Scarnza Geographic Location in Arcathia: The new Order | World Anvil
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Scarnza

Geography

The northern lands of Scarnza, said to be formed as a the claw of a dragon, which tears it's nails through a bleeding mountain heart.   It's a land as wild and tempestous as it's people, filled with tall and sparkling mountains, and rolling green hills. Surrounded by the cliffs and great fjall that tower above the thousand rivers and sails. From fjords brimming with life, to the marshes as treasonus as the summer ice. A continent and it's many isles, mysterious like the southern lakes, yet seasonous as it's winter tales.   The stories of Scarnza are many, often filled with great horror, ceaseless cold and dangers a-plenty, yet the skalds still sing hymns to it's beauty and fervor. Should their tales be heard, heed the call and see it's natural art, for Scarnza has far more to behold than wasteland snow.

Ecosystem

From ravens to wyverns, dragons and draki.
From salmon, to serpents, orca and lindworms.
From foxes to wolves, worgs and bears.     Untamed, unclaimed and never chained. The wilderness of Scarnza remains free for only the brave. From the smallest of squirrel, the largest of oaks. A wilderness that will test your valor, your will. A nature that demands you give all your might and harness your skill. An ecology that all weakness it kills, while the strongest of spirit and mind it will give.   Skald hymn of stoicism

History

Blood in the snow, ravens and wolves feasting on the remains, such is the past of Scarnza, and the present. This land is ravaged by war, ever since the days where the world was one and the heroes of old still walked the lands.   These temples and totems of the old ones still stand strong to this day, and can be found filled with lore and stories from eras dating from the ancient past of humanity's first baby steps to that of the present date. Sadly, most of the world see Scarnza as nothing more than a cold wasteland filled with mongrels and barbarians ready to raid and plunder at the first scent of blood. An ignorance that has cost many civilizations dearly.
Type
Subcontinent
Included Organizations
Related Ethnicities
Characters in Location
Related Tradition (Primary)
Inhabiting Species
Related Myths

Kingdoms

Norvik:

  A country which spanns the thumb of Scarnza. This narrow landscape filled with evergreen forests, taigha and tundra is the home to some of the finest sailers, conquers and vikingr that the world has ever known. Heeding the call of King Gunnar Ragnvaldson the Unwavering, they seek to conquer Peregeronias greener pastures and ripe farmlands for their own winning.  

Middenholm:

  The large landmass spanning the middle claw of Scarnza. It stretches from the southern shores, through the many rivers and lakes, and up to the cold Deadlands. It's current King, Harldr Blacktooth the merciless, seek to unite all the north underneath his banner, so that they may together storm and conquer the elven and human kingdoms in the lands down south.  

Gautrland:

  The ravaged and torn little finger of Scarnza. This southern kingdom is the smallest of the Northerner domains and is surrounded from all sides by hostile territories, dragonkin and vicious beastlike marauders that march through the white and ashen lands. Underneath their untitled king, Erök. With the eastern clans now united and standing strong underneath a banner that spot many curious alliances, the Gautr seek to purge the north from hostile invaders.  

Bleikrgoth:

  A rocky island that can be found just outside the northwestern coast of Scarnza. This volcanic landmass is the home to some of the deadliest beasts of the continent, both in terms of animals and their raider clans, ruled by King Runar Steinnhjarta. This kingdom seeks nothing else than war and carnage and wont stop for anything to expand their bandit empire to the four corners of the world.

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