Vedalken Vessels
The premier mages of Lunar space design phenomenal spacecraft, though they collectively feel little need to exert much presence in the void. Content to use magic for travel more often than magical technology, vedalkens nevertheless abide by dwarven pragmatism, crafting vessels to defend themselves and forging what many consider the pinnacle of smaller craft.
Arrow (Fighter Plane from Hyperlanes, Snowspeeder from Star Wars)
Size: Small Speed: 8 squares (flying) AC: 18 HP: 230
Saves: Dexterity, Constitution, Wisdom Cost: 70,000 gp
Resistant to thunder damage
Vulnerable to all damage from behind
Battle Station A: Piloting, Sensors, Gunnery
Front Laser Cannon (+4 to hit), 5/10, 2d10 fire damage on hit. Grants Gun Pass gambit.
Battle Station B: Engineering, Gunnery
Back Laser Cannon (+4 to hit), 5/10, 3d10 fire damage on hit. Grants Seeker Missiles gambit.
Corona (Sun Diver from Hyperlanes, Surronian Conqueror from Star Wars)
Size: Medium Speed: 6 squares (FTL, space) AC: 16 HP: 210
Saves: Constitution, Strength Cost: 800,000 gp
Immune to fire and radiant damage
Vulnerable to all damage from the front
Battle Station A: Piloting, Sensors
Grants Gravity Defense gambit.
Battle Station B: Piloting, Engineering
Grants Sun Dive gambit.
Battle Station C: Gunnery
Gravity Cannon, 5/10, 4d10 force damage on hit. Grants Spray Fire gambit.
Vedalken war machines receive the bulk of the race’s martial focus. While their skyships are either meant strictly for defense (even when capable of exploring), war machines blend sophisticated magitech and potent weaponry for devastating effect.
Spider (Light War Machine, ‘Spider’)
Size: Huge Speed: 120 AC: 16 HP: 170
Saves: Dexterity, Wisdom Resistance: Lightning damage Cost: 250,000 gp
Battle Station A: Piloting, Gunnery, Sensors, Engineering
Med. Ion: 4/8, +2 to hit, 3d8 lightning. Target must succeed on a Strength saving throw or be immobilized for 1d6 rounds, or until the pilot saves on a subsequent turn. Grants EMP gambit.
Ghost (Medium War Machine, ‘Exterminator’)
Size: Huge Speed: 90 AC: 17 HP: 250
Saves: Dexterity, Intelligence Resistance: Thunder damage Cost: 1,000,000 gp
Battle Station A: Piloting, Gunnery, Sensors
LRM-10: 7/14, 4d10 thunder. Grants Greater Invisibility as a gambit.
Battle Station B: Gunnery, Engineering
Medium Lasers: 4/8, 4d12 fire. Grants Nondetection as a gambit.
Warhammer (Heavy War Machine, ‘Warhammer’)
Size: Gargantuan Speed: 60 AC: 20 HP: 330
Saves: Constitution, Strength, Wisdom Resistance: Thunder Cost: 400,000 gp
Battle Station A: Piloting, Gunnery, Sensors
Twin PPC: 6/12, +2 to hit, 6d12 radiant. Grants Spray Fire gambit.
Battle Station B: Gunnery, Engineering
Medium Lasers: 4/8, +2 to hit, 4d12 fire. Grants Seeker Missile (level 4) gambit.
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