Omil Yehi Character in Charron | World Anvil

Omil Yehi

Wayfinder


In the Tumult the world was ruin. Warp Storms ravaged the torn and reshaped land which burned for centuries or bled lava from the chasms and new volcanic mountain ranges. Out of the Darkness of the Tumult Omil Yehi brought the Paths.
In a fight with another tribe Yehi's good friend Udze (Uje) was killed and Yehi mourned for days at the grave and made Chimera of dead Udze. On the third night an evil spirit found them and the grave. It possessed the body of Udze and crawled from the grave with glowing blue eyes and an aura of cold.
"My friend! I have heard you and come back. I am weak and hunger. I am cold and need things to wear. And I need you." Udze laid his cold hand on Yehi and kissed him.
Yehi tried to break free and run but could not break the grip. The glowing eyes caught his and he heard "Stay". He lost the desire to run. The cold hands touched him and caressed. The cold lips kissed. The teeth bit. He remembered his friend and longed for him. The spirit controlling the body longed for sensations, but the flesh was dead. Dead Udze urged Yehi to use his body, but it was cold and smelled of death.
"Go to the tribe. Get us food and drink. Bring blankets and clothes. Bring me beautiful things to wear and hold." The blue eyes looking deeply into Yehi's own. "Do these things I have told you. You will also keep me safe. I am a secret to be guarded. You must tell no one."
And this is what Yehi did.
Entranced, he stole fine blankets and items in the deep of the night. He took strong drink and baskets of food. He made chimera to creep forth and find the jewelry and pretty things he had seen in the tribe. And all this he brought back to Udze who laughed and rushed to Yehi, hugging him tight against the cold body. Udze grabbed the food and drink, gorging and spilling it from his mouth and smearing his face, while wrapping his body in the blankets and touching everything. Yehi became overwhelmed with revulsion. This was not his companion and friend.
"Heart Journey". Traditional.
Myth of Omil Yehi and the founding of the paths.

This spirit and the encounter drove Yehi to action. He went away when the spirit slept and the body returned to death in the daylight. He used things he had learned to call up spirits, but his heart had been full of rage and anger and another dark spirit came offering power. This spirit's offer Yehi accepted. Rage, destruction and madness. He flew back and sprouting obsidian claws, tore Udze's body to pieces. These he fed to a fire. He saw the things he had taken from the tribe. His now. He wanted more. So he packed them up and left to join a new tribe.


Yehi's early life was Sloth. The first spirit was of the choir of Gluttony. The second, a Destroyer and Corruptor fueled with Wrath and Greed. In the new tribe Yehi was accepted as a mage. The respect was new and his Pride grew. He found others had more respect from the tribe, and he was rejected in courtship. His desires thwarted he was quickly consumed with Lust and Envy. These drove him to more use of the Corruptor's powers - the blood trace of all his possessions so he knew if any were stolen or touched. The Elemental resistance against ice or fire. And with each power and use, the corruption grew. He wanted the tribe's respect and love, but increasingly produced fear. He used the Blood Magic to control the one he desired, the daughter of the Tribe's Rule maker. The Dreamspeaker saw this and caused the tribe to battle Yehi, to catch and bind him and then drive out the evil. The Corruption could not be swept away but the spirit was cast out and Yehi regained his sanity.
 

He was exiled from the tribe. In shame and sorrow he fled into the wilds and climbed into the high mountains. Here he meditated and sought to make his spirit stronger and arm himself with helpful spirits to keep back the Corruption ( editors note: see Crystal and Corruption ). He devised a path to clean his name. He found a new tribe in regular conflict with the Minotaur and other creatures that hid, lived or had fled to the mountains in the Tumult. He set out to fight the monsters, to battle the enemies. To make shrines to his spirits and spend days in mediation and prayer at the trees of the Dreamspeaker wiping away any new marks of Corruption from use of the powers. His drive was to ever greater and greater actions. He led the tribe to wage war on the Minotaurs. First driving them back and away from the meadows and valley of the tribe. Then making pact with another tribe they captured the Minotaur tribe and made them servants and minions.

But now the other nearby tribes began to fear Yehi's band of warriors- a thing new to the Centaurs who had not had a class who did not participate in the shares of the tribe but existed in fighting and raiding. The tribes fought one against another. Yahi's heart was troubled and his great name and glory did not unify the tribes except by conquest. Again he climbed into the mountains to seek a way.
 

Alone in the cold, windswept clarity of the mountain top Yehi called out. He repented his evils and excess. His mind focused on building. Here he found a ruin with three roads. One is sunlight, one in shade and one passing by a tunnel wrapped in darkness. In the center of the ruin he found the only things still standing, a set of pillars. Here he found a spirit of light.
The Ascendent showed him the pillars of virtue that he had forged in Glory and how to grow them in Honor. The higher mind clear and in control of the emotions. The harmony of passions in body and mind in balance with the natural order. And he saw how the Corruptor twisted them with the Vices and the slippery slope leading deeper and deeper. Yet he did not fully reject it- seeing instead the place and use of anger, resentment, desires and vices and how they needed control and limit.

The touch of the Ascendant changed his heart and Yehi came down again from the mountain top. He paused to make three wooden posts, each carved with a Path or road: One of Daylight. One of Twilight. One of Darkness. These he brought to the tribes. He set them in stone and built a house behind them with five points named for the Sun, The Moons, The Stars, the Eclipse and the Void. The posts at each point were in sets of three and carved with the ruling Virtue and opposite Vice. From this house he ruled his warriors and served the tribes. His followers swore to paths and posts. The tribes learned his paths, as did the Minotaurs. In the centuries and millennia that followed the Houses and Path spread through all of Centaurs and Minotaur culture.

Physical Description

Body Features

Omil Yehi's coat was said to be white grey dapple. His skin was ruddy or "as stained from crushing berries".  His hair was said to be yellow.

Apparel & Accessories

Omil Yehi is typically depicted with a stone sword in one hand and a scroll in the other.  The Sword representing the Glory path and the Scroll the Honor path.

Mental characteristics

Personal history

Son of the Dreamspeaker of a mountain tribe in the foothills of the (Icewall, heaven touch)  high mountains. Yehi was restless and without goals. He showed no interest in becoming a Dreamspeaker, learning the messages of the Gods in dreams or the rituals to appease the spirits and propitiate the spirits of Nature. The others in the triad  of his family offered other skills. He hunted and fished. He tried to learn the making of things but only shone in the making of Chimera ( Dreaming ectoplasm given shape by intent, imagination and emotion but fades in reality within a few hours).  The tribe's Leader and rule maker tried to help the son of the important Dreamspeaker by giving him a place in the tribe scouts and guardians. Mostly he worked his shares in the tribe without finding a clear direction. 

Education

Yehi was taught by his parental triad including an introduction to the Priestly class of Dreamspeaker. He found nothing suited him- not hunting, not wood work, not stone craft or copper work. Not even as a scout and guard of the tribe.

Mental Trauma

The possessed dead body of his friend and possibly lover Udze, drove him to seek a way to drive away or destroy the possessing spirit.

Personality Characteristics

Vices & Personality flaws

In the epic story "Heart Journey" Yehi confronts and manifests the Vices. He discovers and creates the Paths and and Houses that are the foundation of Taurien culture.
Omil Yehi Pathmaster by Mutterwolf via Hero Forge
Species
Children
Eyes
Green
Hair
Yellow hair, bearded
Skin Tone/Pigmentation
Dappled white and grey with ruddy skin.
Quotes & Catchphrases

"Denying the Darkness doesn't make it go away. It gives it power. Darkness grows in darkness."

"I walked without path, but they were still there. I just did not know them."

"We are given life. With life we have tools and a block to work. Your block can be a brick in a building, a statue to yourself or a stumbling block or brick hurled in anger. That is your choice."


Cover image: https://azgaar.github.io/Fantasy-Map-Generator/ by mutterwolf

Comments

Please Login in order to comment!
Jan 18, 2021 10:11 by Luca Poddighe

I like very much the Heart Journey and the catchphrases! Good work!

Jan 21, 2021 13:23 by Dr Emily Vair-Turnbull

The prose at the beginning is so sad. :( Poor Yehi. He has a really interesting story!

Emy x   Etrea | Vazdimet