Meteor Hammer
Statistics (Meteor Mode)
Cost 10 gp Weight 10 lbs.
Damage 1d6/1d6 (small), 1d8/1d8 (medium), 2d6/2d6 (large); Critical x2; Range —; Type bludgeoning; Special double, multi, trip
Category two-handed; Proficiency advanced
Weapon Groups double; flails
Description
This weapon consists of one or two spherical weights attached by a 10-foot chain. You whirl the weights and wrap them around an opponent’s body. If you succeed at a trip attempt with a meteor hammer, you can drag your opponent 5 feet closer to you rather than knocking her prone. You may use this weapon in two different ways: In meteor mode you use it as a double weapon, while in fortress mode you cannot use it as a double weapon but gain blocking and reach. Switching between these two modes is a free action decided at the start of your turn.
Statistics (Fortress Mode)
Damage 1d6 (small), 1d8 (medium), 2d6 (large); Critical x2; Range —; Type bludgeoning; Special blocking, multi, reach, trip
Category two-handed; Proficiency advanced
Weapon Groups flails