Ioth Academy Curriculum in Anacra | World Anvil

Ioth Academy Curriculum

It's no easy task raising a mage. Here's a list of classes students take during their tenure at Ioth Academy    

First Year

Red Robes   Fundamental Arcana Steps of Spellcasting Reading & Writing Arithmetic
Elective Benefit
Arts & Crafts +1 Tool Proficiency
Completion: Level 2  

Second Year

Orange Robes   Somatic Exercises Principles of Arcana Syntax of Magic Reading, Writing, Arithmetic  
Elective Benefit
Herbalism Intelligence (Nature) or Tool Proficiency: Herbalists Kit
Magical History Intelligence (History), or advantage on Intelligence (History) checks involving mages and magic
Elemental Studies Advantage On Intelligence (Arcana) checks regarding The Elements
Spiritualism Intelligence (Religion) or Advantage on Intelligence (Religion) checks to identify entities
  Completion: Level 3

Third Year

Yellow Robes   Spell Theory Taxonomy of Magic Discipline Logic & Rhetoric
Electives Benefits
Alchemy Tool Proficiency: Alchemist's Supplies. Craft Potions
Runic Alphabets Advantage on Intelligence checks involving Runes. Craft Scrolls
Planar Metageometry Advantage on Intelligence checks involving the Four Kingdoms
Supernatural Philosophy Advantage on Intelligence checks to identify magical creatures
Completion: Level 4  

Fourth year

Green Robes   Traditions of Magic Arcane Self Defense Spell Formulae Metaphysical Education
Electives Benefits
Etiology Advantage on Intelligence checks involving Dawn Magic
Draconic Studies Language (Draconic)
Advanced Elemental Studies Feat: Elemental Adept
Artifice Feat: Artificer Initiate.
Completion: +1 Intelligence, Wisdom or Charisma

Fifth Year

Blue Robes  

Core Classes

Course Teacher Description Exam 1 Exam 2
Arcane Theories & Proofs Acacius The theory side of Spell Matrices. This class teaches more advanced fundamentals of magic, asking students to explain how magic works on a large/worldwide scale as well as on a small, micro scale. To pass this class, you need to be able to model and predict how magic will flow or behave under various conditions. Intelligence (Arcana) & Wisdom (Insight) OR Charisma (none)oh wait Intelligence (Investigation) & Wisdom (Perception)
Numerology Tana Raulnor Magic has a lot of math. Anacra is built on a pattern of Four. Glyphs and runes can change based on how they're aligned with each other. Spell matrices require precise construction. The more complex the magic you're trying to work, the greater the risk that math will be involved. Intelligence (Arcana) & Intelligence (Investigation) Intelligence (Nature) & Wisdom (Insight)
Spell Matrices Iebrus Gulm A prerequisite to casting Second Circle magic, Spell Matrices teaches students how to build more complex energy structures. It involves not only book knowledge and complex theories, but mental focus and discipline. Intelligence (Arcana) & Dexterity (Sleight of Hand) Dexterity (Acrobatics) OR Strength (Athletics), and Wisdom (Insight) OR Constitution Save
World Studies Bethrynna Cogarraigh This is a comprehensive overview of the world outside the academy. It focuses on the history of the world and brings students up to speed on the various cultures of the Sunswept Lands, both nearby and abroad. Intelligence (History) & Intelligence (Religion) Wisdom (Insight) OR Charisma (Persuasion) & Intelligence (Nature)
 

Electives

Elective Teacher Description Benefit Exam 1 Exam 2
Otherworld Studies Ceobotun Advantage on Intelligence checks involving Fey or the Otherworld Intelligence (Arcana) & Intelligence (Wisdom)
Underworld Studies Nasima Advantage on Intelligence checks involving the Underworld Intelligence (Arcana) & Intelligence (Wisdom)
Overworld Studies Krec Advantage on Intelligence checks involving the Sky Kingdom Intelligence (History) & Intelligence (Nature)
History and Tactics of Battle and Warfare Inril Untermauler Advantage on Intelligence (History) checks involving battles and armies Intelligence (History) & Wisdom (Insight)
 

Completion Bonus

  Gain +1 Cantrip  

Sixth Year

Indigo Robes   Binding & Wards Arcane Self Defense II Spellcraft Second Circle Theory
Elective Benefit
Illusion Learn one Illusion spell
Divination Learn one Divination spell
Enchantment Learn one Enchantment spell
Abjuration Learn one Abjuration spell
Completion: Level 5      

Seventh Year

Violet Robes   Independent Study Cosmological Metaphysics Focus & Focii Esoterra
Elective Benefit
Transmutation Learn one Transmutation spell
Evocation Learn one Evocation spell
Necromancy Learn one Necromancy spell
Conjuration Learn one Conjuration spell
Graduation: Title of Mage.

Continued Studies

  After completing their seven years of initial studies, students may graduate as Mages. They may choose to enroll in one of the Towers of Wizardry, choosing a focus and pursuing an advanced degree. They may also apply for an apprenticeship, working directly with a Master at the academy. Either of these paths may allow them to receive the title of Magus.   To receive the title of Master, a Magus must create a new spell, magic item, or major contribution in their field of specialty, then submit their findings to the High Circle. The High Circle may accept the applicant as a Master and bestow upon them the recognition their work deserves, as well as access to even more restricted information and resources.   The title of Archmage is reserved for those who have mastered the Third Circle of magic. If you have to ask if you're an archmage, you're not an archmage.

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