Hobgoblin

Hobgoblins are disciplined, martial-minded humanoids whose larger stature and fierce presence command respect on any battlefield. Standing taller than their Goblin kin—often reaching six feet or more—they have a more robust and muscular build, with reddish to dusky brown skin tones and sharp, angular features marked by a keen intelligence and unwavering focus. Their eyes, often amber or dark, reflect a tactical mind honed by constant training and warfare.

In Aigusyl, hobgoblins are renowned for their strict hierarchical societies centered around military order, strategy, and honor. They organize themselves into warrior clans and disciplined legions, emphasizing loyalty, discipline, and excellence in combat. Hobgoblins are natural leaders and tacticians, excelling in coordinated assaults, siege warfare, and battlefield command, making them formidable opponents to both civilized armies and wild threats.

Culturally, hobgoblins revere strength, strategy, and perseverance, celebrating feats of martial prowess with solemn ceremonies and rituals that reinforce clan bonds and dedication to duty. Unlike their more chaotic goblin cousins, hobgoblins prize structure and law, often enforcing strict codes of conduct within their ranks. Their craftsmanship reflects their martial culture — well-made armor, disciplined weaponry, and efficient fortifications.

Though often perceived as harsh or ruthless by outsiders, hobgoblins value honor above cruelty, respecting worthy foes and rewarding valor. They maintain complex traditions of mentorship, training, and strategic study, with many young hobgoblins undergoing rigorous combat and survival training from an early age. Their societies frequently clash with other powers over territory and influence, but their pragmatism often leads to uneasy alliances when mutual benefit is clear.

Hobgoblins have a pragmatic relationship with magic, favoring practical martial enhancements and battlefield tactics over arcane flourish. Some clans incorporate battle-mages or war-priests who serve as both strategists and spiritual guides, reinforcing the unity and morale of their warriors.

In Aigusyl, hobgoblins embody the relentless Spirit of the warrior, balancing ferocity with discipline and cunning. They are the steadfast commanders, the unyielding sentinels, and the tireless soldiers whose presence shapes the tides of war and politics alike.

Genetic Ancestor(s)
Geographic Distribution

MotM

Hobgoblin

HUMANOID

Hobgoblin Traits

Size: Medium (5-7ft)

Speed: 30ft

As a Hobgoblin, you have these special traits.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fey Gift

You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Starting at 3rd level, choose one of the options below each time you take the Help action with this trait:

Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.

Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.

Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute.

Fortune from the Many

If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +3). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.