Human
Ambitious, creative, and endlessly curious, humans have shown more drive to explore their system and the universe beyond than any of their neighbor races—for better and for worse. They’ve helped usher in a new era of system-wide communication and organization and are admired for their passion and tenacity, but their tendency to shoot first and think about the consequences later can make them a liability for those races otherwise inclined to work with them. Humans originated on Allysar prime along with numerous other races, but the rapid reproduction rates and resourcefulness led them to being one of the most dominant races among the stars. The diversity of human societies makes them both fascinating and frustrating to other races. Human settlements just a few miles apart may have wildly different governmental styles and social mores, and one faction may promote violent, xenophobic conquest while another wants only trade and friendship. If there’s anything that can be said about human society as a whole, it’s that it’s always in flux, with even the oldest cultures constantly adapting and reinventing themselves—a trait that often leads to humanity being seen as a “younger” race, regardless of the millennia it has existed
Humans have a wide range of inherited traits, such as body type, skin color, and facial features, yet these minor differences of heredity and genetics hold little significance in modern human society. Instead, humans’ tendency to adapt to their environments means that more extreme differences, such as cybernetic augmentations, alien implants, and the elongated limbs of zero-g asteroid miners, are seen as far more important than ancient geography or skin color when defining modern ethnic groups. Still, certain ancient cultural groups are still recognized.
Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the Languages of other peoples they deal with, including obscure dialects.
Speed: Your base walking speed is 30 feet.
Ability Score Increase: Two different ability scores of your choice increase by 1.
Skills: You gain proficiency in one skill of your choice.
Feat: You gain one feat of your choice.
Speed: Your base walking speed is 30 feet.
Ability Score Increase: Your Ability Scores each increase by 1.
Adaptive Trait: Desert Acclimation
You are well suited to life on hot planets and desert worlds.
Ability Score Increase - Your Constitution score increases by 1.
Heat Acclimation - You have advantage on saving throws against effects that deal fire damage, as well as to resist the effects of extreme heat.
Desert Lore - You have proficiency in either the Nature or Survival skill (your choice). Adaptive Traits: Naturalist
You are used to life in wilderness regions and planets.
Ability Score Increase - Your Dexterity score increases by 1.
Fleet of Foot - Your base walking speed increases to 35 feet.
High Stamina - You can hold your breath for twice as long as normal, and have advantage on saving throws to avoid becoming exhausted from a forced march.
Wilderness Lore - You have proficiency in either the Nature or Animal Handling skill (your choice). Adaptive Traits: Warrior
You were born into a warrior culture, and have trained with arms from a young age.
Ability Score Increase - Your Strength score increases by 1.
Martial Training - You have proficiency in medium armor and two weapons of your choice.
Martial Lore - You have proficiency in either the Athletics or History skill (your choice). Adaptive Traits: Wastelander
You have grown up in an area devastated by Gloomium and are resistant to its effects.
Ability Score Increase - Your Wisdom score increases by 1.
Gloom Resilience - You have resistance to necrotic damage.
Chary - You have proficiency in either the Insight or Deception skill (your choice). Adaptive Traits: Socialite
You are from an area that promoted culture, the arts and knowledge.
Ability Score Increase - Your Charisma OR Intelligence score increases by 1.
Skillful - You are proficient in either the Engineering or History skills, and you can read, write, and speak an extra language of your choice.
Observant - You have proficiency in either the Insight or Persuasion skill (your choice). Adaptive Traits: Scrapper
You have grown up around machinery and vehicles, and are an expert in maintaining your feet while on a moving craft.
Ability Score Increase - Your Dexterity score increases by 1.
Vehicle Equipment Training - You are proficient with one vehicle proficiency, and one tool.
On the Move - You have proficiency in either the Acrobatics or Athletics skill (your choice). Adaptive Traits: Bog Worlder
You have grown up on a water-logged world and are well suited to living in damp environments.
Ability Score Increase - Your Constitution score increases by 1.
Toxin Resistance - You have advantage on saving throws against disease, and against effects that deal poison damage.
Swamp Lore - You have proficiency in either the Nature or Survival skill (your choice).
Master of the Water - You have a swimming speed of 20 feet. Adaptive Traits: Traditions
You were raised in a society that favored meditation and self reflection.
Ability Score Increase - Your Wisdom score increases by 1.
Ancestral Tutelage - You have proficiency in either the Engineering or Medicine skill (your choice).
Tranquil Meditation - You regain one extra hit dice per long rest, up to your maximum number of hit dice.
Human Stats and Abilities
Humans of the Cosmos share similar traits but often their background, world, genetic engineering and many other factors can contribute to their abilities. Humans can pick from the Variant Human stat block from the PHB and as shown below. Alternatively, you may choose to take an Enhanced human, gaining the stats below and one set of specific traits.Variant Human
The best representation of a human by stats, this represents nearly any human you could play or encounter across the galaxy.Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the Languages of other peoples they deal with, including obscure dialects.
Speed: Your base walking speed is 30 feet.
Ability Score Increase: Two different ability scores of your choice increase by 1.
Skills: You gain proficiency in one skill of your choice.
Feat: You gain one feat of your choice.
Enhanced Human
You have chosen to adopt the specific traits of one ethnic group of humans, one with genetic enhancement, or one that has adapted over generations to a specific environment. You gain the following stat bonuses as well as one set of adaptive traits. Languages: You can speak, read, and write Common and one extra language of your choice. Humans typically learn the Languages of other peoples they deal with, including obscure dialects.Speed: Your base walking speed is 30 feet.
Ability Score Increase: Your Ability Scores each increase by 1.
Adaptive Trait: Desert Acclimation
You are well suited to life on hot planets and desert worlds.
Ability Score Increase - Your Constitution score increases by 1.
Heat Acclimation - You have advantage on saving throws against effects that deal fire damage, as well as to resist the effects of extreme heat.
Desert Lore - You have proficiency in either the Nature or Survival skill (your choice). Adaptive Traits: Naturalist
You are used to life in wilderness regions and planets.
Ability Score Increase - Your Dexterity score increases by 1.
Fleet of Foot - Your base walking speed increases to 35 feet.
High Stamina - You can hold your breath for twice as long as normal, and have advantage on saving throws to avoid becoming exhausted from a forced march.
Wilderness Lore - You have proficiency in either the Nature or Animal Handling skill (your choice). Adaptive Traits: Warrior
You were born into a warrior culture, and have trained with arms from a young age.
Ability Score Increase - Your Strength score increases by 1.
Martial Training - You have proficiency in medium armor and two weapons of your choice.
Martial Lore - You have proficiency in either the Athletics or History skill (your choice). Adaptive Traits: Wastelander
You have grown up in an area devastated by Gloomium and are resistant to its effects.
Ability Score Increase - Your Wisdom score increases by 1.
Gloom Resilience - You have resistance to necrotic damage.
Chary - You have proficiency in either the Insight or Deception skill (your choice). Adaptive Traits: Socialite
You are from an area that promoted culture, the arts and knowledge.
Ability Score Increase - Your Charisma OR Intelligence score increases by 1.
Skillful - You are proficient in either the Engineering or History skills, and you can read, write, and speak an extra language of your choice.
Observant - You have proficiency in either the Insight or Persuasion skill (your choice). Adaptive Traits: Scrapper
You have grown up around machinery and vehicles, and are an expert in maintaining your feet while on a moving craft.
Ability Score Increase - Your Dexterity score increases by 1.
Vehicle Equipment Training - You are proficient with one vehicle proficiency, and one tool.
On the Move - You have proficiency in either the Acrobatics or Athletics skill (your choice). Adaptive Traits: Bog Worlder
You have grown up on a water-logged world and are well suited to living in damp environments.
Ability Score Increase - Your Constitution score increases by 1.
Toxin Resistance - You have advantage on saving throws against disease, and against effects that deal poison damage.
Swamp Lore - You have proficiency in either the Nature or Survival skill (your choice).
Master of the Water - You have a swimming speed of 20 feet. Adaptive Traits: Traditions
You were raised in a society that favored meditation and self reflection.
Ability Score Increase - Your Wisdom score increases by 1.
Ancestral Tutelage - You have proficiency in either the Engineering or Medicine skill (your choice).
Tranquil Meditation - You regain one extra hit dice per long rest, up to your maximum number of hit dice.
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