Character Creation Rules in Bleeding History | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Creating a new character

    When creating a character, keep in mind a few important aspects to make it more alive and interesting. They should have history, quirks and other features that make them interesting and pleasurable to roleplay, and be roleplayed with. Consider their place of birth, how did they acquire the skills they possess. Were they already living in a playable city? Or were they from outside town, or even another country? Do they have family, close or far? What's their moral compass, and what are the dreams and goals that drive it to improve and take risks? What are your goals as a player for the character to achieve?
    We're a community that focused on the aspect of roleplaying first and foremost!

    Every character is required to have a basic backstory with character goals, and player goals.

 

Character Sheets

    Most of us use Mythweavers.
      Some of us use the pathfinder autosheet v6 on Google Sheets. Ask a DM if you want to use a different sheet. We don't use Roll20 sheets

    Starting Level

      Everyone starts at level 1.

     

    Ability Scores


     

    Alignment

      You are not restricted with the choice of your alignment, but most content is made for good and neutral characters.
      Neutral Evil and Chaotic Evil is hard to fit in, and it's not advised to be chosen by people who are afraid of loss or are inexperienced.

     

    Race

      Before you chose a race, familiarize yourself with changes to races on the server.
      Core
      • Dwarves
      • Elves*
      • Gnomes
      • Half-elves
      • Half-orcs
      • Halflings
      • Humans
      Featured
      • Aasimar
      • Catfolk
      • Dhampir
      • Dark Elves*
      • Fetchling
      • Goblin
      • Hobgoblin
      • Ifrit
      • Kobold
      • Orc
      • Oread
      • Ratfolk
      • Sylph
      • Tengu
      • Tiefling
      • Undine
      Uncommon
      • Changelings
      • Merfolk
      • Duergar
      • Gillmen
      • Grippli
      • Kitsune
      • Nagaji
      • Samsarans
      • Strix
      • Suli
      • Svirfneblin
      • Vanara
      • Vishkanya
      • Wayangs
      Other
      • Android
      • Vine Leshy [spoiler]
        • Remove Pass without Trace. Vine Leshys get the associated alternate racial trait, Grapevine, instead.Change Shape can only be used a number of times per day equal to its Constitution bonus (minimum 1).

       

    Class


     

    Traits

    • Choose three traits, that need to be of different categories. If you pick a drawback, you're allowed for a fourth trait, that can be of any category.
    • The drawback should be taken to fit the theme, not for optimization. Drawbacks need to be a disadvantage to the character.
    • Some drawbacks are also changed to scale with level.
    • Campaign traits are not allowed.

     

    Feats

      Everyone gains an extra feat at level 1, and everyone gets every feat from the Feat Tax list, that they fulfill the prerequisites for.

     

    Health Points

      At first level you get max hp, afterwards you either roll your Hit Dice, or take the average rounded up. If you roll and get below average, take the average rounded down.

     

    Starting gear

      Maximum wealth by class and occupation.

     

    Other

    • Background Skills 2 additional skill points per level are given for background skills. (These points cannot be used in adventuring skills, check the link for more info)
    • Occupation (Occupations are being reworked. Contact a GM before making a choice)
    • Fractional Bonuses for Multiclassing.

    Read this before creating a character:


Comments

Please Login in order to comment!