Scope
The motivation behind building Aquatica Homebrew
This is my homebrew world. I'm writing it up myself, adding items from many different worlds, rule systems, books, movies, etc.
The goal of the project
This will be for my own homebrew world, eventually, so I can write it as a book, adventures, and a campaign world.
Aquatica Homebrew's Unique Selling point
This is about letting my imagination fly. Its my world so I can create things how I want to.
Theme
Genre
Aquatic has been a world in conflict since the Atlanteans arrived. They brought science to the world, but also war, slavery, and many other hardships. They uplifted many races just for use as slave labor and addicted many to GSD.
The world was wracked in the war when many decided to rebel which caused the Chaos Wars. The Astralus backed this war and helped the young races, mostly from the background. The war finally ended with the ruin of the Atlantean civilization and exiling off-planet. So depending on the location, the technology varies from low to high tech, magic, or anywhere in-between.
Reader Experience
This all depends on the location. Terranik is a nightmarish, terrifying location. On the other hand, Sylvania can feel mystical, normal, or scary in turn. Many places like the Skylands are in the throes of scientific, magic, or magitech technology. Other places are still primitive (iron age), renaissance, steam age, etc. Some locations despise magic, technology, or both.
Aquatic is a world of contradictions, you can be on one Atlantia and see the ruins of the ancient Atlantean society, but travel to Sylvania and be engulfed in magic, then travel to some of the smaller islands to see mutated races such as the animalfolk, meet dragons, demons on Terranik or see magitech in the Skylands.
Reader Tone
My world started bright and primordial, fell into darkness during the Chaos Wars, and after fell into decline, then promising to become bright again. It all depends on the current timeline that quests are happening in. The world of Aquatica can be very difficult to live in. There is extreme weather, dangerous animals. dark civilizations, but also bright and engaging adventures.
Recurring Themes
Fantasy, steampunk, and gamaworld mashup.
Character Agency
Many characters are basically paragons of their race. Their quests can be epic and world-changing, only be working in the background or anything in between.
Focus
Races
creatures
societies
characters
Drama
Slavery
conflict
love interests
racism
mutations
sickness