Statistics
Cost 1 gp Weight 2 lbs.
Damage 1d2 (small), 1d3 (medium), 1d4 (large); Critical x2; Ranged —; Type slashing; Special disarm, nonlethal, reach, trip, see text
Category one-handed; Proficiency advanced
Weapon Groups whips
Description
A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with a 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).
Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon. You can’t wield a whip in two hands in order to apply 1-1/2 times your Strength modifier to damage rolls.