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Patrons

The Lesser Gods of the world of Bereir are known as The Patrons. These beings still wield great power, but they do not rival that of the Eireonic Gods. Each represents a specific aspect of life, such as writing and scribes or travelers and paths. Some the the Patrons were even created by eireonic gods to serve a specific purpose. For example, Nora, Patron Deity of Travelers and Eeret, Patron Deity of Hunters, were created by Cernu.   They are focal points of ideologies that one petitions for assistance or guidance. beings such as Arix are focal-points for people to rally to, thus more a symbol and uniting figure than guide.

Mythology & Lore

This selection of deities are not part of the Eireonic pantheon, but serve as a lesser extension of it. They all have particular interests and function as figures of worship. This status is seen as something one cannot attain by choice, or create, but only be born of special circumstances that come once every few ages.

Divine Origins

Each deity was brought into existence through a variety of means, some created by Eireonic gods and others by ascension or happenstance.

Worship

These deities are invoked by individuals or groups to aid them in an aspect of life. They primarily receive prayers spoken as they are appropriate.   It is possible to directly encounter patrons such as Teerus, which provides meditative calligraphy sessions, Nora, as she will arrive in times of need, and Garama, who travels the world performing.

Priesthood

There is no unified religion or faith surrounding these deities the same way the Eireonic gods have. They instead are specific to tasks, professions, or facets of life. Some have devoted themselves to these deities and act in their name, but most are self-appointed.

Granted Divine Powers

Arix, Patron Deity of Cities - Arix grants order and protection; rallying power for cities and civilizations.   Dais, Patron Deity of Sacrifice and Suffering - Death-dealing magics and powers that would help them ascend their stature.   Eeret, Patron Deity of Hunters - Arrows, blades, and magic that strike true, felling beasts swiftly and mercifully.   Garama, Patron Deity of Musicians - Unnatural musical ability an performance.   Harkon, Patron Deity of Secrets - Powers to accrue greater information and to withhold it.   Hitiil, Patron Deity of Outsiders and the Unwanted - Defense against the evils of the world and protection of others.   Iff, Patron Deity of Thieves - Greater stealth abilities and illusion magic.   Kurv, Patron Deity of Murder and the Guilty - Means to bring about the end of one's enemies through death magics.   Nora, Patron Deity of Travelers - Her influence, or direct intervention, help keep travelers from wandering astray, as well as affording them protection.   Rewer, Patron Deity of Metallurgy - Advanced metallurgical abilities, including magical item enhancement and fire resistance.   Teehew, Patron Deity of Farmers - Greater yield and influence over nature.   Teerus, Patron Deity of Scribes and Writers - A sharp mind and steady hand, a more honed purpose to write one's own future.   Titit, Patron Deity of Fools - Illusory magic and a special oeuvre to their performances.   Vasris, Patron Deity of Sailors - Vasris grants greater ability to withstand the tests of the ocean, and influence of its temper.

Political Influence & Intrigue

Arix is a powerful force for uniting peoples together, making many city officials look to arix as a being they wish to make promises to and uphold its' ideals.
Type
Religious, Pantheon
Alternative Names
The Lesser Deities
Demonym
Patron
Parent Organization

Articles under Patrons


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