Shifter

Shifters are a unique and resilient folk, who carry the blood of ancient lycanthropic ancestors. Marked by their primal connection to the wild, they possess traits that ebb and flow with their emotions—sharp senses, quick reflexes, and sometimes subtle shifts in appearance like elongated canines, sharpened claws, or faint lupine features.

Long ago, burdened by the curse of Lycanthropy that plagued their lineage, the Shifters found mercy through the compassion of Tagyn, Goddess of Beasts. Moved by their suffering and desire for balance, she granted them a sacred gift: immunity to lycanthropy. This blessing freed Shifters from the torment of uncontrolled transformations and the stigmas attached to their ancestors, allowing them to walk between their Human and bestial natures with control and pride.

Shifters tend to live on the fringes of civilization, honoring Tagyn’s gifts by protecting wild places and maintaining the delicate balance between nature and civilization. Fiercely independent yet deeply connected to their communities, they are often skilled hunters, trackers, and warriors who channel their primal heritage without fear.

Though they carry the legacy of their lycanthropic blood, Shifters stand as living proof that compassion can break curses and that the spirit of the wild can thrive in harmony with reason and restraint.

Basic Information

Biological Traits

Due to being part lycanthrope, shifters are immune to the lycanthropy curse. They can also partially transform due to being part lycanthrope.

Growth Rate & Stages

Matures ~21 years old.

Additional Information

Perception and Sensory Capabilities

Shifters have darkvision and can see in darkness in shades of gray.

Genetic Ancestor(s)
Scientific Name
Homo sapiens lycanis
Lifespan
~100 years
Discovered by

MotM

Shifter

HUMANOID

Shifter Traits

Size: Medium (4-7ft)

Speed: 30ft

As a Shifter, you have these special traits.

Bestial Instincts

Channeling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Shifting

As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can shift a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Whenever you shift, you gain an additional benefit based on one of the following options (choose when you select this race):

Beasthide. You gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.

Longtooth. When you shift and as a bonus action on your other turns while shifted, you can use your elongated fangs to make an unarmed strike. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Swiftstride. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn’t provoke opportunity attacks.

Wildhunt. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you unless you’re incapacitated.


This species has multiple parents, only the first is displayed below.
All parents: