantment
Scribing Scrolls (not ready yet)
Status
Your Status is your general social standing due to material circumstances. In order to benefit from other status levels, you must spend a month paying the Cost of Living for the desired level and have a full wardrobe of clothes of the appropriate Status Level which you can find here.
If someone respects authority, add your status level as a Reaction Modifier. If they do not respect authority, subtract your Reaction modifier as a Reaction Modifier.
Odd Jobs
It's important to be able to make money in this world. Every day you are in a city, you should be able to find some way to help people out in exchange for currency. The higher your Status, the better the pay.
Every job is performed in 8 hour "shifts". This shift is from 7am to 3pm. When you go to your job, you must spend the entire 8 hours there then make an appropriate skill roll for the job chosen. If you make your skill roll (Critical Successes don't matter in most situations), then you gain the full pay listed. If you fail your job roll, you gain half pay for the shift. A Critical Failure forfiets the pay entirely.
Crafting
If you need a certain piece of equipment that you don't have or the equipment you've got isn't as good as you need it to be, you may attempt to create it or improve it to fit the style you desire. The rules for doing so can be found in the links below.
Creating and Improving EquipmentAlchemy and Magical Reagents
Enchantment
Scribing Scrolls (not ready yet)
Social Time
When you spend your time socializing with the people of the world, you may meet some interesting people and events. If you spend 400 hours socializing, you may roll a d10 (or just roll the table below) and you gain the benefit of the event rolled.
Training Skills
You may spend points earned through adventuring in any way you wish, but you may want to earn more points outside of adventuring. One way you can do this is by spending some of your free time practicing a skill. For every 200 hours you spend practicing, you may put 1 free point into that skill. This can be applied to any skill or wildcard skill you choose.
Devoting time to Celestial
Celestials will allow you to donate your time, money, small children, etc. to them to gain points. For every 200 hours of praying, working at a gala soup kitchen, upkeeping a graveyard for the ferryman, etc., you will gain 1 point you can spend on anything the celestial offers on their page. You cannot use these points on skills other than the spells they give.
I currently do not have rules on monetary donations or humanoid sacrifices.