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Yenzor Barleygather

Orignale backstory prompt, " Ok, so the Barleygathers owned a small farm on the outskirts of a big city, and when the bank foreclosed on their farm, Yenzor took a break from his studies to help support his family. After his dad died he was struggling to find good work and realized that maybe his magical studies had application in… other areas. Ended up earning enough to help rebuy his farm with his sister, but is now adventuring to help support his gambling addiction."  

Relationships

Yeucca Barleygather

sister

Towards Yenzor Barleygather

0
0

Yenzor Barleygather

Brother

Towards Yeucca Barleygather

0
0

Vonil Aburr’ben

Apprentice Wizard

Towards Yenzor Barleygather

0
0

Yenzor Barleygather

Mentor

Towards Vonil Aburr’ben

0
0

Lulen Yaeldrin

?

Towards Yenzor Barleygather

0
0

Yenzor Barleygather

?

Towards Lulen Yaeldrin

0
0

Age
33
Circumstances of Birth
Poor
Parents
Spouses
Siblings
Children
Current Residence
Ruled Locations

Yenzor Barleygather

5 Level (0/14000 XP for level-up) Gambler Background Stout Halfling Race / Species / Heritage Neutral Alignment
Wizard
Level 5
Hit Dice: 5/5
1d6+1 Class 1

STR
8
-1
DEX
12
+1
CON
12
+1
INT
18
+4
WIS
12
+1
CHA
16
+3
28
Hit Points
+1
Initiative (DEX)
11
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+1 Dexterity
+1 Constitution
+7 Intelligence
+4 Wisdom
+3 Charisma
saving throws
+4 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
-1 Athletics STR
+6 Deception CHA
+4 History INT
+4 Insight WIS
+3 Intimidation CHA
+7 Investigation INT
skills
+1 Medicine WIS
+4 Nature INT
+1 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+4 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +4 DEX 1d4+1 Piercing
 Finesse, Light, Thrown
Attacks
Dagger, Backpack, Clothes Fine, Component Pouch, Pouch, Spellbook, Playing Card Set, Book, Ink (1 ounce bottle), Ink Pen, Parchment (one sheet), Little Bag of Sand, Small Knife

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Common, Halfling, Dwarvish

Languages & Proficiencies
Knowledge. Knowledge is power, and knowing which horse to back is the key to success. (Any) Bravery. If you want to succeed, you have to take risks. (Chaotic)

Ideals
Urchins once helped me find marks for my games. Now Im driven to help them escape the streets.

Bonds
I dont know when to quit. Especially when everyone else is telling me to.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

Yenzor Barleygather

7 Level (6500/34000 XP for level-up) Gambler Background Stout Halfling Race / Species / Heritage Neutral Alignment
Wizard
Level 7
Hit Dice: 7/7
1d6+1 Class 1

STR
8
-1
DEX
12
+1
CON
12
+1
INT
18
+4
WIS
12
+1
CHA
16
+3
37
Hit Points
+1
Initiative (DEX)
11
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+1 Dexterity
+1 Constitution
+7 Intelligence
+4 Wisdom
+3 Charisma
saving throws
+4 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
-1 Athletics STR
+6 Deception CHA
+4 History INT
+4 Insight WIS
+3 Intimidation CHA
+7 Investigation INT
skills
+1 Medicine WIS
+4 Nature INT
+1 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+4 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Potion of Healing, Backpack, Clothes Fine, Pouch, Book, Ink (1 ounce bottle), Ink Pen, Parchment (one sheet), Little Bag of Sand, Small Knife

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Halfling, Dwarvish

Languages & Proficiencies
Knowledge. Knowledge is power, and knowing which horse to back is the key to success. (Any) Bravery. If you want to succeed, you have to take risks. (Chaotic)

Ideals
Urchins once helped me find marks for my games. Now Im driven to help them escape the streets.

Bonds
I dont know when to quit. Especially when everyone else is telling me to.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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