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Human Vessels

Humans are the most diverse species in both worlds, and the Empire reflects only a small portion of them. Other human ship designs vary widely, but a small handful of designs have proven so popular that they’ve become associated with human engineering.   Wolf (Stock Starfighter from Hyperlanes; appearance is the Y-Wing from Star Wars) Size: Small Speed: 7 squares (FTL, space) AC: 18 HP: 230 Saves: Dexterity, Constitution, Wisdom Cost: 190,000 gp Resistant to lightning damage Vulnerable to attacks from behind Battle Station A: Piloting, Sensors, Gunnery Quad Laser Cannon 5/10, dealing 4d10 fire per hit. Grants the Spray Fire gambit. Battle Station B: Engineering, Piloting Grants Seeker Missiles gambit   Turtle (Light Freighter from Hyperlanes; appearance is the Dynamic freighter from Star Wars) Size: Medium Speed: 6 squares (FTL, space) AC: 17 HP: 290 Saves: Dexterity, Constitution, Strength Cost: 180,000 gp (book says 18k, typo!) Resistant to radiant damage Vulnerable to attacks from foes receiving help from 2 sources Battle Station A: Piloting, Sensors, Gunnery Side Laser Cannon 5/10, dealing 2d10 fire. Grants the Close Maneuvers gambit. Battle Station B: Piloting, Sensors, Gunnery Side Laser Cannon 5/10, dealing 2d10 fire. Grants the Search Pattern gambit. Battle Station C: Engineering, Sensors Grants Lay of the Land gambit Battle Station D: Gunnery Heavy Laser Cupola, 6/12 dealing 3d10 fire. Grants Spray Fire gambit.   Falcon (Pirate Ship from Hyperlanes; appearance is the YT-1300 from Star Wars) Size: Large Speed: 8 squares (FTL, space) AC: 17 HP: 340 Saves: Dexterity, Constitution, Wisdom Cost: 300,000 gp Resistant to fire damage Vulnerable to attacks from foes being helped by 2 others. Battle Station A: Piloting, Sensors, Gunnery Main Laser Cannon 4/8, dealing 3d12 fire per hit. Grants the Search Pattern gambit. Battle Station B: Engineering Grants Liberation gambit Battle Station C: Gunnery (x2) Ion cannon, 5/10, deals 2d12 electricity and target must make Strength save or be restrained for 1d6 rounds or until pilot makes the save on a subsequent turn. Grants Spray Fire gambit.   These vessels are heavily modified Mastodons, purchased from the dwarves and refitted with superior equipment. Though this variant is common, another version uses fire damage and includes the Nimble trait instead. Most of them look exactly like Mastodons, creating a great deal of confusion (and lending the dwarven vehicle a dangerous mystique).   Human war machines are characterized by mobility. Every model commonly built by non-Imperial human nations utilizes jump jets, and humans also sport a rare LAM design. This focus doesn’t detract from the efficacy of their war machines however, as many who underestimate human engineering have learned.   Valkyrie (Light War Machine, ‘Valkyrie’) Size: Huge Speed: 75 (Jump) AC: 15 HP: 170 Saves: Dexterity, Wisdom Resistance: Fire, Thunder damage Cost: 150,000 gp Battle Station A: Piloting, Gunnery, Sensors, Engineering LRM-10: 7/14, 3d10 thunder. Grants Longest Shot gambit.   Phoenix Hawk (Medium War Machine, ‘Cicada’) Size: Huge Speed: 90/6 (LAM) AC: 17 HP: 210 Saves: Dexterity, Wisdom Resistance: Fire damage Cost: 300,000 gp Battle Station A: Piloting, Gunnery, Sensors, Engineering Large Lasers: 5/10, +2 to hit, 5d12 fire. Grants Spray Fire gambit.   Highlander (Assault War Machine, ‘Cicada’) Size: Gargantuan Speed: 45 (Jump) AC: 21 HP: 370 Saves: Strength, Constitution, Charisma Resistance: Thunder Cost: 400,000 gp Battle Station A: Piloting, Gunnery, Sensors Gauss Rifle: 6/12, +2 to hit, 15d6 piercing. Grants Ramming Speed gambit. Battle Station B: Gunnery, Engineering LRM-20: 7/14, 4d10 thunder. Grants Heavy Rocket gambit


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