Reeja Nurana Hestui

Statblock
Reeja CR 1/2 (XP 200)
Herm draco-hydra Dragonblood Nanocyte 1
N Medium humanoid(reptilian, draconic)
Init +0;Senses: darkvision 60 ft;Perception +0;
DEFENSE
HP: 12(6 class + 6 racial) ; SP: 9(6 class + 3 Con) ; RP: 4 (half level(min 1) + 3 key ability)
EAC 10; KAC 10; (+0 Dex, +0 EAC, +0 KAC, +0 size)
Fort +5; Ref +0; Will -2
Defensive Abilities: energy resistance(cold 5)
OFFENSE
Speed: 30 ft, fly 30 ft(clumsy)*
Melee: unarmed strike +2(1d3+1 B nonlethal), Gear Array Longsword +2 (1d8+1 S; analog)
Ranged: azimuth laser pistol +1(1d4 F, burn 1d4 on crit), Gear Array Tactical Numbing Beam +1 (1d6 C; nonlethal)
Space: 5 ft; Reach 5 ft
Offensive Abilities: breath weapon(1d6 cold, 20 ft line), gear array
STATISTICS
Str 13(+1) Dex 10(+0) Con 17(+3) Int 15(+2) Wis 07(-2) Cha 13(+1)
Base Atk +1;
Skills: Acrobatics +4, Computers +6, Diplomacy +2, Engineering +6, Medicine +6, Perception +2, Piloting +4, Survival -1;
Feat: tactful advisor
Languages: Common
Key Ability Score: Con
Other Abilities: nanite array, nanite surge, primary nanite faculty(regeneration), primary faculty technique(reactive repair)
Gear: azimuth laser pistol, battery(2), credstick(530 Cr)
GEAR
Gear Array Basic Medkit: Reeja can use this kit to attempt a DC 25 Medicine check to treat deadly wounds.
Gear Array Binder Restraints: Reeja can use these to restrain two limbs on a helpless, pinned, or willing, creature. A creature can escape them with a DC 21 Acrobatics check.
Gear Array Tactical Numbing Beam: This weapon deals nonlethal cold damage. It can be fired 20 times before its battery must be recharged or replaced. Its range increment is 50 feet.
SPECIAL ABILITIES
Darkvision: Dragoborn can see in the dark up to 60 feet.
Draconic Mein: Dragonborn receive a +2 racial bonus to Intimidate skill checks.
Dragon Breath: Dragonborn have retained the dragon breath of their draconic heritage. Once per day as a standard action, dragonborn can breathe 20-foot line of dragon breath that deals 1d6 points of energy damage (Reflex save for half damage). The type of energy is determined by the dragonborn’s parentage as follows: acid (black, copper, or green), cold (silver or white), electricity (blue or bronze), fire (brass, gold or red). The dragon breath ability is renewed after resting for 8 hours, although these hours do not need to be consecutive.
Dragon Wings: Shi has a set of wings capable of limited flight, but until 5th level, shi must land at the end of each turn.
Energy Resistance: Dragonborn gain resistance 5 to the same energy as their dragon breath.
Fearless: Dragonborn gain a +2 racial bonus on all saving throws against fear effects.
Keen Senses: Dragonborn receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Dragonborn are proficient with longswords and bastard swords.
  Tactful Advisor: You provide succinct but effective advice when aiding allies. Benefit: When you aid another, if the result of your check is 20 or higher, you provide an additional +1 enhancement bonus to your ally’s skill check.
  Nanite Array (Ex): As a move action, Reeja can direct the nanites in hir body to adopt one of three arrays. They maintain that array until shi directs them to a different array, shi falls unconscious, or shi ends hir turn more than 10 feet from the array.
Sheath Array: Reeja’s nanites reinforce hir body, granting hir a +1 Enhancement bonus to Reflex saving throws, and a +1 insight bonus to two of the following skills, chosen when shi forms the array: Acrobatics, Athletics, Sleight of Hand, or Stealth.
Gear Array: Reeja’s nanites can shape themselves into a single piece of equipment, chosen from the following options: a tactical numbing beam, a standard longsword, a basic medkit, an engineering tool kit, or binder restraints. If Reeja has the requisite number of hands free to wield them, shi can grab and begin using them automatically. Otherwise, they float in hir space for 1 round, and then drop. If the item requires a battery, Reeja can have it absorb and automatically load one appropriately sized battery when shi creates it. These items appear in Reeja’s combat statistics and gear prefaced with “Gear Array.”
Cloud Array: Reeja’s nanites can spread out in a faintly visible cloud that fills 4 contiguous squares, at least one of which must be adjacent to hir. The cloud remains stationary, although Reeja can reconfigure it as a move action, allowing hir to move the cloud; one square must remain in the same space, but the rest can move to remain contiguous. When Reeja takes a guarded step, shi can move 10 feet (rather than 5 feet) as long as shi begins and ends this movement either within or adjacent to the cloud.
Nanite Surge (Ex): Four times per day, Reeja can empower hir nanite arrays with a surge. Reeja can use a Nanite Surge to form or switch a Nanite Array as a swift action. If Reeja uses a Nanite Surge while creating a Sheath Nanite Array, shi gains 1 temporary Hit Point. This temporary Hit Point is lost when hir Sheath Array ends (if shi hasn’t taken damage since shi gained it.) If Reeja uses a Nanite Surge when forming a Cloud Nanite Array, the Cloud provides concealment that grants a 10% miss chance; Reeja’s attacks ignore this miss chance.
Reactive Repair (Ex): Reeja can direct hir nanites to reinforce hirself or an ally. As a swift action, Reeja can target hirself, or an ally either adjacent to hir, or adjacent or within hir Cloud Array. For 1 minute, or until the target begins their turn no longer adjacent to hir or adjacent to or within hir cloud array, the target gains fast healing 1, except that the ability restores Stamina Points instead of Hit Points. Whenever the target regains a Stamina Point from this ability, they also gain 1 temporary Hit Point that stacks with temporary Hit Points gained from this ability, but not with other temporary Hit Points. When the effect ends, the target loses any temporary Hit Points gained from this ability.

  Faction track
Klein's Folk
{-2}□□□□□□{-1}□□□□{+0}■□□□{+1}□□□□□□{+2}□□□□□□□□{+4}□□□□□□□□□□{+8}

Born in the ASF as one of the demonstrator species for fast neurons, Reeja grew up into becoming a bioscientist and, eventually, joining the IXS program.

View Character Profile
Species
Children
The Tale of the H. G. Wells