Case #2: Case of the Kitten Caper

A little girl shows up to HQ with a piggy bank, tearfully begging for them to find her missing kitty. Neighbors report other animals going missing in the area, and seeing an unfamiliar person hanging around. Is there a pet-napping ring operating in the area, or is it merely coincidence?

Plot points/Scenes

  1. Lily arrives at HQ with her piggy bank
  2. The party goes to her home to look for clues
  3. The party interviews Lily, Rose and Mr. Ssambra
  4. The party searches for signs of the mysterious figure
  5. The party follows the cat's trail to the park
  6. The party finds the cat trapped up a tall evergreen tree
  7. The party returns the cat to Lily

Structure

Exposition

Lily goes to school at a nearby junior academy for girls.  Sometimes, Peony walks with her on the way to or from school.  It's not a long block, she can walk the route with you right now to show you!  Peony has never gotten lost on the walk before.  She didn't walk Lily to school on Friday, which isn't that unusual, but Lily was a little surprised when Peony wasn't there to walk her home.  They usually walk together for one or the other, it's rare for Peony to miss both.  When the cat wasn't at home when Lily got there, she got worried.  Lily and Rose put food outside and waited for Peony to come home over the weekend.  When that still didn't happen, Lily got very worried.  Rose tried calling around to the neighbors to find out if they'd seen her, but no luck so far.

Resolution

Peony is found in a tree in the park and brought safely home, tired, hungry and thirsty, but otherwise fine.

Components

Goals

Find the cat.

Stakes

If the cat isn't found, she might die.  If she dies or just can't be found, Lily will be very sad.

Red Herrings

The mysterious figure Mr. Ssambra and other neighbors saw lead them and the party to suspect pets are being stolen by a pet-napping ring.

Backdrops

Locations

  1. The Eagle Eye Detective Agency HQ 
  2. The Flowerbreeze House
  3. The main road from house to park
  4. Verdant Park 

Threats

wild dogs in the park

Encounters

2 Wild Dogs  
  • Dog 1: 29/29 hp, will attempt to flee at 14 hp or less
  • Round 1: charge, move double speed and attack with disadvantage 1
    Round 2: attempts a bite attack, might vs guard, if succeeds by 10+ apply stunned bane
    Round 3: attempts persistent damage bane by causing bleeding wounds with a series of rapid snaps, agility vs guard
    Round 4: attempts to knockdown bane the nearest enemy by jumping on them, might vs guard
    Round 5: attempts to bite attack either the enemy they failed to knockdown, or the next nearest enemy, might vs guard, if succeeds by 10+ apply knockdown bane
    Round 6+? Repeat from Round 1 until enemies are defeated or wild dog flees or is knocked out
  • Dog 2: 29/29 hp, will attempt to flee at 14 hp or less
  • Round 1: attempts to demoralize 1 enemy by snarling and foaming at the mouth, might vs guard
    Round 2: moves toward nearest enemy and attempts a bite attack, might vs guard, if succeeds by 10+ apply knockdown bane
    if no enemies are reachable in a single move, it instead repeats the actions from round 1 on a differen target
    Round 3: attempts to disarm bane nearest enemy by biting the hand holding the weapon, might vs guard
    Round 4: attempts to bite attack the nearest enemy, might vs guard, if succeeds by 10+ apply stunned bane
    Round 5: attempts to forced move bane an enemy if multiple are adjacent, might vs guard
    if there is only 1 enemy adjacent, it instead repeats the actions of round 4 if enemy is not stunned, or attempts a persistent damage bane by causing bleeding wounds with a series of rapid snaps
    Round 6+? Repeat from Round 1 until enemies are defeated or wild dog flees or is knocked out
Plot type
Trivial Case
Parent Plot
Related Organizations
Related Locations