Finding Key
Abor et Aun
Vallen Raughdon, a slighen in the Beourjen Army, has procurred the players rooms in the Red Dawn's district of Armistace, where he had arranged to meet with the Rusalken Lieutenant Key Dawston the night before. The plan was to meet Dawston at the tavern and take the eastern Blood Route back to the confederacy to begin their company's patrol, however Key never showed. Vallen recieved word from Key three days ago that he'd arrived at Armistace, so it's assumed that he's still in the city, but he never checked into the tavern.While the adventurers have never met Key, through Vallen they know that Key has been a scout for the Rusalken for almost a decade. He's a falconer, a lord of a lower noble house, and is married to the Dreamweaver. He has a young daughter and is currently living at Avill Glen.
The adventurers begin the one-shot sitting around a table with Vallen in the main hall of the tavern. Abor et Aun is a standard cozy, adventurers' tavern, and is fairly empty this early in the day. The lunch being served today is trout, potatoes, and bread, and Vallen has ordered a pitcher of Duxt mead to drink.
Vallen's Stats
STR: 14 DEX: 16 CON: 14 INT: 12 WIS: 15 CHA: 10
Skills: Perception +3, Stealth +3, Arcana +5
Languages: Common, Aveaan
Darkvision 60 feet
Monastic Training
Advantage on attack rolls against spellcasters, advantage on con saves.
Slighen
Vulnerability to poison and acid damage. Can Detect Magic.
Actions
Multiattack: Vallen makes two melee attacks.
Saber: 1d20+5 reach 5 ft, one target, 1d8+3 slashing damage.
Claw: 1d20+6 reach 5 ft, one target, 2d6+2 slashing damage.
Abor et Aun is not so lively this morning as it was when you arrived last night. Rain putters against narrow, stain-glass windows along the front of the establishment, and a serving girl is just finishing sweeping up debris from the previous night. The line of tables against the wall is empty except for the corner booth you're currently seated at. One other group is sitting at the other end of the hall: two common men and a half-orc woman in black leathers, small red writing on the sleeves of their jackets, who look like they've only recently awoken. A young woman attends the bar, mostly just curling her hair around her finger and leaning jadedly against the counter, inadvertantly showing off cleavage.
The Other Patrons
Red Dawn Mercenaries
If the party members have ever lived in Armistace, have a military or stealth background, or roll a investigation/history check (or literally ask anyone in the tavern) they find out that the trio in the dining hall are members of Red Dawn—a mercenary company based out of Armistace. The mercenaries are a bit grumpy if approached, and they haven't seen anyone by Key's description but they may suggest checking in with their gate watchers since the base is just down the street.At this point, the players can go any number of places within the city, however Vallen stands by his suggestion of asking the district guards for any records of Keys' coming or leaving. He also mentions he'd like to stop by the pharmacy on the way to the Red Dawn base, if they're heading that way.
Intro
A Few Notes:
Content Warnings: profanity, drugsWhen creating characters, there are certain factors you may want to keep in mind if aiming to be true to this world's populations and cultures:
Race
The world is predominantly populated by humans, half-elves, and half-orcs. Half-orc women are also probably not going to be adventuring, as they're on the verge of extinction, and half-orcs (all genders) can't be spellcasters.Spellcasting
While the one-shot takes place in a location where spellcasters are legal, it is illegal in other nations and so NPCs may be prejudiced/hostile depending on spellcasting class.Paladins
Oaths can only be made with the minor gods, because the three major gods are considered 'dead gods.' The minor gods are all gods in the Pantheon that aren't Casper, Axen, and Beatrix.Varza
Varza gives off a flirty persona to any players that look like they might be wealthy, as well as to those who are half-elves. If asked about Key, she says that, just like she already told Vallen, he never showed but that if they find him they should tell him to come take care of the bill for his stay last month. She then mutters about how she knows he has the money to pay, and he won't be allowed back if he's going to keep running off without taking care of his tabs.If persuaded, Varza may tell the players to check the Gullet, however she then becomes apprehensive about telling them what the Gullet actually is.
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PANGORIO
andHYPNOSIUM
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