Spugnoir Character in Asyur | World Anvil

Spugnoir (spoon-wahr)

Spugnoir has a pet cat (tabby) named Sebbekai.

Mental characteristics

Personal history

C. 4099 M.E.
After traveling to Hommlet from a distant village, Spugnoir was kidnapped while on the road outside of town looking for ingredients. He had been in town just two days and thus no-one had noticed when he was missing for a week.    Spugnoir, and another prisoner, were saved from captivity at the hands of Orcs by a group of heroes calling themselves Bahamutian Rhapsody. Thankful for a new ally in Hommlet the group happily escorted the budding alchemist back to town.   A few months later Spugnoir would be instrumental in finding an excavation site that the Fire Temple had hoped to unearth relics from. It turns out they were successful, as when Rhapsody stormed the ruin near the Run, they discovered a dagger of ancient ceremonial design.   After these events Burne the Wizard would take Spugnoir on as his apprentice, training him for the next couple of years in the local flora and fauna of the region.
C. 4103 M.E.
During this time Spugnoir has a daughter, named Renne, with an unknown lover. It is speculated by many townsfolk that this lover lives in Daggerford and the two met through the Dutchess.
C. 4113 M.E.
One day while gathering ingredients Spugnoir ventured a little too close to a bandit camp. Spotting the brightly robed alchemist the bandits gave chase, hoping someone like Spugnoir would be worth a valuable ransom. With luck, Spugnoir ran into a group of four mercenaries, who with the quick bartering of healing potions for their imminent protection, agreed to protect the man from the coming dogs and bandits. Upon the death of all the bandits, Spugnoir returned his thanks by joining the group on their way into town, as well as helping the mercenaries past some of Burne's Badgers that where on patrol that night.    Two days later the mercenaries would find out that Spugnoir had left Hommlet again according to his guard Haunor and would be back in about 10 days, and that his 10 year old daughter Renne was in charge of the shop in her fathers absence.
Alignment
Neutral Good
Current Location
Species
Ethnicity
Dra
Age
37
Birthplace
Children
Current Residence
Gender
Male
Eyes
Brown
Hair
Red
Skin Tone/Pigmentation
White, tanned
Height
5'8"
Ruled Locations

Spugnoir

Medium @[Human](species:a6757d80-8545-4d1f-816c-8e7b63a9dbbe, Alchemist, Neutral Good

Armor Class 19 (chainmail, ring of protection +1)
Hit Points 33 7d4+17
Speed: 30 ft

STR

11
( +0 )

DEX

15
( +2 )

CON

14
( +2 )

INT

19
( +4 )

WIS

11
( +0 )

CHA

7
( -2 )

Saving Throws Con +5, Int +5
Skills Alchemy +14, Concentration +12, Knowledge (arcana) +14, Knowledge (local) +14, Perception +3
Senses Darkvision 60 ft. (with goggles of night), passive Perception 10
Languages Common
Challenge Rating 7
Proficiency Bonus +3

Spugnoir is a 5th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). he has the following artificer spells prepared:
Cantrips (at will): mage hand, fire bolt
1st level (4 slots): absorb elements, alarm, expeditious retread, healing word, ray of sickness
2nd level (2 slots): invisibility, web

Actions

Dagger. Melee Weapon Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 5 1d4+2 piercing damage.
Light Crossbow. Ranged Weapon Attack: 1d20+4 to hit, range 80/320 ft., one target. Hit: 6 1d8+2 piercing damage.
Experimental Elixir. By expending a 1st-level spell slot, Spugnoir can create a magical elixir in an empty flask he touches, which has his choice of the following effects:

  • Healing. The drinker regains 2d4+3 hit points
  • Swiftness. The drinker’s walking speed increases by 10 feet for 1 hour.
  • Resilience. The drinker gains a +1 bonus to AC for 10 minutes
  • Boldness. The drinker can roll a 1d4 and add the number rolled to every attack and saving throw they make for the next minute.
  • Flight. The drinker gains a flying speed of 10 feet for 10 minutes
  • Transformation. The drinker’s body is transformed as if by the alter self spell. The drinker determines the transformation caused by the spell, the effects of which last for 10 minutes.

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