The premier mages of Lunar space design phenomenal spacecraft, though they collectively feel little need to exert much presence in the void. Content to use magic for travel more often than magical technology, vedalkens nevertheless abide by dwarven pragmatism, crafting vessels to defend themselves and forging what many consider the pinnacle of smaller craft. Arrow (Fighter Plane from Hyperlanes, Snowspeeder from Star Wars) Size: Small Speed: 8 squares (flying) AC: 18 HP: 230 Saves: Dexterity, Constitution, Wisdom Cost: 70,000 gp Resistant to thunder damage Vulnerable to all damage from behind Battle Station A: Piloting, Sensors, Gunnery Front Laser Cannon (+4 to hit), 5/10, 2d10 fire damage on hit. Grants Gun Pass gambit. Battle Station B: Engineering, Gunnery Back Laser Cannon (+4 to hit), 5/10, 3d10 fire damage on hit. Grants Seeker Missiles gambit. Corona (Sun Diver from Hyperlanes, Surronian Conqueror from Star Wars) Size: Medium Speed: 6 squares (FTL, space) AC: 16 HP: 210 Saves: Constitution, Strength Cost: 800,000 gp Immune to fire and radiant damage Vulnerable to all damage from the front Battle Station A: Piloting, Sensors Grants Gravity Defense gambit. Battle Station B: Piloting, Engineering Grants Sun Dive gambit. Battle Station C: Gunnery Gravity Cannon, 5/10, 4d10 force damage on hit. Grants Spray Fire gambit. Vedalken war machines receive the bulk of the race’s martial focus. While their skyships are either meant strictly for defense (even when capable of exploring), war machines blend sophisticated magitech and potent weaponry for devastating effect. Spider (Light War Machine, ‘Spider’) Size: Huge Speed: 120 AC: 16 HP: 170 Saves: Dexterity, Wisdom Resistance: Lightning damage Cost: 250,000 gp Battle Station A: Piloting, Gunnery, Sensors, Engineering Med. Ion: 4/8, +2 to hit, 3d8 lightning. Target must succeed on a Strength saving throw or be immobilized for 1d6 rounds, or until the pilot saves on a subsequent turn. Grants EMP gambit. Ghost (Medium War Machine, ‘Exterminator’) Size: Huge Speed: 90 AC: 17 HP: 250 Saves: Dexterity, Intelligence Resistance: Thunder damage Cost: 1,000,000 gp Battle Station A: Piloting, Gunnery, Sensors LRM-10: 7/14, 4d10 thunder. Grants Greater Invisibility as a gambit. Battle Station B: Gunnery, Engineering Medium Lasers: 4/8, 4d12 fire. Grants Nondetection as a gambit. Warhammer (Heavy War Machine, ‘Warhammer’) Size: Gargantuan Speed: 60 AC: 20 HP: 330 Saves: Constitution, Strength, Wisdom Resistance: Thunder Cost: 400,000 gp Battle Station A: Piloting, Gunnery, Sensors Twin PPC: 6/12, +2 to hit, 6d12 radiant. Grants Spray Fire gambit. Battle Station B: Gunnery, Engineering Medium Lasers: 4/8, +2 to hit, 4d12 fire. Grants Seeker Missile (level 4) gambit.