Character Creation Information
This is a document detailing the character creation information and homebrew rules for a futuristic D&D game still set within the 5e system. Special options, restrictions or other information may apply to each individual campaign. I recommend saving a copy and filling out this Character Creation Questions sheet to help flesh out your character and backstory in a structured way.
Stats - Points Buy 27 points - Online calculator found here if you need help
Backgrounds - A list can be found below for easy reference. Additional options might be available for specific campaigns
Free Bonus Stat - After completing your character, including the bonus feat, you may add 1 point to any ability score that is 15 or lower.
• For example, if you have a 13 dexterity, you may bump it to 14.
Starting Gear - Standard
HP - Roll, with a minimum of ½ rounded down before adding Constitution (Example: A D6 is minimum 3, D8 is minimum 4 etc..).
Starting at a Higher Level - If you are starting above level 1, roll HP as per the rules above, and take the starting equipment. You get a starting amount of credits to spend on additional items as you wish. You may buy things according to Equipment.
Marauder - Comparable to Barbarian
Scoundrel - Comparable to Rogue
Shepherd - Comparable to Bard
Soldier - Comparable to Fighter
Scout - Comparable to Ranger
Tactician - Unique Support Class
Half Human
Elf
Dwarf
Orc
Android
Halfling
Skathari
Tabaxi
Tiefling
Dragonborn
Lizardfolk
Goblinoid
Starting Information
Starting Level - 1Stats - Points Buy 27 points - Online calculator found here if you need help
Backgrounds - A list can be found below for easy reference. Additional options might be available for specific campaigns
Free Bonus Stat - After completing your character, including the bonus feat, you may add 1 point to any ability score that is 15 or lower.
• For example, if you have a 13 dexterity, you may bump it to 14.
Starting Gear - Standard
Leveling and Higher Levels
Leveling - Milestone. The DM will announce that you have gained the ability to level.HP - Roll, with a minimum of ½ rounded down before adding Constitution (Example: A D6 is minimum 3, D8 is minimum 4 etc..).
Starting at a Higher Level - If you are starting above level 1, roll HP as per the rules above, and take the starting equipment. You get a starting amount of credits to spend on additional items as you wish. You may buy things according to Equipment.
Level | Starting Wealth | Max Low Power Modules | Max High Power Modules |
1st | Normal Gear | 0 | 0 |
2nd | 300 | 1 | 0 |
3rd | 900 | 1 | 0 |
4th | 1800 | 2 | 0 |
5th | 3000 | 2 | 0 |
6th | 4250 | 3 | 1 |
7th | 6250 | 3 | 1 |
8th | 9000 | 3 | 1 |
9th | 12000 | 4 | 1 |
10th | 16250 | 4 | 1 |
11th | 22000 | 4 | 2 |
12th | 29250 | 4 | 2 |
13th | 36650 | 5 | 2 |
14th | 50000 | 5 | 2 |
15th | 66250 | 5 | 2 |
16th | 86250 | 5 | 3 |
17th | 113250 | 5 | 3 |
18th | 146250 | 6 | 3 |
19th | 193250 | 6 | 3 |
20th | 253250 | 6 | 3 |
Classes
Technician - Comparable to ArtificerMarauder - Comparable to Barbarian
Scoundrel - Comparable to Rogue
Shepherd - Comparable to Bard
Soldier - Comparable to Fighter
Scout - Comparable to Ranger
Tactician - Unique Support Class
Races
If you wish to play an Alien race, pick one of the following races that best represents them. HumanHalf Human
Elf
Dwarf
Orc
Android
Halfling
Skathari
Tabaxi
Tiefling
Dragonborn
Lizardfolk
Goblinoid
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