Mousefolk are small humanoid-like animalfolk. Some are great scholars, warriors, and craftsman. Mousefolk are often likened to the halfling race for their demeanor and curiosity. Despite their bestial appearance, mice are internally closer to halflings than rats.
This is true as they are descended from mutated halfling stock.
Mousefolk look like a cross between a halfling and a mouse, but that is just superficial. Most are peaceable creatures, but they will protect their own. A few in every generation are destined for greatness and become the peoples' champions.
Genetics and Reproduction
Mousefolk gestation lasts 3-4 months, a the mothers bears 1-6 pups with an average of 3.
Growth Rate & Stages
They are weaned 1 month later and begin eating solid food. Mousefolk grow quickly and are mature at 2 years old.
Ecology and Habitats
Any temperate land.
Dietary Needs and Habits
Mousefolk are mostly vegetarian although them won't pass up a good fish or cheese.
Mousefolk usually live in large extended families under the same roof. They are very social and like living near each other.
They have short wide faces, a button nose, large ears and whiskers.
Geographic Origin and Distribution
Most Mousefolk live on Animus, but they are also found on Sylvania and Avalonia.
They are of average intelligence
Perception and Sensory Capabilities
Lowlight vision, and keen senses
Civilization and Culture
Their names are usually very simple, often only a first name except when something important happens and then a descriptor is added.Male: martin, mortimer, jarvis, hugo, gonff, arthen, mattimeo, ardek, cador, bryak, mattais, kenal, kenver, olyver, luke Female: cornflower, daisy, columbine, lowen, beryan, derwa, jenifry, aria, amelia, isla, lily, rose, mia, orla
Average Technological Level
Mousefolk are a developing Iron Age culture.
Major Language Groups and Dialects
Mousin and Common. They can learn: Dwarven, Elven, Gnome, Goblin, Halfling and Sylvan
Common Etiquette Rules
They are generous and friendly to all but enemies.
Mousefolk changed in a similar way to the Kangu, but their trigger was being caught in an affected rainstorm. Their change was mostly an increase in intelligence, speech and an extended lifespan.They quickly put their new cranial capacity to use by building structures, arms and armor to protect themselves from the roving hordes of vermin.
- Genetic Ancestor(s)
- Scientific Name
- Homo Mus musculus
- 20 years
- Average Height
- 3 ft
- Average Weight
- 40 lbs
- Average Physique
- Adventurous mousefolk are slim and wiry, but homebodies tend toward chubbiness.
- Body Tint, Colouring and Marking
- Most Mousefolk fur are in various shades of brown, but they can also be gray, white or black. Their underbelly usually is of a lighter shade of their main color, commonly white. Their feet coloring usually matches their underbelly.
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