Fujiokan Species in Aquila Palaxis | World Anvil

Fujiokan

Known to some as "Monsters", the Fujiokan is the generally accepted term for this collection of creatures derived from the same baseline gene-stock, but given wildly different traits, based upon their intended environment.
  Due to their connection with the planet Fujioka, many of them are well-aware that they were born as part of a worldwide attraction, though some fringes of society have chosen to intentionally ignore this information, and form a culture all their own in spite of it. The names of the individuals responsible for the creation of these creatures were lost in the Blackout, but, their legacy lives strong in their creations.
 

Types / RPG Information

Playable Race

Ability Adjustments: +2 to one score, determined by Monster classification

Hit Points: Varies by classification

Size and Type: Size varies per classification, though they are usually humanoid with both the Fujiokan and a special classification-based subtype.

Low-light vision(Ex): Most Fujiokan Monsters have at least enhanced vision, though some do have additional sensory packages.

Natural Weapon(Ex): Many Fujiokans have built-in offensive capabilities, though what the "weapon" is, is something that varies from species to species. Regardless of what it is, this "weapon" counts as a special unarmed strike that deals lethal damage, doesn’t count as archaic, and threatens squares. Fujiokans gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).



  • Amphibian
  • Choryu
  • Juryu
  • Elder Dragon
  • Gaju
  • Garyu
  • Herbivore
  • Hiryu
  • Kokaku
  • Leviathan
  • Lynian
  • Kochu
  • Piscine
  • Jaryu
  • Kyokaku
  • Wingdrake
  Known Creatures
 

Belios Wyvern

Playable Race

Ability Adjustments: +2 Dex

Hit Points: 6

Size and Type: Belios wyverns are humanoids with the Fujiokan and Hiryu subtypes.

Low-light vision(Ex): Most Fujiokan Monsters have at least enhanced vision, though some do have additional sensory packages.

Light Sensitivity: Sudden bright light has a chance of rendering you dazzled for 1d4 rounds, or 1 round if you succeed a DC10 Will save. Easing into lighter areas, or having light gradually turned up, though still uncomfortable, do not require such saves.

Natural Weapon(Ex): Many Fujiokans have built-in offensive capabilities, though what the "weapon" is, is something that varies from species to species. Regardless of what it is, this "weapon" counts as a special unarmed strike that deals lethal damage, doesn’t count as archaic, and threatens squares. Fujiokans gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).

Belios Movement(Ex): Belios wyverns possess a land speed of 30 feet, and a fly speed of 30 with average maneuverability. Prior to 5th level, though, a Belios must end their turn on the ground. In addition, a Belios in flight cannot use any handheld weapons, as their arms act as the wings for flight.

Ice Breath: As a standard action, a Belios wyvern can breathe a 30-foot line of frost that deals 1d6 cold damage. At 3rd level, a Belios wyvern adds 1-1/2 × his character level to the damage. A creature in the cone can attempt a Reflex save for half damage (DC = 10 + half the Belios's character level + his Constitution modifier). A Belios can't use this ability again until he has taken a 10-minute rest to recover Stamina Points.


 

Cuga Wyvern

Playable Race

Ability Adjustments: +2 Dex

Hit Points: 4

Size and Type: Cuga wyverns are humanoids with the Fujiokan and Hiryu subtypes.

Low-light vision(Ex): Most Fujiokan Monsters have at least enhanced vision, though some do have additional sensory packages.

Sneaky: Cuga wyverns are excellent masters of discretion, and gain a +2 racial bonus to Stealth checks.

Natural Weapon(Ex): Many Fujiokans have built-in offensive capabilities, though what the "weapon" is, is something that varies from species to species. Regardless of what it is, this "weapon" counts as a special unarmed strike that deals lethal damage, doesn’t count as archaic, and threatens squares. Fujiokans gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).

Cuga Movement(Ex): Cuga wyverns possess a land speed of 30 feet, and a fly speed of 30 with average maneuverability. Prior to 5th level, though, a Cuga must end their turn on the ground. In addition, a Cuga in flight cannot use any handheld weapons, as their arms act as the wings for flight.

Natural Kunai: A Cuga wyvern's tail quills can be dislodged once per round as an attack action. Their sharpness affords them 1d4 lethal damage. A Cuga only has as many as 5 + Constitution modifier quills per day. On a critical hit, the quills deal 1d4 bleed damage.


 

Falk Dragon

Playable Race

Ability Adjustments: +2 Con

Hit Points: 6

Size and Type: Falk dragons are humanoids with the Fujiokan and Elder subtypes.

Low-light vision(Ex): Most Fujiokan Monsters have at least enhanced vision, though some do have additional sensory packages.

Agile: Falk dragons are naturals at flight, using their unique thruster-like wings to adjust their airborne escapades, but this also applies to their movement on the ground. +2 racial bonus on Acrobatics.

Natural Weapon(Ex): Many Fujiokans have built-in offensive capabilities, though what the "weapon" is, is something that varies from species to species. Regardless of what it is, this "weapon" counts as a special unarmed strike that deals lethal damage, doesn’t count as archaic, and threatens squares. Fujiokans gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).

Falk Movement(Ex): Falk Dragons possess a land speed of 30 feet, and a fly speed of 30 with average maneuverability. Prior to 5th level, though, a Falk must end their turn on the ground; at 5th level, their maneuverability bumps to perfect, as well.

Natural Thrusters: A Falk dragon possesses 3 thruster limbs that make up their wings, each of them can be overcharged to create a burst of red flame that deals 1d6 Fire damage. A Falk can use this a number of times a day equal to 2+ their Constitution modifier. On a critical hit, the burst of flame deals Burn 1d4.


Geographic Distribution
Material herein is (c) Capcom, applied to my setting without intent of profit. All rights reserved.
I intend only to try and spin a potentially interesting tale around these elements.
Some text may be copied, referenced, and/or modified from the Monster Hunter wikia