School of Magic Organization in Aurasong | World Anvil
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School of Magic

The School of Magic, founded at the end of the year 1003.   A school like this is something pretty unheard of in the world where some people have never even witnessed magic happen in their life times.   It has been formed by the Wizards Council in an effort to make magic somewhat less of a rarity.   The school itself is located inside a large pocket dimension made possible through the use of 6 "focus stones"; it has many points of entry via teleportation portals that bring an individual safely into the plane of existance the school is located in.
It is said a young dragon lives inside the pocket dimension and is being raised by the Wizards Council.   It teaches students of most ages, children and adults alike. Various schools of magic are being taught here such as: Arcana of Animism, Arcana of Astromancy, Arcana of Elementalism, Arcana of Luminesence, Arcana of Morticism, Arcana of Pyromancy, Arcana of Shadowmancy and Arcana of Transmutation.
The magics forbidden at this school are: Arcana of Necromancy and Arcana of Sorcery.

 

Arcana of Animism:

Animism is an Arcana of living things and their Magic potential. Mana flows through everything, from the smallest bug to the largest elephant and Animism is the branch of the arcane that harnesses these energies. Animism can control and influence animals as well as changing an arcanist’s user’s form into something more bestial and primal.  

Arcana of Astromancy:

The stars and the heavens above hold many secrets, some believing that the cosmos is the source of mana and the origin of spells. The Astromancy school embraces this belief, making the skies the subject of its study. Astromancy’s manifestations often deal with prophecy and the movement of stars, but the fury of celestial storms and plasma also play a part.  

Arcana of Elementalism:

Elementalism is perhaps the most primal, the most dangerous of the Arcana Magic. It is the power of the earth, water, plants and weather; nature’s fury unbridled and enraged. Its spells can conjure a feast for dozens of people or assault the land with frost and hail.  

Arcana of Luminesence:

The Arcana of Luminescence is probably the arcane tradition closest to being widely accepted by the populace as it is often believed to be the holy Magic derived from the god Innos. Luminescence is the lore of light, illumination and order and of all the schools of Magic it is the closest antithesis to the powers of the underworld.  

Arcana of Morticism:

The Arcana of Morticism is often wrongfully confused with Necromancy. While Necromancy deals with controlling the Supernatural and exploiting them, Morticism deals with communicating with the dead and bringing the Supernatural to peace. Morticism is generally more ‘gentle’, often involving exorcising spirits or protecting mortals from the ravages of the hereafter.  

Arcana of Pyromancy:

Fire was the spark that brought about the beginning of civilization and this remains an immense point of pride for the users of Pyromancy. The fire-based Magic of Pyromancy is flashy and a spectacle to behold, with explosions and great gouts of flame being the norm among its users. Not only does it burn foes, but it also ignites courage and strength. The Church of Innos claimed Pyromancy as one of the "holy magics" due to their fire god "Innos" having fire be one of his domains and as such has all its priests learn it in their monasteries.  

Arcana of Shadowmancy:

Sometimes, what is not visible to the eye is just as important as what is. Things are not always what they seem and the mysterious Arcana of Shadowmancy embodies this, an arcane lore about obscuring information, conjuring things that are not there and hiding things from sight. Shadowmancy can be a terrifying sight to behold, even when you not quite seeing!  

Arcana of Transmutation:

In an age of soaring churches, rumbling carts and the advent of other philosophies, people still strive to learn the secret of turning lead into gold. Though this ability has not yet been discovered, those who study the Arcana of Transmutation will likely be the first to find it. Transmutation is alchemical in nature, a Magical tradition that deals with metals and state changes.  

Arcana of Necromancy:

If there is one thing that both mages and commoners can agree on, it’s that the dead should stay dead. Death and the afterlife is too mysterious, too dangerous and too godforsaken to meddle with. However, some dark souls practice the damning Arcana of Necromancy. Necromancy is not only a way to invigorate the dead, but also to bring about unnatural chills of the grave, spiritual screams and visions of your demise.  

Arcana of Sorcery:

Commoners fear Magic of all sorts, but Sorcery is the Arcana that causes doors to be bolted, inquisitors to fear for their lives and humanity to fear their place in the world. Sorcery is the Magic of Beliar and the underworld, and it is nearly pure chaos made form. Its invocations are dark and vile, preying on humanity’s greatest fears and doubts to extreme Effect.  

Arcana of Altruism:

The Arcana of Altruism deals with assisting and invigorating one's allies. It is by far the one the most widely accepted schools of magic among the magic community, common folk that know nothing of magic still don't trust the strange words that come out of your mouth however.
Founding Date
1003
Type
Educational, School/Academy
Parent Organization

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