Creating a new character
- When creating a character, keep in mind a few important aspects to make it more alive and interesting. They should have history, quirks and other features that make them interesting and pleasurable to roleplay, and be roleplayed with. Consider their place of birth, how did they acquire the skills they possess. Were they already living in a playable city? Or were they from outside town, or even another country? Do they have family, close or far? What's their moral compass, and what are the dreams and goals that drive it to improve and take risks? What are your goals as a player for the character to achieve?
We're a community that focused on the aspect of roleplaying first and foremost!
Every character is required to have a basic backstory with character goals, and player goals.
Character Sheets
- Most of us use Mythweavers.
- Dwarves
- Elves*
- Gnomes
- Half-elves
- Half-orcs
- Halflings
- Humans
- Aasimar
- Catfolk
- Dhampir
- Dark Elves*
- Fetchling
- Goblin
- Hobgoblin
- Ifrit
- Kobold
- Orc
- Oread
- Ratfolk
- Sylph
- Tengu
- Tiefling
- Undine
- Changelings
- Merfolk
- Duergar
- Gillmen
- Grippli
- Kitsune
- Nagaji
- Samsarans
- Strix
- Suli
- Svirfneblin
- Vanara
- Vishkanya
- Wayangs
- Android
- Vine Leshy
[spoiler]
- Remove Pass without Trace. Vine Leshys get the associated alternate racial trait, Grapevine, instead.Change Shape can only be used a number of times per day equal to its Constitution bonus (minimum 1).
- For a list of available classes outside of classic Pathfinder ones, visit the 3rd Party Inclusions page.
- For a list of banned classes, visit the Banned page.
- For a list of changes to existing classes, visit the Changes to Existing Features and Classes page.
- Choose three traits, that need to be of different categories. If you pick a drawback, you're allowed for a fourth trait, that can be of any category.
- The drawback should be taken to fit the theme, not for optimization. Drawbacks need to be a disadvantage to the character.
- Some drawbacks are also changed to scale with level.
- Campaign traits are not allowed.
- Background Skills 2 additional skill points per level are given for background skills. (These points cannot be used in adventuring skills, check the link for more info)
- Occupation (Occupations are being reworked. Contact a GM before making a choice)
- Fractional Bonuses for Multiclassing.
- Some of us use the pathfinder autosheet v6 on Google Sheets. Ask a DM if you want to use a different sheet. We don't use Roll20 sheets
Starting Level
- Everyone starts at level 1.
Ability Scores
- You build your characters around 25 point buy.
Alignment
- You are not restricted with the choice of your alignment, but most content is made for good and neutral characters.
Neutral Evil and Chaotic Evil is hard to fit in, and it's not advised to be chosen by people who are afraid of loss or are inexperienced.
Race
- Before you chose a race, familiarize yourself with changes to races on the server.
Core
Class
Traits
Feats
- Everyone gains an extra feat at level 1, and everyone gets every feat from the Feat Tax list, that they fulfill the prerequisites for.
Health Points
- At first level you get max hp, afterwards you either roll your Hit Dice, or take the average rounded up. If you roll and get below average, take the average rounded down.
Starting gear
- Maximum wealth by class and occupation.
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