Tiefling

Tieflings are the marked offspring of infernal, abyssal, or otherwise otherworldly ancestry—beings whose bloodlines were long ago entwined with devils, demons, or darker powers that stir beneath the world’s surface or in planes beyond. Their appearance sets them apart at a glance: curling horns rising from their foreheads, sinuous tails flicking with thoughtless grace, and skin shades ranging from deep crimson to ashen violet, obsidian black, or pallid gray. Eyes without pupils—glowing gold, silver, or pools of pitch—hint at something unearthly within.

Though their fiendish heritage is ancient, many tieflings are born to mortal parents, often with no warning or apparent cause, as if the curse or legacy of their bloodline lies dormant until stirred. Their presence is an omen to some, a mystery to others. In Aigusyl, they are regarded with suspicion, curiosity, reverence, or fear—depending on where one treads. While some see tieflings as dangerous remnants of infernal pacts, others view them as tragic inheritors of sins not their own.

Despite their reputation, tieflings are not bound by their origins. In fact, they are perhaps more fiercely determined than most to carve out their own identities. Many walk paths of redemption, while others embrace the shadows cast upon them, becoming cunning warlocks, daring tricksters, or fierce defenders of the downtrodden. They often possess an iron will, born of a life spent being judged before speaking, and an uncanny resilience—both physical and emotional.

Tiefling culture is a tapestry of borrowed traditions and hard-earned unity. Rarely having lands of their own, tieflings often form tight enclaves within cities, where they look after their own and build identities out of shared struggle. In some places, tieflings become wandering performers, occult scholars, or cursed mercenaries—roles the world expects of them. In others, they become scholars of ancient lore, guardians of forbidden knowledge, or peacekeepers who understand darkness better than most.

Magic flows easily in their veins, especially spells linked to fire, shadow, or charm. Many tieflings exhibit innate magical talents, gifts inherited from their distant progenitors. Some can manipulate flames with a thought, vanish into smoke, or speak in tongues unheard by mortals. It is not uncommon for a tiefling child to cause strange phenomena when frightened or angry—an invisible force knocking objects over, whispers that chill the room, or torches flaring to life unbidden.

Religiously, tieflings are divided. Some shun the gods entirely, believing no divine being would truly embrace them. Others turn to deities of redemption, fate, or rebellion—gods who see beyond blood and form. A rare few are drawn to darker patrons, seeking power, vengeance, or understanding through infernal lenses. In Amoxis, some tieflings find a strange kinship with the exiled or those touched by The Writhing Deep, drawn by shared alienation rather than ideology.

Yet tieflings endure. Their lives are stories of resilience—of building something true from the ashes of mistrust. Whether draped in silks or armor, seated at council tables or lurking in alleyways, tieflings are ever-adaptable, ever-watchful. To be a tiefling is to carry a legacy not chosen, but never denied—and to forge meaning in its shadow.

Genetic Ancestor(s)
Geographic Distribution

PHB

Tiefling

HUMANOID

Tiefling Traits

Size: Small or Medium (3-7ft)

Speed: 30ft

As a Tiefling, you have these special traits.

Darkvision

You have Darkvision with a range of 60 feet.

Fiendish Legacy

You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.

When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).

Fiendish LegacyLevel 1Level 3Level 5
AbyssalYou have Resistance to Poison damage. You also know the Poison Spray cantrip.Ray of SicknessHold Person
ChthonicYou have Resistance to Necrotic damage. You also know the Chill Touch cantrip.False LifeRay of Enfeeblement
InfernalYou have Resistance to Fire damage. You also know the Fire Bolt cantrip.Hellish RebukeDarkness

Otherworldly Presence

You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy Trait.


This species has multiple parents, only the first is displayed below.
All parents: