Spiritfarer Erina

Among the already mystical and earthbound people of the Erina, there are those born with a shimmer behind their eyes and a hush in their footsteps—Spiritfarer Erina, a rare and revered lineage believed to walk forever between the waking world and the unseen. These Erina are blessed by Quillamar and anointed by the spirits themselves, their souls acting as bridges between the living and the dead, the natural and the numinous. Where others build sanctuaries of wood and stone, Spiritfarers craft sanctuaries of peace and passage.

Spiritfarer Erina are marked at birth by subtle omens: a patch of silver-tipped quills, the appearance of ghostlights around their cradle, or dreams shared with their village Spinekeeper before they can speak. As they grow, their innate sensitivity to the Veil—the barrier between life and afterlife—deepens. They see shades of those who have passed, hear the quiet murmurs of ancestral spirits, and can sometimes feel the emotional imprints left behind by ancient tragedies or forgotten joys. While never loud or ostentatious, their very presence calms angry souls and silences restless winds.

Unlike necromancers who command the dead or mediums who invite spirits to speak through them, Spiritfarer Erina listen. Their role is one of guidance, healing, and release. They perform rites for the departed, soothe lingering echoes, and help wandering spirits find their final paths. Many travel from village to village as Veilwalkers, performing funerary rites or mediating between grieving families and the spirits of their ancestors. In places of great sorrow or historical violence, Spiritfarers anchor and cleanse the emotional wounds left behind, transforming haunted places into hallowed ones.

Their magic is soft but potent—gentle cantrips that muffle pain, subtle wards that keep malevolent shades at bay, and rituals that allow short, meaningful exchanges between the dead and their loved ones. Spiritfarers are known to carry charms crafted of bone, ashwood, and pale moss, infused with the memories of those they’ve helped. They often wear cloaks of muted color or moon-touched cloth, woven with protective symbols and embroidered names of spirits safely passed on.

Spiritfarer Erina are respected deeply in Erina society, sometimes even feared. Not all are comfortable with their connection to death and the unknown, and some villages treat them as wandering monks—offering hospitality, but keeping them at emotional distance. Still, their wisdom is sought in matters of grief, legacy, and balance. They are invited to births, funerals, and spiritual crises, their insight regarded as truth beyond mortal understanding.

Despite their somber calling, Spiritfarers are not morose. They understand better than most that death is not an ending but a transformation. Many develop soft, wry senses of humor and deep wells of compassion, acting as both counselors and confidants. For them, each Spirit is a story waiting to be heard and honored. And so, through quiet words, candlelit rituals, and songs sung to the stars, the Spiritfarer Erina carry out their sacred charge—walking the boundary between two worlds so that none must cross it alone.

Genetic Ancestor(s)

BoET

Spiritfarer Erina

HUMANOID

Spiritfarer Erina Traits

Size: Small (~3ft)

Speed: 25ft

As a Spiritfarer Erina, you have these special traits.

Darkvision

Accustomed to life in the dark burrows of your people, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hardy

The erina diet of snakes and venomous insects has made them hardy. You have advantage on saving throws against poison, and you have resistance against poison damage.

Quills

Your spines are longer and more potent than other erinas. Whenever you make a successful melee attack against a target within 5 feet of you, that target takes an additional 3 ( 1d6 ) piercing damage.

Sharp Instincts

You can’t be surprised, except when incapacitated by something other than nonmagical sleep.

Spirit Tongue

You have an innate knack for speaking to the spirit world. You know the message cantrip. When you reach 3rd level, you can cast the charm person spell with this trait (targeting only undead creatures), and starting at 5th level, you can cast the enthrall spell with it. Once you cast a non‑cantrip spell with this trait, you can’t do so again until you finish a long rest. Wisdom is your spellcasting ability for these spells.

Digger

You have a burrowing speed of 20 feet, but you can use it to move through only earth and sand, not mud, ice, or rock.


This species has multiple parents, only the first is displayed below.
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