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The Laws of Aquatica Homebrew
Aquatica has been the playground for young gods, demigods, and omnipotent races (at least they thought they were). The Chaos Wars also had many deleterious effects from the result of magic and science reacting badly with each other causing wild magic storms. These wild magic storms had horrific results all over the globe and throughout the system.
Some of the effects include
- altered gravity
- dimension, time, and plane shifts
- mutations
- forced devolution/evolution
- extreme temperature and weather shifts
- lessening or increasing magic in certain areas
- restricting magic/science/psionics in certain areas
- flooding of the world because of water portals opening from the Plane of Water
- planar shadowing in areas (like Teranik)
Cosmology
The Aeonians (children of light, an ascended race that became godlike) used it as their playground to teach their young to use their abilities. One of them even awakened Aquatica to sentience.
Principal Geography & Features
This is a water world, with many large islands and small continents in an archipelago across the equator and a south pole below. There are many volcanoes and desert waste on the southern continent. It is very biodiverse, not one island is the same.
The Skylands were thrown into the sky and now there are floating islands, lakes, and rivers flying around.
Initial Active Setting
I started with the galaxy, the world, then the continents.