Spellbound Sleuths Organization in Arc - Tus | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Spellbound Sleuths

The wizards who view murders as problems with solutions.

The name Spellbound Sleuths refers to a group of investigator-wizards that operate within the Inkflow District of Solaris, the capital city of the Kingdom of Crendameth. The members of this organization tend to view an individual crime as a problem with a specific solution, as if they were putting together a puzzle. Though usually slow, the organization's success rate has given way to their permanent position as the law enforcing group within Inkflow. 

The Sleuths specialize in solving murders. Through a combination of magic, philosophizing and observation, Spellsleuths are wont to find the truth hidden under the subterfuge of a murder, leading them to the culprit with almost unerring precision.

Structure

The organization's highest position is that of the Savant Spellsleuth, who nominally holds the group's reins. While not necessarily the eldest or wisest of members, the individuals that find themselves in this position are oftentimes very talented investigators who are able to form connections from sound logic and little evidence. These are chosen by a council of Superiors, who manage the Sleuths' more bureaucratic aspect. Below them lie the Trailfinders, investigators who have solved fifty or more cases while in service. Finally, the lowest rung of the Spellbound Sleuths corresponds to the Quillscratchers, who serve as regular agents. 

All of the groups described above, however, have the duty (and, most of the time, the interest) to continue solving cases, regardless of their rank and occupation.

Culture

The people of the Inkflow District view the Sleuths as a legitimate law-enforcing organization, albeit one whose methods produce methods rather slowly. In the rest of Solaris, however, the Sleuths are often ridiculed or belittled as a group of senile wizards attempting to find something to do with their time. 

At the core of the organization's beliefs is that any crime (specifically murders) lies a problem, and all problems, according to them, have solutions. This detached approach to law enforcement allows for an almost non-existent bias towards criminals.

Public Agenda

The Spellbound Sleuths have the goal of investigating all murders that happen within the Inkflow District with the outwards promise that 'Not a one goes without being apprehended'. Some of their members are zealous in their pursuit of justice for those who kill others, choosing to act as judge and jury when the trail leads them to the guilty party.

Assets

The Sleuths' greatest asset is their members, all of which are required to be experienced scholars of the arcane or active members of any of the officially recognized investigative guilds in the city of Solaris. Because of the inherent might found within their magic and the (normally) higher-than-average intellect found within their ranks, Sleuths can oftentimes think of several cases at once, using spells to aid them in their quest for the truth.

Another great boon to the organization is their headquarters within the Inkflow District, which houses the exact records of all investigations ever performed and the report as to who handled it, the method used and how the case was resolved. Using an archiving apparatus known simply as the Casefinder, any Sleuth can easily find any document they choose to look for, Also within these headquarters, one can find ample storage rooms, interior gardens and apothecaries used to obtain the materials necessary to prepare potions and cast certain powerful spells. 

Finally, their most important asset is the free reign they are given to enforce the law in the Inkflow District, wherein they are not to be disrupted by the city's Steelcloaks.

History

The Spellbound Sleuths originally started because of a specific murder case that occurred on the night of the 5th of Hero's Rest, 138 BE, when a student of the Stonepillar Academy was brutally killed within the institute's grounds. After no answer on behalf of the city's guards or the Oblivion Lord, a group of disgruntled scholars set out to solve the murder, using magic to uncover clues that would lead them to the culprit. When it was discovered that it was a member of the Steelcloaks, the wizards turned them in. Impressed by their efficiency and amused at their haphazard investigative force, the Commander of the White Rock Guard at the time, whose name has since been redacted from all historical record, allowed them to continue overseeing the law enforcement of the Inkflow District. 

Since then, the Sleuths have made a reputation for themselves as a slow-working group of would-be investigators with a remarkable success rate over the years. The ridicule that they have received has almost always come from within the Academy itself and from citizens of Solaris from outside the District, viewing them as older individuals looking for something to do with all their spare time. This notion would surface once more and remain relevant whenever they failed to solve a case, or went about it in too roundabout a way.

Their most famous case is one which involved many a group of investigators, all lead by the now renown ranger Derazt Qor'Dunna, where they searched for the answer to the string of gruesome murders that were happening within the capital's walls. With the aid of the Sleuths, Qor'Dunna was able to secure the leads necessary to find the dens of depravity where the killings took place, eventually leading to the individual responsible for the wanton commerce of the Pleaseme drug, which caused people to contract Crimsonlust, a condition that makes people extremely violent and awakens a need for blood within them. The Sleuths' contributions were not lost on the ranger, who constantly refers to them as "The most unorthodox, self-absorbed and brilliant group of people I've had the need and pleasure to work with".

To this day, the Sleuths operate as they always have, lending their aid in missing persons cases in the aftermath of Underking Vrandil's Seige.

By Wit, Will or Wisdom.

Founding Date
Founded one hundred and sixty-four years ago, on the 7th of Hero's Rest.
Type
Government, Law Enforcement
Alternative Names
Wand-brandishing vigilantes
Training Level
Trained
Veterancy Level
Veteran
Demonym
  • Silvercapes
  • Spellsleuth
Leader
Leader Title
Parent Organization
Location

Remove these ads. Join the Worldbuilders Guild

Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!