Pact Devil
Homebrew
Pact Devil CR: 9
STR
18 +4
DEX
16 +3
CON
18 +4
INT
15 +2
WIS
14 +2
CHA
18 +4
Devil's Sight.Magicial Darkness does not impede the devil's darkvision.
Infernal Pact. The devil can forge infernal pacts between creatures, acting as a witness for such deals making verbal agreements bonding and unbreakable.
Magical Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three attacks: two with its claws and one with its horns.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
If the target is a creature other than an undead or construct, it must succeed on a DC 14 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10).
Any creature that takes an action to stanch the wound with a successful DC 14 Wisdom (Medicine) check. The wound also closes if the target recieves magical healing.
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