Skyships and warmachines are both available to anyone with the coin, though the most prolific races in the worlds have signature vessels and production. Individual ships may vary, but these vessels are available in stock configurations for purchase. Rules for these vessels can be found in the Hyperlanes book, except as noted here. In general, costs, statistics, etc. will be the same. -Convert all damage types back to fantasy rules (heat = fire, electricity = lightning, radiation = radiant, concussion = thunder, bludgeoning = it’s still blunt force trauma) -All listed Gambits and Tricks will be swapped out for their spell counterparts -skyship weapons are considered martial weapons for proficiency purposes. Piloting with proficiency requires piloting (sky vehicles). -Repairs and machine interface rolls are handled with the Arcana skill. -If some shit doesn’t make sense, talk to me about it. For instance, in Hyperlanes the Invasion Ship holds thousands of troops and is listed as Medium size soooooo we’re changing that. -SHIP SIZES use the following chart to indicate how much space your vessel takes up. Small - less than 50 x 50 x 50, probably closer to thirty feet in length Medium - around 50 x 50 x 50 Large - around 100 x 100 x 100, though likely not filling all dimensions. Huge - around 150 x 150 x150 Gargantuan - at least 200 x 200 x 200, but could be larger -Whoever holds the attunement item is automatically attuned to the primary pilot console. Anyone else who uses different stations in the ship will need to attune to those separately Certain gambits translate into spells, which are listed here.