Ironfoot Inn
As you approach the Ironfoot Inn nestled within the heart of the Ironward Quarter, the ambiance of industry and resilience permeates the air. The inn stands as a bastion of dwarven craftsmanship, its stout stone walls bearing the marks of time and tradition. Adorned with banners depicting ancient runes and symbols of craftsmanship, it exudes a sense of pride and heritage. A sturdy wooden sign, weathered by years of wind and snow, proudly displays the image of an anvil and hammer, marking the entrance to this esteemed establishment.
The surroundings echo with the rhythmic clang of hammers on anvils and the hiss of bellows, hinting at the bustling forges and workshops that populate the district. A faint scent of coal and metal lingers in the air, mingling with the savory aroma of hearty meals cooking within. Despite the industrial backdrop, the Ironfoot Inn stands as an oasis of warmth and hospitality amidst the bustling streets, beckoning travelers and locals alike to seek shelter from the cold northern winds and partake in the legendary comforts offered within its walls.
Purpose / Function
Ironfoot Inn Menu:
Breakfast Options:
- Ironfoot Omelette: A hearty omelette filled with diced ham, cheddar cheese, and bell peppers, served with crispy hash browns and toast. - 8 gold pieces
- Dwarven Breakfast Platter: Scrambled eggs, sausage links, bacon, and roasted potatoes, served with a side of biscuits and gravy. - 10 gold pieces
- Steel-cut Oatmeal: Thick and creamy oatmeal served with your choice of toppings, including brown sugar, honey, nuts, and dried fruit. - 6 gold pieces
Lunch Options:
- Ironfoot Burger: A juicy beef patty topped with melted cheese, caramelized onions, lettuce, and tomato, served on a toasted bun with fries. - 12 gold pieces
- Miner's Stew: A hearty stew made with tender chunks of beef, root vegetables, and savory herbs, served with crusty bread. - 10 gold pieces
- Dwarven Deli Sandwich: Your choice of roasted turkey, ham, or roast beef, piled high on freshly baked bread with lettuce, tomato, and your choice of cheese, served with chips. - 8 gold pieces
Dinner Options:
- Ale-braised Pork Shank: Slow-cooked pork shank braised in a savory ale broth, served with mashed potatoes and roasted vegetables. - 14 gold pieces
- Dwarven Meat Pie: A hearty pie filled with seasoned ground beef, carrots, and peas, topped with flaky pastry crust, served with a side salad. - 12 gold pieces
- Grilled Salmon: Fresh salmon fillet seasoned with herbs and lemon, grilled to perfection and served with rice pilaf and steamed broccoli. - 16 gold pieces
Room Prices:
- Single Room: - 20 gold pieces per night
- Double Room: - 30 gold pieces per night
- Quadruple Room: - 50 gold pieces per night
- Six-Person Suite: - 70 gold pieces per night
Livery and Stable Fees:
- Stabling for a Single Horse: Daily Rate - 7 gold pieces
- Stabling for a Pair of Horses (Tandem): Daily Rate - 12 gold pieces
- Stabling for a Team of Four Horses (Wagon Team): Daily Rate - 20 gold pieces
Storage Fees for Carts, Sleds, and Carriages:
- Cart or Sled Storage: Daily Rate - 5 gold pieces
- Carriage Storage: Daily Rate - 10 gold pieces
Architecture
Main Area:
As you step through the sturdy wooden door of the Ironfoot Inn, you find yourself in a warm and welcoming main area. The space is dominated by a large stone fireplace, its flames casting a flickering glow across the room and filling the air with a comforting warmth. Plush armchairs and cozy couches are arranged around the fireplace, inviting guests to relax and unwind after a long day of travel. The walls are adorned with dwarven tapestries and decorative shields, showcasing the rich heritage and craftsmanship of the Ironward Quarter. A long wooden bar stretches along one side of the room, where patrons can enjoy a mug of ale or hearty meal served by the friendly staff.Interior of Each Type of Room:
The single rooms are cozy and compact, furnished with a comfortable bed, a small writing desk, and a sturdy wardrobe for storing belongings. The double rooms are slightly larger, with two twin beds or a queen-sized bed, as well as additional seating and storage space. The quadruple rooms feature bunk beds or two queen-sized beds, accommodating larger groups or families traveling together. The six-person suites are the most spacious, with multiple bedrooms, a communal living area, and private bathroom facilities. Privy: The privy is a modest but clean space, equipped with several wooden stalls divided by sturdy partitions for privacy. Each stall contains a simple wooden bench and a bucket of sawdust for sanitary purposes. A small window lets in a dim shaft of light, while a faint scent of lavender lingers in the air from the fragrant soap provided for washing up.Kitchen:
The kitchen is a bustling hive of activity, filled with the savory aromas of cooking food and the clatter of pots and pans. Skilled chefs move about with precision, preparing hearty meals and delicious treats for the inn's guests. Shelves lined with jars of spices and ingredients line the walls, while large hearths and ovens provide ample cooking space. A long wooden table serves as a central workspace, where ingredients are chopped, mixed, and prepared with care.Common Area:
The common area is a spacious and inviting room, furnished with comfortable seating and tables for dining and socializing. Soft lanterns cast a warm glow across the room, while shelves filled with books, games, and musical instruments offer entertainment for guests. A large hearth provides additional warmth and ambiance, with a crackling fire casting dancing shadows on the walls.Bar:
The bar is a lively and bustling space, with rows of wooden stools lining the polished counter. A wide selection of ales, wines, and spirits are displayed on shelves behind the bar, while barrels of ale and kegs of mead are stacked against the walls. A friendly bartender stands behind the counter, ready to pour drinks and engage patrons in lively conversation.Office:
The office is a small but organized room tucked away behind the main area, furnished with a sturdy wooden desk and comfortable chair. Shelves filled with ledgers and account books line the walls, while a quill and inkwell sit atop the desk for record-keeping. A large map of the Ironward Quarter hangs on one wall, marked with important landmarks and points of interest. A locked chest in the corner contains valuables and important documents, safeguarded by the innkeeper.Defenses
Staff 1:
Name: Thrum Job: Head Chef Race: Dwarf Age: 140 Sex: Male Physical Description: Thrum is a stout dwarf with a broad frame, his muscular arms bearing the scars of countless kitchen mishaps. He sports a bushy brown beard and a bald head, with a twinkle of mischief in his dark brown eyes. Accent/Tone of Voice: Thrum speaks with a thick dwarven accent, his voice booming and jovial as he shouts orders and cracks jokes with the kitchen staff. View of Players: Thrum views the players with a mixture of skepticism and curiosity, wary of outsiders but willing to give them a chance to prove themselves. Quirks: Thrum has a penchant for experimenting with new recipes and ingredients, often incorporating exotic spices and flavors into his traditional dwarven dishes. He is fiercely protective of his kitchen and takes great pride in his culinary creations. Quest Hook: Thrum tasks the players with sourcing rare ingredients for a special feast he plans to prepare for an upcoming celebration at the inn. He provides them with a list of exotic foods and herbs, promising a handsome reward for their efforts.Staff 2:
Name: Lidara Job: Stablemaster Race: Tabaxi Age: 30 Sex: Female Physical Description: Liara is a lithe and graceful tabaxi with sleek fur the color of burnished gold. Her emerald green eyes sparkle with intelligence and wit, and her long tail sways lazily behind her as she moves. Accent/Tone of Voice: Liara speaks with a smooth and melodious voice, her words flowing like music as she tends to the inn's stables and cares for the horses. View of Players: Liara is curious about the players, intrigued by their diverse backgrounds and experiences. She treats them with kindness and respect, eager to learn more about their travels and adventures. Quirks: Liara has a deep bond with the horses under her care, communicating with them through a combination of gestures and soft whispers. She is an expert rider and enjoys teaching others the art of horseback riding. Quest Hook: Liara asks the players to help her track down a group of bandits who have been preying on travelers along the nearby roads. She suspects they may be hiding out in a remote cave or hideout, and she offers to lend them horses for their journey in exchange for their assistance in apprehending the bandits.History
Patron 1:
Name: Goril Race: Dwarf Age: 120 Sex: Male Physical Description: Gorin is a stout and weathered dwarf with a thick beard of silver-grey hair and piercing blue eyes. He wears practical clothing suited for traveling, with a sturdy cloak draped over his shoulders. Accent/Tone of Voice: Gorin speaks with a deep and gravelly voice, his words laced with the rich cadence of dwarven speech. View of Players: Gorin regards the players with a mix of curiosity and caution, sizing them up as potential allies or adversaries. He values loyalty and honesty above all else and respects those who prove themselves capable and trustworthy. Quirks: Gorin has a love for storytelling and enjoys regaling others with tales of dwarven heroism and adventure. He carries a small pouch of polished stones with him, each one engraved with a rune symbolizing a different aspect of dwarven culture. Quest Hook: Gorin seeks assistance in locating a lost relic—an ancient dwarven hammer said to be buried in the depths of a nearby mountain range. He offers to share the spoils of any treasure they find in exchange for their help.Items on Person:
50 gold pieces A handful of polished stones A rusty iron key A tattered map of the surrounding areaPatron 2:
Name: Nola Race: Elf Age: 200 Sex: Female Physical Description: Lyra is a graceful elf with flowing golden hair and luminous green eyes. She wears elegant robes adorned with intricate nature motifs, and a silver pendant hangs from a chain around her neck. Accent/Tone of Voice: Lyra speaks with a melodious voice and a faint elven accent, her words carrying an air of wisdom and grace. View of Players: Lyra regards the players with curiosity and interest, intrigued by their adventures and eager to learn more about the world beyond her woodland home. Quirks: Lyra has a deep connection to nature and enjoys spending time outdoors, communing with the spirits of the forest and tending to her garden of rare herbs and flowers. She carries a small vial of enchanted water with her, said to have healing properties. Quest Hook: Lyra seeks assistance in protecting a sacred grove from encroaching darkness—a malevolent force that threatens to corrupt the land and its inhabitants. She offers to share her knowledge of nature magic with the players in exchange for their help.Items on Person:
120 gold pieces A vial of enchanted water A sprig of mistletoe A carved wooden figurine of a unicornPatron 3:
Name: Thelonius Race: Human Age: 35 Sex: Male Physical Description: Thelonius is a tall and lean human with dark hair and piercing grey eyes. He wears fine clothing adorned with ornate jewelry, and a silver dagger hangs from his belt. Accent/Tone of Voice: Thelonius speaks with a smooth and polished voice, his words dripping with charm and charisma. View of Players: Thelonius regards the players with a mixture of curiosity and suspicion, sizing them up as potential allies or rivals in his quest for power and wealth. Quirks: Thelonius has a talent for persuasion and enjoys playing mind games with those around him, manipulating others to further his own agenda. He carries a small pouch of enchanted dice with him, said to bring luck to those who roll them. Quest Hook: Thelonius offers the players a lucrative opportunity to join him in a daring heist—a plan to steal a priceless artifact from a wealthy noble's mansion. He promises them a generous share of the spoils in exchange for their assistance.Items on Person:
156 gold pieces A pouch of enchanted dice A silver locket containing a lock of hair A sealed letter with a wax seal
Founding Date
3267
Type
Inn
Parent Location
Owner
Ruling/Owning Rank
Comments