Que'Tar the Hungering Character in Bator, The Raven's nest | World Anvil
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Que'Tar the Hungering

Lord of Madness, Lord, Terrorist Que'Tar

Divine Alterations table.
As you grow closer to the might of Que'Tar, your body responds to his madness. Roll a D6 so see what the alteration entails.
D6 Result
1 Your skin becomes similar in texture to a turtle's
2 Your hair grows into a lion's mane
3 Your nails grow into sharp claws. These claws are natural weapons with the same stats as those of Tabaxi claws
4 You grow a tail of about 8 centimetres similar in appearance to a crocodile's
5 You learn to speak Tarrasqueborn
6 Your spine grows small spikes

Divine Domains

Que'Tar is the greater god of Hunger, natural healing, magma, Tarrasques, the Tarrasqueborn, and Elemental Chaos. His dominion lies mostly within the realms of pure nature and its destructive power as well as those who enact stress upon it. His followers see his reflection within hordes of varmint that devour plantations, in the fires that devour entire forests, and in the shine of the blade as it cuts the skin, but also in the young born from those varmints, in the leaves that sprout from the saplings as they rise nourished from the ash, and in the remaining bits of scab as it falls from the healed wound.    Being the Lord of Madness also makes it so he is, technically, The god of Madness as well but that position is mostly shared between him and his cohorts in the Conjoining of the Mad Gods.

Holy Books & Codes

The worship of Que'Tar is defined by the holy scripture of Le livre de lion tortue. This 2000 page scripture tells not only of Que'Tar but of the entire Batorian pantheon, with Que'Tar in focus of course, as well as a few thousand years of mythologized history, with every word in it, supposedly, having been recorded by the 8 foreparents themselves. It is divided up into 19 different chapters, each detailing a different part of the mythology, with the first 5 detailing the Batorian creation story, the next 6 its history, if heavily mythologized, the next 5 the various gods of the Batorian pantheon, while the last 3 detail the 8 foreparents.

Divine Symbols & Sigils

Que'Tar's symbol is known as L'horrible faim or The great hunger. It is a lion's maw within which lies a swirl of purple and blue, within which lies the Star of Madness sigil. The symbol is simple and blunt, like the god it represents, and simply represents his origins, his purpose, and what he is a part of, with the maw representing his hunger and who he is, the swirl representing the specific Elemental Chaos from which he came, and the Star representing the Conjoining of the Mad Gods.

Tenets of Faith

The worshipers of The Hungering One hold on to a powerful belief in the importance of culling for natural order of things. They believe that destruction and anarchy are important to any society and ecosystem to thrive as the old walls are broken down and new ones will be build eventually. Clinging to old ways are not necessarily bad or regressive but they must be abandoned when they can't be regained in the same way that a limb must be removed once it is too infected or atrophied.   However, while his followers are adamant in the necessity of destruction they are adamantly apposed to Chaos for Chaos' sake and believe that destruction and culling should always have a purpose, be it to heal, nourish, or prevent further pain. This is, in many ways, what differentiates Que'Tar from gods such as Bane or Tiamat, who enact destruction for personal gain and to enact dominion against others and who see that as an end in and of itself, and what genuinely makes Que'Tar, as monstrous as he can be, a beneficial and benevolent force in the Multiverse as a whole.

Mental characteristics

Personal history

Ages ago, before the Elemental Chaos melded and shaped itself into the Prime Material, there was naught but Madness. This madness was, in a way, aware. It was not alive, per se, but it was conscious of the state it found itself in and the Chaos that surrounded it. Aware of the horrors of its birth, it struck itself down, tearing its own heart into three equal pieces.   Millennia old tales speak that the skin of this madness, corrupted most by the outer discordance, was driven most insane by this split and fled his brothers to the Plane of Water, where it hid among the coral covered crustaceans and tore its way into the shell of tortoises, finding some solace in the feeling of protection both gave it, but eventually escaped the cold plane and sought out a source of food. This is found in the Plane of Fire, where he flooded his surroundings with water he carried with him eternally, eating the flames and steam and reveling in the power he had over the flames while protected in his shell.   The piece was not satisfied with the light meals of the flames however, and sought out a heavier meal for, no matter how much he devoured in the Plane of Fire, he, for a reason he could not realize then, hungered greatly still. On his journey he traveled the planes he knew, through the Elemental Planes, taking rests in the Prime Material where his dreams formed the first Aberrations, until he had crossed the entire wheel and reached the damned Plane of Limbo.
In this horrid nest of senseless chaos, the piece merely felt a righteous anger fueled by his inherent hatred of Chaos in and of itself and his stomach roared to be filled. In a mad charge through the plane, all was consumed only to be pulled from his throat by itself moments earlier, or explode and damage him moments later, only to reappear outside him in a different state at the same moment. This chaos was unbearable but no matter what the piece still hungered.
Years later, during another rampage to satiate his hunger, the piece saw his surrounding rot away around him, and the beasts that dared live started to cough and vomit. These were the actions of yet another piece of the original Madness in the Elemental Chaos, a piece that had grown sickened over the years. This piece could weaken the matter that made up Limbo, making it solid in its form and possible for the original piece to devour it for some time.
These two pieces filled the void in each other, but it would be millennia more until they would be fully complete for their final brother only arrived to Limbo much much later. When the third piece did, it was a wondrous day, for not only could the brothers finally feel full, they could finally enjoy their time; after all, two is alone, but three is just like home. Again, the three rampaged and happily stuck together like siblings, as close as family could be and without a care but keeping Chaos down.
This blissful time did not last into eternity, as we all know, as, during a rampage through the central swirl of Limbo, the lair of the three brothers was stolen away from the plane and planted in the far reaches of the Prime Material by a trio of strange spirits to plug a hole in reality dug out by the Slaad. The three brothers were furious but agreed to stay their claws if they could continue to use their lair, at least for a while. This was agreed to by the three spirits and, over time, the 6 gods grew into a pantheon of their own that was recognized and endorsed by the multi-spherical powers, even gaining their own respective lairs to replace Bator as that now had grown beyond being a mere rock in Wildspace and turned into a fully fledged world.
These developments were particularly favorable to Que'Tar as he grew to be a very important figure within the overall Batorian pantheon as his position as Lord of Madness and overall active stance in the workings of the Abandoned Realm made him, in essence, the face of the Mad Gods and granted him the longest enduring active organization of worshipers that are still important on Bator today in his Ecclesia. Needless to say this activity meant he has more stories about him than any other deity besides perhaps Primus or Acr'Aldr. Most of his tales are generally of a macro scale where he battles or deal with other gods or enforces a natural law with his brute power, such as when he devoured and spit out a hurricane as it refused to destroy a city or when he prevented a volcano from erupting prematurely, but are generally focused on some conflict with foreign deities, such as his infamous defeat of Nevremeto or the less well known but none the less impressive conquest of one of the worlds of Acheron in response to the pleas of Luthic for aid against the Goblinoid Gods. These and many more illustrate the role he played in grander Batorian mythology as an enforces of the natural, and divine, laws in a way that compliments but does not compare with the way the Alliance of the Sane Gods does it.

Of course it is always essential to, when discussing the God of Hunger, discuss his children, the Tarrasqueborn, as their history, at least their earliest epochs of existence, are intrinsically linked with their great progenitor. From the times that the Tarrasqueborn were still a cultus of Troll, to when their ancient realm fell to the ground in dust, this people had done everything under the close watch of their God, being judged for every action, or so they believed. When they charged into battle the silhouette of Que'Tar was seen behind them, charging whatever god protected the enemy army himself, and when they made peace his words of approval could be heard on the wind. This companionship is said to have never stopped until The Collision forced it to, and Tarrasqueborn across the multiverse could feel his gaze upon their shoulders, quite literally for the more magically sensitive among them. This feeling of connection between father and child was, allegedly, so strong that when The Collision severed the connection between them the shock caused mass hysteria and permanent scarring across the bodies of those who survived The Collision.

 After The Collision the Lord of Madness went, in a way, mad as his mind could not reconcile the loss of all his children and he sequestered himself within the Pit of Tar for 223 years, only coming out when he had to such as when the Shadow-Vagrants invoked him and his brothers at the Pit itself, forcing all his trauma and attachment to the Tarrasqueborn lost in The Collision into a mighty obelisk of pure envy and depression which he dubbed ''La pierre des Hommes'', or ''The Stone of the Men'', which the descendants of his children would inherit when he joined them in the Abandoned Realm one day, although some say that La pierre is already upon the dead world but simply hidden from the Tarrasqueborn and other Mortals by some form of magic. After his self imposed exile within the Pit, not only was he greeted by his brothers in tears and his Pit surrounded by worshipers in awe of him and the entire Conjoining of the Mad Gods but also by the Serete, Krtsk, and Primus themselves and their Alliance who all embraced him before leaving again. Needless to say this, as well as the exorcism of all his trauma and the general improvement of life on Bator, improved his soundness of mind dramatically and he returned to the duties he so diligently performed before The Collision with much more zealotry, successfully destroying over 5 off the Abyss' layers and coming within a hundred kilometres of the Spawning Stone in Limbo before being beaten back. Ever since then, the God of Hunger and extermination has been responsible for rule of the Batorian Pantheon alongside Asmodeus, as it is separated from direct contact with Acr'Aldr, and has led countless aggressive purges of the planes of Chaos to the point where they have been beaten back to a staggering degree, all the while accepting that the Abandoned Realm will be reopened one day but that he has responsibilities elsewhere within the multiverse and only sends his agents to the Realm when he has no other responsibilites for it.

Accomplishments & Achievements

Most of Que'Tar's accomplishments were not solely his own. He has done a great many deeds on his own, of course, such as his many battles against Chaos and his continuous rule of the Conjoining of the Mad Gods for the last 4000 years but none that could compare to the ones he achieved with his brothers and other gods, such as their annihilation and banishment of the Draconic and Gigantic gods from Bator or the Elithid Genocide. But, there is one achievement that Que'Tar has accomplished himself that dwarfs all his other, self-accomplished, achievements was his battle with Acr'Aldr, the Over-Power of the Abandoned realm.

Failures & Embarrassments

The worst failure in all of Que'Tar's life was when he was first defeated. This was long ago, before Bator was even created, when Que'Tar, Baronie, and Karles were still young beings in their first rampage through Limbo. When the three Mad Gods attempted to assault the Slaad Spawning Stone Karles and Baronie had to retreat while Que'Tar was overrun by an army of White Slaad that managed to crush the lone young deity before Karles and Baronie managed to throw the Chaos Spawns off their brother and pull him away from the fight to retreat to their lair. Que'Tar was greatly disappointed with himself for being overtaken by the beasts and this wound has never healed, being something that hurts him greatly to this day.

Intellectual Characteristics

Que'Tar is not very intelligent, being oft described as a daft fool by his brother Baronie, and is very much aware of this. He lacks knowledge on strategy, resource management, and is emotionally inept but, because of this, leaves matters related to those skills to others, such as Karles and Kolas Aquath, and doesn't attempt to interfere as he knows they know what they are doing.

Morality & Philosophy

Que'Tar believes firmly in the ideas of ''Reward via adversity'' and ''Punishment for reward''. What this means is that, like his followers, he hates the idea of having anything he did not loose something else for first. He does not accept gifts, payment, nor even a compliment if he thinks he has not earned it and he holds this standard to others, including his fellow gods and his heroes.    To show how strong this idea is rooted in his mind, when he was overthrown as the Lord of Madness of the Conjoining of the Mad Gods by Karles he did not try to retake his position again, as he saw it only natural that the strongest would have to be Lord which he did not seem to be then, not even when the position moved from god to god, but when Dodenman was tricked, and murdered, by Nevremento so the latter goddess could take over the Conjoining without issue Que'Tar immediately challenged and defeated her, believing she did not deserve the position and that she should have been punished for it.

Relationships

Que'Tar the Hungering

Nemesis (Important)

Towards Nevremeto

-4
-5

Frank


Nevremeto

Nemesis (Vital)

Towards Que'Tar the Hungering

-5
-3

Dishonest


Que'Tar the Hungering

Brother/Best friend (Vital)

Towards Baronie The Immovable

5
3

Frank


Baronie The Immovable

Brother/Best friend (Vital)

Towards Que'Tar the Hungering

5
2

Frank


Que'Tar the Hungering

Brother/good friend (Vital)

Towards Karles the Recovering

5
2

Honest


Karles the Recovering

Brother/Great friend (Important)

Towards Que'Tar the Hungering

3
0

Dishonest


Acr'Aldr the Peak

Lord (Important)

Towards Que'Tar the Hungering

1
0

Frank


Que'Tar the Hungering

Duke (Vital)

Towards Acr'Aldr the Peak

5
5

Frank


Divine Classification
Greater Deity
Current Location
Species
Church/Cult
Currently Held Titles
Date of Birth
When Fire overcame Water
Circumstances of Birth
Unknown
Spouses
Siblings
Baronie The Immovable (Brother/Best friend)
Karles the Recovering (Brother/Great friend)
Children
Gender
Male
Eyes
dark red and feline
Hair
a mighty, red hot mane that wraps around his head and flows like magma down his body
Skin Tone/Pigmentation
A blend of bronze and gold
Height
700 metres
Weight
both weightless and earth shatteringly heavy
Known Languages
Que'Tar speaks every language any of his worshipers speak and does so fluently
Ruled Locations
Appears in...

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