Goblin

Goblins are small, cunning humanoids known for their adaptability, mischievous nature, and often misunderstood cleverness. Standing roughly three to four feet tall, they possess sharp features, pointed ears, and glowing amber or green eyes that flicker with restless energy. Their skin tones range from muddy browns to dull greens, perfectly suited for blending into the wilds, ruins, or shadowy forests where they often dwell.

In Aigusyl, goblins live on the fringes of civilization—often in dense thickets, abandoned ruins, or deep caves—forming tight-knit clans or tribes. They are survivors and opportunists, quick to exploit resources and circumstances to their advantage. Despite their reputation for trickery and occasional malice, goblins value community and loyalty within their own groups above all.

Culturally, goblins have a strong oral tradition, filled with stories of clever escapes, daring raids, and legendary tricksters. They are natural tinkerers and scavengers, often repurposing discarded items into tools, weapons, or traps. Their innate curiosity drives them to explore and experiment, sometimes leading to surprising innovation amid their otherwise rough-hewn societies.

Though often mistrusted or feared by other races, goblins in Aigusyl are not inherently evil. Many seek only to protect their homes and kin, while some aspire toward greater knowledge or power, dabbling in forbidden magics or forging uneasy alliances with outsiders. Their quick wits and agile reflexes make them formidable foes and invaluable scouts or rogues.

Goblins maintain a deep respect for the natural world, especially for creatures and spirits that share their cunning and resilience. Some tribes worship trickster spirits or minor nature deities, celebrating festivals of transformation and survival. Their survival skills and intimate knowledge of the wilds make them excellent guides for those brave enough to trust them.

In Aigusyl’s vast tapestry of peoples, goblins are the shadows that stir beneath the leaves, the laughter echoing in forgotten caves, and the eyes watching unseen from the darkness—small in stature, but vast in resourcefulness and Spirit.

Genetic Descendants
Geographic Distribution

MotM

Goblin

HUMANOID

Goblin Traits

Size: Small (2-3ft)

Speed: 30ft

As a Goblin, you have these special traits.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fury of the Small

When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.

You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.

Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of your turns.