Prism, the City of Rainbows
Prism, City of Rainbows is the only bastion of civilization in Ammolae. Its shining walls shimmer with the colors of the different gemstones embedded in it, casting rainbows out into the world at every hour during the day.
This is the birthplace of the Ray. It is the last place they have had to fall back to, surviving only thanks to the fortifications of the city and the protection of their gods. The city is kept very clean and always bustling. Though densely populated, crime is almost unknown because the Ray closely keep the rules for fear that a war within their own race would wipe them out. The penalties for breaking the law can be very harsh.
The city is broken up into districts that are closely tied to one God and the minor Gods under it. Undeclared Ray will be seen living anywhere freely, but those who have chosen a God will generally move into the district nearest that Temple.
Adventurers may not own property in Prism, but they may rent on a semi-permanent basis.
This is the birthplace of the Ray. It is the last place they have had to fall back to, surviving only thanks to the fortifications of the city and the protection of their gods. The city is kept very clean and always bustling. Though densely populated, crime is almost unknown because the Ray closely keep the rules for fear that a war within their own race would wipe them out. The penalties for breaking the law can be very harsh.
The city is broken up into districts that are closely tied to one God and the minor Gods under it. Undeclared Ray will be seen living anywhere freely, but those who have chosen a God will generally move into the district nearest that Temple.
Adventurers may not own property in Prism, but they may rent on a semi-permanent basis.
Government
Prism is ruled by the Council which has one member from each of the 7 temples and a member from the Guild.
There are no taxes as each Temple upkeeps their district. Tithing is expected from everyone who lives in that district, which makes it basically a tax, just not in name.
Laws are simple in this city. The revolve around not harming others, stealing from them, damaging property, or disrupting their life.
Defences
Prism is surrounded by a massive wall. Not only is the wall well made with proper battlements, it is protected by a series of gems implanted into the wall that create a rainbow of magic light that shimmers every so often. It perfectly guards the city from any attackers, and in an emergency the districts outside the city will be evacuated and the people will crowd into the city proper for protection.
Industry & Trade
NOTE: Maybe have a breakdown based on what each district specializes in for industry.
Infrastructure
NOTE: talk about the farms, the river (is there a place that makes boats? for instance) , the indigo district (tanneries and any other innovations).
Guilds and Factions
NOTE: Add more on the Adventurer's Guild (small blurb) and each religion and how they interact.
History
NOTE: Expand on history from introduction
200 years ago, the 7 created New Beginnings and crafted the
Architecture
It is classically medieval, mostly stucco buildings with thatch roofing. There are several brick buildings with clay or wooden shingles.
The Temples in each district are made from a marble veined with the corresponding colors.
Alternative Name(s)
The Rainbow City, New Beginnings
Type
Large city
Population
112,000
Characters in Location
Related Reports (Primary)
Related Plots
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