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Weapons

For a list of weapon groups, see here.

Simple Weapons

Martial Weapons

Advanced Weapons

Specialist Weapons

Ammunition

Firearms

Siege Weapons

Special Weapon Features

Some weapons have special features in addition to those noted in their descriptions.
  • Attached: The weapon is attached to the wielder’s arm and cannot be disarmed. The wielder can wield or carry items in the hand to which this weapon is attached unless stated otherwise, but they take a –2 penalty on all precision-based tasks involving that hand (such as opening locks). An attached weapon takes a full-round action to don.
  • Automatic: In addition to making ranged attacks normally, an automatic can fire in fully automatic mode. When you make a full attack with an automatic weapon, you may attack in a cone with a range of the weapon's first range increment. This uses as much of the weapon's remaining ammunition as possible up to 20 ammunition. Roll one attack against each target in the cone, starting with those closest to you and repeating once no more new targets are left if there is any remaining ammunition. Attacks made with a weapon in automatic mode can't score critical hits. Roll damage only once, and apply it to all targets struck each time they are struck. Each attack against an individual creature in the cone uses up the same amount of ammunition or charges as taking two shots, and once you no longer have enough ammunition to attack another target, you stop making attacks.
  • Balanced: You can use a balanced weapon for two-weapon fighting as if they were a light weapon if the main hand weapon and off-hand weapon are both the same.
  • Bleed: These weapons deal bleed damage equal to the weapon's damage die reduced by two size increments.
  • Blocking: When you use this weapon to fight defensively, total defense, or with combat expertise, you gain a +1 shield bonus to AC.
  • Brace: If you use a readied action to set a brace weapon against a charge, you deal double damage on a successful hit against a charging creature.
  • Concealed: The weapon is easy to hide, granting the wielder a +4 bonus on Sleight of Hand checks to conceal it.
  • Deadly: On an attack with an unsuccessful critical hit with a weapon of this type, you roll the weapon's damage die twice when applying damage.
  • Disarm: When you use a disarm weapon, you get a +2 bonus on Combat Maneuver Checks to disarm an enemy.
  • Dismounter: When you hit a mounted oppnent with this weapon, they take a –2 penalty on their Ride check to stay mounted.
  • Distracting: You gain a +2 bonus on Bluff skill checks to feint in combat while wielding this weapon.
  • Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be used as a double weapon when wielded in this way—only one end of the weapon can be used in any given round.
  • Extended Reach: You use a reach weapon to strike opponents 15 feet away, but you can’t use it against foes within 10 feet. Because of its great length and weight, extended reach weapons can be used to attack foes in only one direction each round. You must select a cone each round before you make any attacks. The weapon threatens only foes within this cone and within its extended reach. You can’t change the area you threaten with the extended reach weapon until your next turn. While you carry the extended reach weapon pointed upward (typical for overland movement), you threaten only squares in the weapon’s reach in a cone pointed upward.
  • Finesse: When you use this weapon, you may use your Dexterity modifier instead of your Strength modifier on attack rolls with this weapon. If you carry a shield, its armor check penalty applies to your attack rolls.
  • Grapple: On a successful critical hit with a weapon of this type, you can grapple the target of the attack. The wielder can then attempt a combat maneuver check to grapple his opponent as a free action. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. You are still considered grappled, though you do not have to be adjacent to the creature to continue the grapple. If you move far enough away to be out of the weapon’s reach, you end the grapple with that action.
  • Grip: The weapon can be wielded as a two-handed weapon of a lower category (Advanced becomes Martial).
  • Impale: On a successful critical hit with a weapon of this type, you can impale your opponent on your weapon. While your opponent is impaled in this way, each time they start their turn, you deal damage equal to your weapon’s damage dice plus the extra damage dice from your weapon’s properties. As an immediate action, you can pull your weapon out of your opponent. If your opponent is ever outside your reach, you must spend a free action to let go of your weapon or pull it out of them. Your opponent can also spend a move action to pull your weapon out. When the weapon comes out, your opponent takes damage as if starting their turn impaled. While you impale your opponent with your weapon, you cannot use it to attack, and you must hold on to it.
  • Might (#): Some weapons only function in the hands of stronger users. All such weapons are made with a particular Strength score (that is, each requires a minimum Strength score to use the weapon proficiently and this number is included in parenthesis). If your Strength score is less than the strength score of the weapon, you can’t effectively use it, so you take a penalty on attacks with it equal to the difference in your strength score and the weapon's.
  • Monk: A monk weapon can be used by a monk to perform a flurry of blows.
  • Morph: You can transform a morph weapon into a secondary configuration stated by the weapon. This is a free action.
  • Mount: The weapon can be wielded with one hand while mounted. The weapon still counts as a two-handed weapon when wielded this way.
  • Multi: These weapons function as two weapons at the same time. The weapon only counts as one weapon for Two-Weapon Fighting and cannot be used for both main hand and offhand attacks.
  • Nonlethal: These weapons deal nonlethal damage.
  • Parry: When you use this weapon for a check to oppose an enemy attack, you get a +2 bonus on the check to prevent the attack.
  • Performance: When wielding this weapon, if an attack or combat maneuver made with this weapon prompts a combat performance check, you gain a +2 bonus on that check. See Gladiator Weapons below for more information.
  • Quick: You can reload this weapon as a free action regardless of the original action necessary to reload.
  • Reach: You use a reach weapon to strike opponents 10 feet away, but you can’t use it against an adjacent foe.
  • Recoil: These weapons deals 4 additional damage with all attacks. Firing a recoil weapon gives a –2 penalty to the attack roll, but if your Strength score is 18 or higher, you ignore the penalty. Attaching the weapon to a deployed bipod, tripod, or other stabilizer negates this penalty.
  • Scatter: When you use a scatter weapon, instead of a normal attack it makes a scattering shot, attacking all creatures within a cone that extends only to its first range increment. When a scatter weapon attacks all creatures within a cone, it makes a single attack roll against all creatures within the cone. Its damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. If the attack rolls threaten a critical, the critical confirms separately for each individual creature within the cone. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.
  • Shieldbreaker: When you use this weapon against opponents using bucklers, light shields, or heavy shields, you get a bonus equal to the shield's base shield bonus to AC on attack rolls.
  • Strength (#): This feature is usually only applied to ranged weapons (such as composite bows). Some weapons function better in the hands of stronger users. All such weapons are made with a particular Strength rating (that is, each requires a minimum Strength modifier to use with proficiency and this number is included in parenthesis). If your Strength bonus is less than the strength rating of the weapon, you can’t effectively use it, so you take a –2 penalty on attacks with it. For example, the default (lowest form of) composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A weapon with the Strength feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow.
  • Sunder: When you use a sunder weapon, you get a +2 bonus on Combat Maneuver Checks to sunder attempts.
  • Sweep: When you use a sweep weapon, you get a +2 bonus on actions that allow you to target multiple creatures, such as the Cleave feat and feats with Cleave as one of their prerequisites.
  • Thrown: This weapon can be thrown as a ranged attack. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range.
  • Trip: You can use a trip weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. The trip special feature also allows you to add the weapon’s enhancement bonus when using drag or reposition combat maneuvers.
  • Twinshot: When you use a twinshot weapon, each barrel can be fired independently as separate attacks, or both can be fired at once as a standard action (the attack action). If both barrels are shot at once, they must both target the same creature or object, and the weapon becomes wildly inaccurate, imposing a –4 penalty on each shot. Reloading a twinshot weapon is a standard action that reloads both barrels; the Rapid Reload feat reduces this to a move action.
  • Underwater: These weapons when used underwater ignore the penalty to attack rolls and deal full damage.

Articles under Weapons

Aklys
Generic article | Jan 29, 2025
Amentum
Generic article | Jan 29, 2025
Ankus
Generic article | Jan 10, 2025
Arbalest
Generic article | Feb 11, 2025
Arming Sword
Generic article | Jan 10, 2025
Armor Spikes
Generic article | Jan 5, 2025
Arquebus
Generic article | Jan 27, 2025
Atlatl
Generic article | Jan 29, 2025
Bardiche
Generic article | Jan 27, 2025
Bardiche Dagger
Generic article | Feb 8, 2025
Bastard Sword
Generic article | Feb 1, 2025
Baston
Generic article | Dec 28, 2024
Battle Cannon
Generic article | Feb 22, 2025
Battle Canoe
Generic article | Feb 26, 2025
Battleaxe
Generic article | Jan 10, 2025
Bayonet
Generic article | Jan 5, 2025
Beaked Greatsword
Generic article | Feb 11, 2025
Bec de Corbin
Generic article | Jan 27, 2025
Bhuj
Generic article | Jan 10, 2025
Bident
Generic article | Jan 27, 2025
Bident Sword
Generic article | Feb 1, 2025
Bill
Generic article | Jan 28, 2025
Blade Boot
Generic article | Jan 5, 2025
Blowgun
Generic article | Jan 5, 2025
Bo Staff
Generic article | Feb 11, 2025
Boar Spear
Generic article | Jan 5, 2025
Boarding Axe
Generic article | Jan 5, 2025
Bolas
Generic article | Feb 11, 2025
Boomerang
Generic article | Feb 11, 2025
Broadsword
Generic article | Jan 10, 2025
Broken-back Seax
Generic article | Feb 1, 2025
Bullet Crossbow
Generic article | Jan 5, 2025
Butterfly Knife
Generic article | Jan 29, 2025
Butterfly Sword
Generic article | Jan 5, 2025
Caestus
Generic article | Dec 28, 2024
Cat-o'-nine-tails
Generic article | Feb 5, 2025
Chain Halberd
Generic article | Feb 25, 2025
Chain Spear
Generic article | Feb 11, 2025
Chakram
Generic article | Jan 29, 2025
Chicken Sickle Saber
Generic article | Feb 25, 2025
Cinquedea
Generic article | Jan 5, 2025
Claymore
Generic article | Feb 11, 2025
Cleaver
Generic article | Apr 5, 2025
Club
Generic article | Jan 5, 2025
Composite Longbow
Generic article | Jan 29, 2025
Composite Shortbow
Generic article | Jan 29, 2025
Cross Spear
Generic article | Jan 29, 2025
Crossed Cinquedea
Generic article | Feb 4, 2025
Crossed Glaive
Generic article | Feb 25, 2025
Curved Greatsword
Generic article | Feb 25, 2025
Cutlass
Generic article | Feb 25, 2025
Dagger
Generic article | Jan 5, 2025
Dan Bong
Generic article | Jan 29, 2025
Dart
Generic article | Jan 5, 2025
Deer Horn Axe
Generic article | Feb 26, 2025
Deer Horn Knife
Generic article | Jan 29, 2025
Dire Flail
Generic article | Feb 11, 2025
Doru
Generic article | Feb 3, 2025
Double Axe
Generic article | Feb 11, 2025
Double Crossbow
Generic article | Feb 11, 2025
Double Voulge
Generic article | Feb 11, 2025
Double-chained Kama
Generic article | Feb 11, 2025
Drill Lance
Generic article | Feb 26, 2025
Dueling Dagger
Generic article | Jan 5, 2025
Eagle Beak
Generic article | Feb 7, 2025
Emeici
Generic article | Jan 29, 2025
Estoc
Generic article | Feb 3, 2025
Executioner's Sword
Generic article | Jan 27, 2025
Falcata
Generic article | Feb 25, 2025
Falchion
Generic article | Feb 25, 2025
Falx
Generic article | Feb 25, 2025
Fauchard
Generic article | Feb 11, 2025
Fighting Fan
Generic article | Jan 29, 2025
Flailpole
Generic article | Feb 11, 2025
Flamberge
Generic article | Jan 27, 2025
Flying Talon
Generic article | Jan 29, 2025
Gastraphetes
Generic article | Feb 9, 2025
Gauntlet
Generic article | Dec 28, 2024
Gladius
Generic article | Jan 5, 2025
Glaive
Generic article | Jan 29, 2025
Glaive-guisarme
Generic article | Jan 28, 2025
Grappling Hook
Generic article | Feb 11, 2025
Great Cleaver
Generic article | Feb 11, 2025
Great Epee
Generic article | Feb 11, 2025
Great Macuahuitl
Generic article | Feb 4, 2025
Great Morgenstern
Generic article | Feb 11, 2025
Great Pick
Generic article | Jan 27, 2025
Great Spear
Generic article | Feb 11, 2025
Great Swordspear
Generic article | Feb 11, 2025
Greataxe
Generic article | Jan 27, 2025
Greatbow
Generic article | Feb 11, 2025
Greatclub
Generic article | Jan 27, 2025
Greatlance
Generic article | Feb 11, 2025
Greatsword
Generic article | Feb 11, 2025
Guisarme
Generic article | Jan 27, 2025
Halberd
Generic article | Jan 27, 2025
Hanbo
Generic article | Dec 28, 2024
Hand Crossbow
Generic article | Feb 11, 2025
Handaxe
Generic article | Jan 5, 2025
Handwraps
Generic article | Dec 28, 2024
Harpoon
Generic article | Feb 13, 2025
Heavy Crank Crossbow
Generic article | Feb 11, 2025
Heavy Crossbow
Generic article | Jan 5, 2025
Heavy Flail
Generic article | Jan 27, 2025
Heavy Flak Crossbow
Generic article | Feb 11, 2025
Heavy Mace
Generic article | Jan 5, 2025
Heavy Needle Crossbow
Generic article | Jan 5, 2025
Heavy Pick
Generic article | Jan 10, 2025
Heavy Shield
Generic article | Jan 10, 2025
Heavy Three-head Flail
Generic article | Feb 11, 2025
Heavy Wrist Launcher
Generic article | Feb 11, 2025
Hook Hand
Generic article | Jan 5, 2025
Hookblade
Generic article | Jan 5, 2025
Hooked Axe
Generic article | Feb 4, 2025
Hooked Lance
Generic article | Jan 27, 2025
Horse Bow
Generic article | Feb 11, 2025
Hurlbat
Generic article | Jan 29, 2025
Javelin
Generic article | Jan 5, 2025
Jitte
Generic article | Jan 5, 2025
Katar
Generic article | Jan 5, 2025
Kerambit
Generic article | Jan 5, 2025
Kestros
Generic article | Feb 11, 2025
Khopesh
Generic article | Feb 25, 2025
Kilij
Generic article | Feb 25, 2025
Knobkerrie
Generic article | Feb 4, 2025
Knuckle Axe
Generic article | Jan 29, 2025
Knuckles
Generic article | Feb 6, 2025
Kriegsmesser
Generic article | Feb 5, 2025
Kris
Generic article | Jan 29, 2025
Kukri
Generic article | Jan 5, 2025
Kumade
Generic article | Jan 5, 2025
Kunai
Generic article | Jan 5, 2025
Kusarigama
Generic article | Feb 11, 2025
Kyoketsu Shoge
Generic article | Feb 11, 2025
Lance
Generic article | Feb 9, 2025
Lasso
Generic article | Feb 11, 2025
Launching Crossbow
Generic article | Feb 11, 2025
Light Crank Crossbow
Generic article | Feb 11, 2025
Light Crossbow
Generic article | Jan 5, 2025
Light Flail
Generic article | Jan 10, 2025
Light Flak Crossbow
Generic article | Feb 11, 2025
Light Hammer
Generic article | Jan 5, 2025
Light Mace
Generic article | Dec 28, 2024
Light Needle Crossbow
Generic article | Jan 5, 2025
Light Pick
Generic article | Jan 6, 2025
Light Shield
Generic article | Jan 6, 2025
Light Three-head Flail
Generic article | Feb 5, 2025
Longbow
Generic article | Jan 29, 2025
Longhaft Axe
Generic article | Feb 11, 2025
Longspear
Generic article | Jan 10, 2025
Longsword
Generic article | Feb 9, 2025
Lotus Sword
Generic article | Jan 27, 2025
Lucerne
Generic article | Jan 27, 2025
Machete
Generic article | Jan 6, 2025
Macuahuitl
Generic article | Jan 10, 2025
Madu
Generic article | Jan 29, 2025
Mambele
Generic article | Jan 29, 2025
Mancatcher
Generic article | Feb 11, 2025
Maul
Generic article | Jan 27, 2025
Maulaxe
Generic article | Jan 29, 2025
Meteor Hammer
Generic article | Feb 11, 2025
Misericorde
Generic article | Jan 29, 2025
Monk's Spade
Generic article | Jan 27, 2025
Morning Star
Generic article | Jan 5, 2025
Murakumo
Generic article | Feb 25, 2025
Naginata
Generic article | Jan 27, 2025
Net
Generic article | Feb 11, 2025
Nine-Ring Broadsword
Generic article | Jan 10, 2025
Nine-section Whip
Generic article | Feb 5, 2025
Nodachi
Generic article | Jan 27, 2025
Odachi
Generic article | Feb 25, 2025
Pale Hammer
Generic article | Feb 7, 2025
Parrying Dagger
Generic article | Jan 6, 2025
Pata
Generic article | Jan 10, 2025
Pickaxe
Generic article | Jan 27, 2025
Pike
Generic article | Jan 27, 2025
Pilebunker
Generic article | Feb 22, 2025
Pilum
Generic article | Jan 29, 2025
Plançon
Generic article | Jan 27, 2025
Punching Dagger
Generic article | Jan 5, 2025
Quadrens
Generic article | Jan 29, 2025
Quarterstaff
Generic article | Jan 5, 2025
Ranseur
Generic article | Jan 27, 2025
Rapier
Generic article | Jan 10, 2025
Reinforced Butting Helmet
Generic article | Jan 29, 2025
Repeating Hand Crossbow
Generic article | Feb 11, 2025
Repeating Heavy Crossbow
Generic article | Feb 11, 2025
Repeating Light Crossbow
Generic article | Feb 11, 2025
Rope Dart
Generic article | Feb 11, 2025
Rotary Gun
Generic article | Jan 27, 2025
Sai
Generic article | Jan 29, 2025
Saif
Generic article | Feb 25, 2025
Sansetsukon
Generic article | Jan 27, 2025
Sap
Generic article | Jan 29, 2025
Scizore
Generic article | Jan 10, 2025
Scorpion Whip
Generic article | Jan 29, 2025
Scythe
Generic article | Jan 29, 2025
Sea-knife
Generic article | Jan 6, 2025
Serpent Spear
Generic article | Feb 8, 2025
Seven-branched Sword
Generic article | Feb 11, 2025
Shamshir
Generic article | Feb 25, 2025
Shortbow
Generic article | Jan 29, 2025
Shortspear
Generic article | Jan 5, 2025
Shortsword
Generic article | Jan 6, 2025
Shotel
Generic article | Feb 25, 2025
Shotel Staff
Generic article | Feb 25, 2025
Shuriken
Generic article | Feb 11, 2025
Sibat
Generic article | Jan 10, 2025
Sica
Generic article | Jan 29, 2025
Sickle
Generic article | Jan 10, 2025
Sling
Generic article | Feb 11, 2025
Snapdagger
Generic article | Feb 8, 2025
Spear
Generic article | Jan 5, 2025
Spear-sling
Generic article | Jan 29, 2025
Spiked Club
Generic article | Feb 8, 2025
Spiked Gauntlet
Generic article | Dec 28, 2024
Spiked Heavy Flail
Generic article | Jan 27, 2025
Spiked Heavy Shield
Generic article | Jan 10, 2025
Spiked Heavy Three-head Flail
Generic article | Feb 11, 2025
Spiked Light Flail
Generic article | Jan 10, 2025
Spiked Light Shield
Generic article | Jan 6, 2025
Spiked Light Three-head Flail
Generic article | Feb 5, 2025
Spiral Rapier
Generic article | Feb 5, 2025
Spring Blade
Generic article | Jan 5, 2025
Star Chakram
Generic article | Jan 6, 2025
Switchblade Knife
Generic article | Jan 6, 2025
Switchscythe
Generic article | Feb 11, 2025
Sword Cane
Generic article | Jan 10, 2025
Sword Lance
Generic article | Feb 11, 2025
Swordbreaker
Generic article | Jan 29, 2025
Swordspear
Generic article | Feb 5, 2025
Taiaha
Generic article | Feb 5, 2025
Tekko-kagi
Generic article | Jan 29, 2025
Temple Sword
Generic article | Feb 5, 2025
Tepoztopilli
Generic article | Jan 27, 2025
Tetsubo
Generic article | Feb 11, 2025
Tetsubo-bobo
Generic article | Feb 22, 2025
Threaded Cudgel
Generic article | Feb 8, 2025
Throwing Axe
Generic article | Jan 6, 2025
Throwing Hammer
Generic article | Feb 13, 2025
Throwing Shield
Generic article | Feb 11, 2025
Tiger Fork
Generic article | Jan 27, 2025
Tonfa
Generic article | Jan 6, 2025
Tongi
Generic article | Feb 5, 2025
Trèfle Hammer
Generic article | Feb 11, 2025
Tri-Bladed Katar
Generic article | Jan 6, 2025
Trident
Generic article | Jan 10, 2025
Trident Axe
Generic article | Feb 11, 2025
Trident Spear
Generic article | Feb 11, 2025
Triple Tooth Hammer
Generic article | Feb 11, 2025
Tube Flail
Generic article | Jan 27, 2025
Twin Serpent Spear
Generic article | Feb 11, 2025
Twinblade
Generic article | Feb 11, 2025
Twinscythe
Generic article | Feb 25, 2025
Uchigatana
Generic article | Feb 5, 2025
Uchigatana Twinblade
Generic article | Feb 25, 2025
Unarmed Strike
Generic article | Jan 2, 2025
Urumi
Generic article | Feb 7, 2025
Voulge
Generic article | Feb 7, 2025
Voulge Dagger
Generic article | Feb 8, 2025
Wahaika
Generic article | Feb 5, 2025
Wakizashi
Generic article | Jan 29, 2025
War Axe
Generic article | Jan 10, 2025
War Kama
Generic article | Jan 29, 2025
War Mattock
Generic article | Jan 27, 2025
War Pick
Generic article | Jan 10, 2025
War Scissors
Generic article | Feb 11, 2025
War Sickle
Generic article | Feb 25, 2025
War-shield
Generic article | Jan 29, 2025
Warhammer
Generic article | Jan 10, 2025
Weapon Groups
Generic article | Feb 26, 2025
Weighted Spear
Generic article | Jan 6, 2025
Whip
Generic article | Feb 5, 2025
Whirling Saw Glaive
Generic article | Feb 11, 2025
Winged Greataxe
Generic article | Feb 11, 2025
Wooden Stake
Generic article | Jan 5, 2025
Wrist Launcher
Generic article | Feb 11, 2025
Zanbato
Generic article | Jan 28, 2025
Zweihander
Generic article | Feb 11, 2025