After Party and Torturing an Assassin

Life, Crime

1976AFA
4/9 15:00
1976AFA
5/9

With the Grand Tournament concluded, the Bloody Misfits turned first to an unresolved matter: their captured assassin.


Tiamat’s Potion Hunt

Still injured from the recent assassination attempt, Tiamat attempted to restock on healing potions. Unfortunately, the more reputable shops had been cleared out immediately after the tournament.

Instead, he found an unmarked, peculiar shop run by a little old woman with a collection of aged, questionable potions.

  • The healing potions were deeply discounted—but possibly expired.
  • When asked about poisons, she gestured to a bottom shelf labeled simply: “Might Be Poison?”
  • Tiamat, without hesitation, purchased several of them.

He later admitted his intent was to test them on their prisoner.


Dealing with the Assassin

The Misfits brought the prisoner—John—to the Crimson Anchor, the captured pirate ship now sitting unused at the docks. It was a quiet, isolated place to handle what they felt was “business.”

The interrogation began without emotion. Routine. Cold. Controlled. Even Laura, watching from the sidelines, joked about their lack of a “torture license”, casually observing as Wrack was used.

Tiamat wasted no time. Eager to test his new acquisitions, he selected one of the unlabeled vials and poured it onto the prisoner’s foot.

The result was immediate and grotesque—John’s pinky toe melted off, and he woke up screaming.

Tiamat was stopped shortly after.

But the damage had been done.


Something Isn’t Right

Despite the pain, John was lucid. He never lied. His demeanor was cooperative, almost helpful. The more the Misfits observed, the more disturbed they became.

Torgil was sent to investigate—and returned with the truth.

John had been hired to simulate an assassin for training purposes. He was never supposed to be a real threat.

And yet, something had gone horribly wrong.


Breaking the Curse

Vin, drawing on his new Paladin powers, cast Detect Evil. A foul presence lingered in John’s mind.

River confirmed the demonic influence with her own magic and made a calculated choice. She cast Remove Curse using a demonic variation of the spell—brutal, invasive, and raw.

The spell tore the curse out.

John collapsed—free.


The Truth, and the Foot

When John awoke, the Misfits questioned him again.

“I don’t know why anyone would want to hurt me,” he said. “I live in the slums. Jimmy got me the job. Last thing I remember, I went to the restroom... then everything goes blank.”

Then he noticed his foot.

He passed out again.

The party took the hint.


The Drop-Off and the Wait

The group agreed to release him back to the slums.

Vin, cautious, disguised himself as an old man and chose to keep watch for a while—just in case.

Forty-five minutes later, a figure approached with a dagger in hand.

Vin fired. One shot, one kill.

When he examined the body, it was Jimmy—described earlier by Torgil.

Vin used Detect Evil again. The influence was there.

But the life was gone.


The Afterparty

Later that night, the Misfits attended a formal celebration hosted by Lord Commander Lucian Blackveil, son of Warlord Ragnar Blackveil.

Lucian was personable and sharp—he welcomed Torgil directly, clearly impressed with his record.

  • Lilly endured an uncomfortable conversation with Nomicus, who dismissed her victory as luck.
  • Vin was flirted with by Azgora Skullcrusher, who clearly hadn't lost her interest (or her drinks).
  • River, anticipating more danger, chose not to attend—and missed out on the party’s signature ice cream.
  • Laura withdrew to the Archive and did not return.

The night passed without further incident. No new threats emerged.

But the Misfits couldn’t forget the day.

They had won.

They had been honored.

And they had tortured an innocent man.


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Main Campaign