Archer Military Formation in Asyur | World Anvil

Archer

History of Archery

Prehistoric Era

One of the most prolific hunting tools that proved very effective for killing other people. Arrows were discovered in a cave in the Nala Jungle such as sites as Tabasdy Cave, where arrowheads have been found, dating approximately -74,000 and -63,000 years ago. Archery was likely developed in several places more-or-less simultaneously and was used on every continent by all sorts of people. Until the advent of gunpowder, and even after in some cases, it was the primary light projectile weapon. Not much good for a melee fight though; therefore archers were usually integrated or protected by heavier infantry, the first combined-arms formations in the history of warfare. Over centuries archers became more specialized, eventually requiring years to become experts at their craft. But most civilizations had elite archery units that could dominate a battlefield under the proper conditions - such as against mired heavy knights at Crìochan, or bare-chested barbarians at the Vast Pinnacle, or the evil clerics and hellspawn at the Battle of Emridy Meadows.   The earliest depictions of combat, found in the themmit basin cave art of the Merithic Era, shows dwarven battles between archers. A group of three archers encircled by a group of four is found in Uamh Serin, Candida a ’chailleach, Mercantile Republic.

Late Dominadraco Era and the Old Stone Age

The oldest Dominadraco bow known from Cormanthyr was found in anaerobic layers of ice dating between -7,500 and -7,200 bp. The intact specimen is short at 0.9m (36in), has a carved D-shaped cross-section, and is made of yew wood. Ironwood wrist-guards, interpreted as natural versions of hide bracers, defining part of the bosmarian culture, and arrowheads are commonly found in bosmer graves. Arrow injuries have been found on skulls of skeletons recovered from various burial sites that date from -4,500 and -3,900 bp.

Merithic Era and the Copper Age

Chariote-borne archers became a defining feature of the early and middle Copper Era warfare, from the Themmit Desert to the Spine of the World and the Themmit Tablelands.

Middle Ancient Era and the Bronze Age

At the turn of the 1st century, Flavius Palpellius Colias wrote in his De Re Militari about the importance of archery. His reforms to focus on a master overseeing the training of a third or fourth of recruits in archery would shape the rest of the Ancient Era.

Decline of Archery

The advent of firearms eventually rendered bows obsolete in warfare. Despite the high social status, ongoing utility, and widespread pleasure of archery, almost every culture that gained access to even early firearms used them widely, to the relative neglect of archery.
"Have them bring as many guns as possible, for no other equipment is needed. Give strict orders that all men, even the samurai, carry guns."
Yami quoting Asano Yukinag to Conrad
Ongoing use of bows and arrows was maintained in isolated cultures with little or no contact with the outside world.

Recreational Revival

The Dra initiated a major revival of archery as an upper-class pursuit from about 3560 - 3610. Early recreational archery societies included the Forsakenbow Archers and the Windmanes, established in 3528. It remains a small and scattered pastime with many aristocratic societies being setup throughout the Dalelands and Cormanthyr Empire, each with their own strict entry rules and outlandish outfits.

Composition

Weaponry

Bow, quiver or bundle of arrows.
Type
Infantry
Ranks & Titles

Uamh Serin, Candida a ’chailleach.png

MPMM, page 49. Also found in VGM, page 210.

Archer CR: 3 (700 XP)

Medium humanoid, any
Armor Class: 16 (studded leather)
Hit Points: 75 ( 10d8+30 )
Speed: 30 ft

STR

11 +0

DEX

18 +4

CON

16 +3

INT

11 +0

WIS

13 +1

CHA

10 +0

Skills: Acrobatics +6, Perception +5
Senses: passive Perception 15
Languages: any one language (usually Common)
Challenge Rating: 3 (700 XP)

Actions

Multiattack. The archer makes two Shortsword or Longbow attacks.   Shortsword. Melee Weapon Attack: +6 1d20+6 to hit, reach 5 ft., one target. Hit: 7 ( 1d6+4 ) piercing damage.   Longbow. Ranged Weapon Attack: +6 1d20+6 to hit, range 150/600 ft., one target. Hit: 8 ( 1d8+4 ) piercing damage.

Bonus Actions

Archer's Eye (3/Day). Immediately after making an attack roll or a damage roll with a ranged weapon, the archer can roll a 1d10 and add the number rolled to the total.

Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards.   Some renowned archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual archer or a group of them.
1d12 Fletching
1 Feathers from an owlbear's mane
2 Cockatrice feathers
3 Axe beak feathers
4 Planetar feathers
5 Couatl feathers
6 Pegasus feathers
7 Griffon feathers
8 Vrock feathers
9 Peryton feathers
10 Dryad leaf vanes
11 Drake scale vanes
12 Stirge wing vanes

Suggested Environments

Forest, Urban

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